6 Lessons from Danish Legacy Masters

Last weekend I attended a Legacy tournament called Danish Legacy Masters with 70 players, and I learned quite a few things from it that I would like to share today.

1. Preparation

As a surprise to absolutely no one, I sleeved up my trusty Four Color Control deck which I have played for ages online to good results. The more games I played in a tournament setting with the deck, the more comfortable I have gotten playing from behind. The nature of a control deck combined with the blazing speed of the opposition in Legacy (tempo and combo decks) dictates that you will be under pressure and have to dig yourself out of holes from time to time.

In the beginning I felt very uncomfortable and not the slightest confident in these spots, but all the practice and experience has turned that on its head. The deck is very capable of epic comebacks thanks to cards like Baleful Strix (blocker + cantrip into what else you need), Snapcaster Mage for similar reasons and Brainstorm to find the two cards you need and put an irrelevant card back netting virtual card advantage. There is no way I was able to top 4 this event without the experience and muscle memory that endless testing has provided.

Now I’m gonna go through some of my matchups for the day and give you my thoughts on the decks and my role against them.


2. Eldrazi

Rewind a month or two back, and I’m in the Legacy Challenge top 8 with a 5-1 record feeling confident. I get paired against a deck I had happily forgotten and get #smashed in two super fast games, crack my 25 treasure chests and go to sleep. My previous removal suite was constructed with Delver, Death and Taxes and Elves in mind and I was poorly set up to beat Eldrazi. I knew the deck would rise in popularity like the top 8 decks from the Challenges always do, so I was determined to tweak my removal spells before Danish Legacy Masters.

The compromise ended up being adding the fourth Baleful Strix and two Murderous Cut. Against non-Eldrazi and Gurmag Angler, I would be over paying for my removal spell, but Reality Smasher and the zombie fish needed to be dealt with, and I was happy with the trade off. Long story short, Murderous Cut saved my behind in the event as I was paired against Eldrazi twice.


3. Grixis Delver

In the semi finals I fell to Grixis Delver after three great games that could have gone either way, but instead of talking about that match in particular, I have some thoughts on the matchup.

With the full playset of Baleful Strix, three sweepers and a smattering of spot removal, I still feel the matchup is slightly above 50% for me. A friend of mine made a great point on Skype one day where I was playing against Grixis Delver and thought about sideboarding out 1 Leovold, Emissary of Trest and 1 Kolaghan’s Command because I was afraid of soft counters and Pyroblast. I’m boarding out Jace, the Mind Sculptor because of Daze and the cards I just mentioned and was looking to be more low to the ground.

He basically said

“you’re playing more lands than them, so you still need to make sure you have better cards than them because it’s gonna be a long grind most of the time”.

That stuck with me and is an excellent point.What’s the purpose of going smaller if your deck wants to play a long game anyway? We need to take advantage of the fact that we have better cards for the late game and find the right balance between winning the late game and surviving in the early game. Lesson learned.


4. Death and Taxes

This deck is very close to my heart, but in its current form you’re shooting your self in the foot by choosing it for a tournament. My friend and team mate Thomas Enevoldsen played three copies of Palace Jailer in his 75, and that’s definitely a step in the right direction. A few weeks ago I was checking decklists from the Legacy Challenge and saw a version splashing green for Choke and Sylvan Library in the sideboard. With 2-3 Jailers, 2 Chokes and 1-2 Libraries I can see the deck being competitive again. The mana base takes a small hit, but I think it’s worth it in a world of Kolaghan’s Command.


5. Black/Red Reanimator

The boogie man of the format was represented at this event, and I had the pleasure of losing to it in a match where we spent more time shuffling than playing. Yes, the deck is fragile and will sometimes mulligan to oblivion or lose to a Deathrite Shaman on the draw. Surgical Extraction and Flusterstorm try to up the percentages after sideboard, and Force of Will is sometimes enough.

My take away, and the reasons I played it at Grand Prix Las Vegas this summer, is that the deck punishes opponents who are either unprepared, unwilling to mulligan and players who simply didn’t find relevant disruption in their seven and six card hand. There are a lot of free wins playing a deck like this which will be important in a long tournament. Also make no mistake that this deck can produce a turn one Griselbrand a higher percentage of the time than you think and can beat a Force of Will even more often.


6. Elves

I had the pleasure of playing against Elves in the quarter finals. Not only because I was victorious, but because the games against a competent Elves opponent are always intense with a lot of punches being traded back and forth. Elves both has the ability to combo kill and grind you out, and an experienced green mage will search for a window to execute the combo plan while still playing for the long game with Elvish Visionary and Wirewood Symbiote.

Because their individual card quality is relatively poor, a simple spot removal is better than a one-for-one, Hymn to Tourach is more devastating than usual and sweepers and mulligans can really hurt their win percentage in the matchup. I was fortunate enough to experience all of these things this match and was able to take it down.

Until next time, may all your Hymn to Tourachs be double Sinkhole.

Meet the Pros: Andrea Mengucci

Hello Andrea and thank you for taking your time with me today! With the Pro Tour coming up, a lot of attention is on Standard. Looking at Standard from the outside these past few years has not been a pretty sight. What is the state of Standard right now in your opinion?

Standard is in a good place right now. It has quite few tier 1 decks, and they represent all the strategies of Magic:

  • Aggro: Mono Red
  • Midrange: Temur
  • Control: Blue/Black Control, Blue/White Approach
  • Combo: Gift

Those are all good decks that can be qualified as tier 1, so the format is definitely healthy. It isn’t Modern or Legacy where you have tons of different decks, but it has never been in the history of Standard. So I feel like this Standard is good and it is what it should always be.

A few months ago Wizards of the Coast announced Modern’s return to the Pro Tour in 2018. What was your first reaction to this?

I’m a little bit biased about the Modern Pro Tour because I hate Modern. It’s my least favorite format and I never play it – in fact last time I played it was World Magic Cup 2016. So I’m pretty sad about it and won’t test a lot of Constructed for the event, since the format is super stagnant and you can play any deck and go 10-0 or 0-10. But I can easily see Modern lovers standing up and shouting at me now, and I’ll be fine with that.

Everyone who follows you on social media and appreciates the great job you’re doing at ChannelFireball knows your passion for Legacy. Now all of a sudden you get to play your favorite format on the Pro Tour in 2018. Tell us why Legacy means so much to you.

I’m obviously very happy to show my Italian black bordered dual lands at the Pro Tour stage! But I don’t want this to be a thing that happens every Pro Tour or even once a year. The Pro Tour is good for innovations. You get an edge by inventing new decks in Standard and having a better strategy in Draft, but with stagnant formats like Modern and Legacy this goes away and that skill is less rewarded.

It seems like team tournaments will be a higher focus in competitive Magic moving forward. To me it is natural because you usually test as a group and root for your friends anyway. Do you feel the same way or would you rather play on your own all the time?

I really dislike where Grand Prix are going. I dislike that you have to be in a team of people to go to Grand Prix nowadays. What if you are good, but live in a environment where there are only bad players? You can just never spike.

For me Magic is an individual game, not soccer or basketball. It’s designed to be played 1 vs 1. It’s okay if sometimes you play 3 vs 3 because it’s more fun, but I feel like the 2018 Grand Prix schedule has way too many Team Grand Prix that punishes those who want to break through.

Lastly I want to hear about your personal expectations for the season. I know you’re representing Italy at the World Magic Cup. When we talk again at the end at the season, which accomplishments do you hope to tell me about?

I hope we’ll do well at Pro Tour Albuquerque, though it’ll be hard since Standard and Draft are already solved so variance will be huge once again and same for the World Magic Cup. I also have four Grand Prix coming up, so I hope to get my first top 8 in one of those, since it’s getting pretty late and I still haven’t achieved that goal in my Magic career.

To wrap up this interview, feel free to share your Twitter, thank your mom or give a shout out to sponsors. Thank you again for this interview!

Thanks for reading. You can follow me on Channel Fireball where I make two videos per week (Legacy and Vintage) and where I write one article per week (generic topic).

Also if you want to have daily tweets about Magic follow me on Twitter.

Introducing: Thomas Enevoldsen

Hello and welcome to Team Snapcardster! Could you give a quick introduction of your self?

My name is Thomas Enevoldsen, I’m 29 years old and I work full time as an attorney in Denmark. I started playing Magic in 2003 (during Mirrodin) and tournament Magic in 2004 (Champions of Kamigawa prerelease!). My first deck was a Green/Red Beast tribal deck and my last deck was a Blue/Black control deck from Danish Nationals last weekend. So I have evolved somewhat over the past 14 years.


For the people (shame on them!) who might not be too familiar with your previous accomplishments, can you highlight a few of them?

1st at World Magic Cup 2014
1st at Grand Prix Strasbourg (Legacy)
Top 4 at Grand Prix Prague (Legacy)
1st at Danish Nationals 2009
1st at Danish Nationals 2013

We have all played Magic for quite some time, and we all have different reasons to do so. What keeps your engine running after all these years?

The bigger perspective is self-realization and an ever-growing desire not to lose. On a smaller scale, what I love the most about tournament Magic is the experience of playing against opponents who care just as much about winning as you do. Everybody plays to win. To squeeze as much as possible out of every little resource the game has to offer. This mentality is not easy to find in other situations in life. People generally live recreationally – like they are playing kitchen table Magic. You don’t necessarily need to give a 100 % at work or studies, relationships even, and you’ll probably still be fine. But in Magic, if you leave an inch on the table, someone else is going to pick it up. And I love the fight for that inch.

What is your favorite format and why?

I can’t really decide. I used to believe it was legacy, since that is where most of my good results come from. From a strict game perspective, I love sealed the most, since it is essentially two games in one (building and playing), and both rewards creativity more so than other formats where most games are decided by the power of the cards and the order they were drawn in. From a fun perspective, nothing really beats team drafting, both for the team spirit on your team and the bragging rights against your opponents. There is always so much more on the line in team draft, because your pride is at stake!

Looking into the crystal ball, what does the next 12 months have in store for you MTG-wise?

Attend as many European Grand Prix as possible, play the odd Magic Online qualifiers and generally just aim to get on the Pro Tour again. Whatever format, whatever city. Just get back.

Thank you so much for taking your time. Feel free to leave your Twitter handle, so people can keep up with your magical endeavours in the future!

No problem!

Follow Thomas Enevoldsen on

Twitter: @therealenevolds

Introducing: Michael Bonde

Hello and welcome to Team Snapcardster! Could you give a quick introduction of your self?

Hello there! My name is Michael Bonde, I live in Aarhus in Denmark and I am 30 years old. I am partly a Magic “pro” and finishing my education this year as a teacher in English, History and Sports.


For the people (shame on them!) who might not be too familiar with your previous accomplishments, can you highlight a few of them?

Of course I will. My resume is a bit across formats:

17th PT Shadows over Innistrad (lost win & in for top 8)

3-4th at Grand Prix Strasbourg (Legacy)

3-4th at Grand Prix Madrid (Limited)

5th at Grand Prix Sao Paulo (Team Limited)

10th at Grand Prix San Diego (Limited)

1st at Bazaar of Moxen 8 (Vintage)

1st at StarCityGames Worcester (Standard)


We have all played Magic for quite some time, and we all have different reasons to do so. What keeps your engine running after all these years?

I see the game as a giant puzzle. Every new format brings something different to the mix and draws on different information from the past.

This makes almost every game different in some degree, but still within the region that one can practice and master. I love dedicating myself towards a goal of trying to become the best, within my own style of play. Being able to follow this process and see results is really something unique – for me at least.

In the beginning it was the mastering of play by play, and even though this is still an evergreen focus, more and more layers add-on which makes it even more complicated and interesting.

What is your favorite format and why?

I’m always a bit torn when someone asks me this question, because the answer is I really just love magic! The formats I often play the most are Legacy, Draft and Sealed.

Legacy is a static format where you can build up a giant database of decks, plays, matchups and try to get perfect information due to many matchups and games play out alike and there is often a right or wrong thing to do. Drafting and doing sealed are on the other hand a bit more fluid. You get to solve the “format” and every game is completely different. You need to be aware of both drafting the correct deck, color pairs, card choices in each color and compared to picks already made. Furthermore it is insanely complex and a very fun topic to dig into and discuss with peers.

Looking into the crystal ball, what does the next 12 months have in store for you MTG-wise?

First of all I am in the Pro Players Club with Silver.

My plan is to qualify for 2-3 of the Pro Tours this season and as a minimum cross the threshold for being Silver again for next season.

This means that I will be playing more Magic Online Championship on Magic Online, play a fair amount of Grand Prix’s and try and do my best at the Pro Tour scene.

Nothing is given, but I will do my best to evolve as a player and have fun while doing it.

Thank you so much for taking your time. Feel free to leave your Twitter handle, so people can keep up with your magical endeavours in the future!

Follow Michael Bonde on

Twitter: @lampalot

Magic Online: lampalot

Twitch: MichaelBonde

Look ma, I made it to the ProTour!

This article will be about two things; my personal experience of qualifying for my first Pro Tour, and the UB Control deck I used to do it. I will start with the deck since I assume that will be the most interesting to people who don’t know me. Let’s kick things off with the list:

UB Control by Anders Gotfredsen

Spells (28)
Yahenni’s Expertise
Fatal Push
Grasp of Darkness
Censor
Negate
Essence Scatter
 Glimmer of Genius
Supreme Will
Disallow
To the Slaughter

Creatures (6)
Kalitas, Traitor of Ghet
The Scarab God
Torrential Gearhulk
Lands (26)
Fetid Pools
Sunken Hollow
Aether Hub
Choked Estuary
Island
Swamp

Sideboard (15)
Negate
Dispel
Yahenni's Expertise
Bontu's Last Reckoning
Gifted Aetherborn
Summary Dismissal
To the Slaughter
Never // Return
Liliana, the Last Hope

This was a perfect storm of being both a powerful, consistent deck and a great metagame call, and with the results from GP Denver, that looks to continue being the case. The most common decks are Temur Energy, God-Pharao’s Gift, Mono Red, BG Constrictor, RG Ramp, Zombies and UW Approach. I have no problem facing any of these decks and I’ll go through all of the matchups, but first I have some general notes on the deck:

“Best card in Standard(?)”

This card is the reason to be UB instead of UR or UW. The only cards in the above decks that can deal cleanly with The Scarab God are the white exile removals, Cast Out and Stasis Snare, but they are only in the UW Approach deck which, as I’ll explain later, is close to impossible to lose to (there are of course also counterspells but it’s mostly Censor and Supreme Will, which you can play around).

All other decks need two cards and many of them have no way to keep it from coming back. If you get to untap with it or play it on 9 mana, it will immediately dominate most games, and I often had a Torrential Gearhulk in the graveyard along with a counterspell, which is basically game over for anyone (or they might have Goblin Dark-Dwellers in their yard, which is how I sealed the last game of the RPTQ). Against Mono Red, I actually like it more than Kalitas because you can just slam it on turn 5 and unless they topdeck an Ahn-Crop Crasher (I assume they would have played it sooner if they had it, and then you have probably either countered or grasped it), they are completely brick walled.

Alongside my new favorite insect buddy we have all the run of the mill control options: removal, counterspells, Glimmer of Genius and Torrential Gearhulk. There is nothing groundbreaking about it, which kind of proves my point that the god is what makes this deck the best. Censor and Supreme Will are key for a strategy like this since you can’t be stuck with a bunch of them in hand and not be able to deal with something on the board. You can customize a lot of the spells in the deck but I would be hard pressed to play less than 4 of each of these.

“A sign that you will win this match”

Temur Energy has been the top dog for the last couple of weeks. It won the MOCS two weeks ago, an MTGO PTQ a week ago and this weekend it put 3 copies in the top 4 of GP Denver. It also had 3 or 4 copies in the top 8 of my RPTQ for what it’s worth. In short, you want to be able to beat this deck and UB is great at it. You have Fatal Push for their Longtusk Cub, To the Slaughter for Bristling Hydra and Chandra, Torch of Defiance and Grasp for Glorybringer and everything else. This is of course only needed if they resolve, and all your counterspells are great here.

Then you play The Scarab God and get to enjoy all of the delicious ETB triggers from their creatures. Be aware that some Temur decks splash for The Scarab God (and Nicol Bolas) themselves so try and save an Essence Scatter or Disallow for it. Bontu’s Last Reckoning, Never // Return and To the Slaughter Negate come in from the board for Kalitas, Expertise and a counterspell (not completely sure which one, maybe since we are bringing in two potential answers to Chandra).

Try to line up your answers as listed above and try to save the hard counters for last. For example, if you have the choice between Fatal Push and Essence Scatter for their cub, use push. If you have the choice between Disallow and To the Slaughter for their hydra, use To the Slaughter. Be aware of Confiscation Coup on your god post board.

“A sign that you will win this match”

Next is God-Pharao’s Gift. Currently the most popular version is UR but all them share important traits: crappy creatures and then some number of 3 and 7 mana artifacts that can actually beat you. Luckily we are packed with counterspells for them and if you kill Minister of Inquiries they can have a hard time filling their yard to activate Gate to the Afterlife. You should at the very least be able to slow them down and The Scarab God is game over when you untap with it in play.

They have Dispel after board but they need to draw both Dispel, Gate/Refurbish/Gift and some ways to fill their graveyard to beat just a single counterspell from you and their are in a real hurry before we get to five mana. This is about as easy a matchup as you can get in Standard.

“A sign that you will win this match”

Hyper Aggro has traditionally been the bane of control decks and I will say that this is the matchup where I am least certain about my opinion, but I will go out on a limb and say that it’s a fine matchup. You have cheap removal, cheap counters, removal that can kill a resolved Hazoret the Fervent and threats that can close the game out fast. As I mentioned above, The Scarab God is still great here (noticing a trend?) and you get to bring in Gifted Aetherborn, Liliana, Never // Return and an extra Expertise, while lowering your curve a bit (I like to cut one Gearhulk, one Glimmer, To the Slaughter, Disallows and Supreme Wills for the rest). I’m torn on the expertise because your main concern is keeping your life total high and so you can’t really afford to just take hits from their creatures to set it up.

Let’s say they play Falkenrath Gorger turn 1. Do you Fatal Push it if you also have expertise in hand? I think you have to. Then they play Kari Zev, Skyship Raider. Do you grasp it? Again, I think you have to. Then they play Earthshaker Khenra or Ahn-Crop Crasher.

Now your expertise can kill one creature. If you say go and they play another haste creature, do you counter it or take 5 damage? Maybe this is getting too specific but my point is that I don’t really like a 4 mana sorcery speed removal spell when I’m trying to keep the board clear and have mana open on their turn to counter Chandra, Hazoret and Glorybringer. It can still give you a chance in the games where you stumble a bit so I think two is an appropriate number. Again, I’m not sure it’s a great matchup but I just keep beating it over and over again on Magic Online so, running the risk of being too results oriented, that’s what I’m going with.

“A sign that you will win this match”

This is a Midrange and so plays out similarly to Temur except BG is more straightforward and they rely more on synergy which is good for the all removal and counterspells deck. I guess you can lose if they somehow resolve Dispossess and Lost Legacy but that should be rare. Maybe turn 3 Nissa on the play if you have neither Negate nor Censor but it’s still a pretty slow clock if you can keep Winding Constrictor off the table. Negate, Never, To the Slaughter and Reckoning replace Kalitas, Expertise, a Disallow and a Censor for game 2.

“A sign that you will win this match”

You can lose game 1 to ramp if they get to play Ulamogs before you get enough lands into play to be able to afford losing two of them but after board you get an extra Negate and 3 Summary Dismissal along with a To the Slaughter and Never to replace your useless Fatal Pushes and upgrade two Grasps. So not only can you counter a lot of their ramp, when they finally get to 7 or 10 mana, you have clean answers to their top end. They bring in Tireless Tracker and Thought-Knot Seer but they still fight on the same axis and your counter magic has that axis on lockdown.

“A sign that you will have a fair fight this match”

This is a close one. They have a lot of recurring threats and threats that produce more than one creature and after board they get a few more along with Transgress the Mind. Game 1 is usually pretty easy as they tend to draw a couple of removal spells that don’t do anything until it’s too late but try and make sure that Diregraf Colossus doesn’t get to make a token and that Liliana’s Mastery doesn’t resolve. I bring in all 3 sweepers, Liliana and Never for To the Slaughter, 2 Disallow, a Censor and a Supreme Will. As with the other matchups where I shave counterspells, I’m not 100 percent sure about which ones are actually correct to cut and it also depends on your opponents play. If they always play around Censor, trim those, if they play very aggressively you can trim Supreme Will instead since Censor will often be as good and you might not have time to spend 3 mana for card selection.

“Ask your opponent to just concede so you can go get lunch. He’s not winning”

I said the Gift deck was about the easiest matchup in Standard, well this is the easiest matchup I can remember ever playing in any format. You have all the time in the world and as soon as you’ve drawn 3 of your 4 Negate/Disallow along with enough lands to pay for Supreme Wills and Censors you can’t lose game 1. My opponent in the RPTQ even had a Sphinx of the Final Word main but when he played that and then Approach on 14 mana I could respond with To the Slaughter and Negate which is one of the better feelings I’ve gotten from a play.

It was even more satisfying because I had replaced the maindeck Never//Return with To the Slaughter specifically because I kept facing UW players online who had Sphinx main. Post board they get some hard counters but so do you along with 4 more answers to Sphinx. They probably also bring in a couple of Linvala, the Preserver and/or Regal Caracal and maybe Torrential Gearhulk but you still have Essence Scatter along with all the other counter magic and they just aren’t able to compete in the slightest as long as you don’t draw all spells or all lands.

As you can see from this walkthrough, the current Standard metagame doesn’t really contain any problems for UB; I might not be certain of how good the Mono Red matchup is but I’m sure it’s nowhere near as bad as it is for UR Control (I haven’t played against UR Control with this deck but you are very similar and so I would assume it to be quite even).

I guess Mardu Vehicles is still a deck and that might be problematic but I haven’t faced it at all and from what I hear it’s bad against Temur Energy so I wouldn’t expect to face it anytime soon. Unless something changes drastically, I will bring this to Nationals and I wholeheartedly recommend you do the same. If, by some chance, this deck picks up in popularity, I will figure out the mirror before then and write another article.

Now it’s time for me to get a little sentimental because this past Sunday was a culmination of 6 or so years of trying to get on the Pro Tour. In fact, the last 3 years it has pretty much been the only thing on my mind. Almost every day when I came home from work, I would fire up Magic Online and play until I went to bed. Work, Magic, sleep, repeat. Even at work, I would constantly be thinking about Magic.

I have had a lot of close calls; 1 GP win and in, 10 or so PTQ top 8’s along with a bunch of good GP performances in the first 9-12 rounds only to get crushed in the last rounds. When you have that many near misses, you can’t really blame it on just bad luck anymore. I have enough insight to know that I am theoretically good enough to compete on the Pro Tour, but when the matches got important I would crumble under the pressure.

I qualified for the World Magic Cup twice but failed to make enough of the opportunity to get on the Pro Tour. Both years Denmark top 8’ed the WMC, I lost in the finals of one of the WMCQ’s. Many times, I have contemplated giving up and just do a regular 9 to 5 job and be “normal”, but I couldn’t quite bring myself to do it. About a year ago, I decided to dedicate myself even more and go to all the European GP’s. Around Christmas, when my results kept being #mediocre, I tried to focus not so much on winning but more on just enjoying the competition, the game and the awesome people I have met on the GP circuit.

Brad Nelson and other great players have written articles telling you some variant of “don’t focus on the results” and I have really tried to take that to heart. Make no mistake; I think this game is a lot of fun and I have made a lot of friends that I would love to hang out with outside of Magic, but it can be hard to justify spending that much time and money on something “just” for fun.

So a couple of months ago I began seeing a sports psychologist to deal with the root of the issue: If you present me with a situation, I will usually be able to tell you what the correct play is but when matches become important, my thought process goes awry and I mess up. I am not sure how much of this qualification I owe to my shrink, and I know I have a long ways to go, but I know I’m making progress, so maybe in a year or two, it will just be my strategic ability that limits my performance.

And when I sat down for my top 8 match in the RPTQ I could feel a difference in my mentality; I didn’t like the matchup (BR Control with Scorpion Gods and tons of discard. I wouldn’t expect to face it though) but at least this time, I wouldn’t just be throwing the match (You might think that I didn’t literally throw matches away but the one of Lasse Nørgaard and Martin Dang who sat behind me for the WMCQ Final against Christoffer Larsen will testify that it is true).

I lost game 1 but game 2 he got mana screwed and game 3 he mulliganed into a poor hand and didn’t draw out of it. I have heard myths of winning important matches like this (Oscar Christensen won his win and in at GP Birmingham against an Ad Nauseam player who just did nothing for two games in a row), and always lamented the fact that it didn’t happen to me. Now I’ll have to find something else to complain about, I just hope it won’t be that I got terribly unlucky and scrubbed out of my first Pro Tour. Jinx.

It was so heartwarming to see so many people congratulate me on Facebook and Messenger, and I feel so fortunate to have so many people care in the slightest about how I do. I am a social person and while I try not to chase recognition, of course it’s great when you get it, but ultimately, I started this chase for me; because I want to make me proud. I can finally say that I am proud of my Magic career, but I am not good at settling and I already have a new goal: Become a mainstay on the Pro Tour, and/or make top 8 of one. I’ll get back to you in 20 years or so, probably. Until then, my best piece of advice is to be honest about what weaknesses are keeping you from achieving whatever goals you have for yourself, and do whatever it takes to remedy them.

Next week I’ll be back to tell you about my adventures in Metz and AKH-HOU Limited. Thanks for reading.

GP Birmingham *3rd*

Last weekend was GP Birmingham and if you know me or followed coverage, you’ll know that I didn’t get 3rd. 56th doesn’t sound very cool though and I did travel with Oscar Christensen who got 3rd so I think this is on the acceptable side of clickbait.

If you came to read about his deck and card choices, I am sorry that I’m not him, but it didn’t seem like there was a lot to it: He considered swapping black for blue to replace some cards that you can get with Collected Company and Chord of Calling for some counterspells that you can’t. Then he correctly stopped considering that and voila. I already knew this, so a long time ago I chucked out the Companys and the Chords, the creatures and the mana and focused more on the counterspells aspect of the deck. Here is what I registered:

UW Control by Anders Gotfredsen

Creatures (3)
Snapcaster Mage
Jace, Architect of Thought

Spells (36)
Serum Visions
Path to Exile
Negate
Spreading Seas
Wall of Omens
Blessed Alliance
Shadow of Doubt
Runed Halo
Gideon of the Trials
Detention Sphere
Cryptic Command
Supreme Verdict
Gideon Jura
Sphinx's Revelation
Celestial Colonnade
Lands (21)
Flooded Strand
Ghost Quarter
Tectonic Edge
Hallowed Fountain
Mystic Gate
Plains
Island

Sideboard (15)
Surgical Extraction
Rest in Peace
Grafdigger's Cage
Timely Reinforcements
Dispel
Negate
Supreme Verdict
Blessed Alliance
Leyline of Sanctity
Jace, Architect of Thought
Celestial Purge
Stony Silence
Vendilion Clique

Since last time, one Wall of Omens became a Shadow of Doubt because I didn’t do that much blocking with the Wall and I just love the off chance of destroying someones first or second land drop. It is very rare but it’s so worth it when it finally happens. I’m not sure it’s correct to play it but the cost is so low compared to a Wall that doesn’t block in a lot of matchups and has to be played at sorcery speed.

The main deck Leyline of Sanctity became a Runed Halo after discussing it with my friend Usama, but I am starting to lean back towards Leyline. His point was that Halo isn’t dead against decks that don’t target you but there are some decks that target you with different cards, mostly discard spells and Liliana of the Veil, and Thought-Knot Seer and Walking Ballista.

Yes, you can name Death’s Shadow in that match up but the rest of the deck is pretty much all cards that kill Death’s Shadow and you kind of have to keep it in hand until they play something so you don’t name a creature they might not draw for the whole game. I would rather have my hand be safe from interference.

For Eldrazi Tron, I’m more concerned with the abilities of these two creatures than their body and playing Halo on turn 2 naming TKS might be a waste of time and here you cannot wait until they have played it so you have to guess. The bigger draw for me is to have one of each for the purpose of beating Echoing Truth.

I think both Ad Nauseam and Storm have picked up a bit in popularity and positioning and a lot of post board games come down to Echoing Truth. I would try having Halo in the board and Leyline main. Then a Supreme Verdict turned into a Gideon of the Trials.

Little Gids has been very impressive and is pretty much great in all matchups. Against creature decks, he forces them to overextend into verdict and against combo he ranges from a quick clock to changing how the matchup plays out (Ad Nauseam). I was very happy with two and recommend it going forward.

In the sideboard, I cut Elspeth, Sun’s Champion and the Spell Quellers to make room for the fourth verdict, a Negate, and a Surgical Extraction. The quellers have been fine but they have become so stock now that some people will leave in removal for them and the game is so much harder to plan out when there is a chance of them playing whatever spell is under it at any time. Negate might not come with a clock but I prefer the guarantee that their spell is gone.

I was sad to cut Elspeth but the fact is that she doesn’t feel needed anymore. She is best against grindy decks but I liked her against Death’s Shadow because it was game over if you got to play her. That was Jund Shadow, and Stubborn Denial is bad news for a 6 mana non-creature spell. I haven’t faced a lot of BGx decks lately and the only match up left then is Eldrazi Tron. If I feel like I need more help there, I’ll probably play a Ceremonious Rejection instead.

The tournament itself was the first time it has seemed like people agreed Death’s Shadow is the best deck in Modern; I played it 3 times on day one losing once. Gideon of the Trials was an absolute beast here, keeping their big threat under wraps, pressuring Liliana and killing them in two turns usually. I also beat Storm, Valakut and Ad Nauseam on day one before losing the last round to Abzan Midrange. I had a tricky decision in game 3 that might have cost me the game and I feel is worth discussing in depth:

It’s my turn and I have a Jace on 3 loyalty, 2 Plains, 3 Island, a Ghost Quarter and 2 Spreading Seas on his lands. I draw a Celestial Colonnade, my only card in hand. He has 4 Lingering Souls tokens, a Liliana of the Veil on 6, 2 Tectonic Edge, 2 Swamp and an Overgrown Tomb, though due to my Spreading Seas he only has one Swamp for colored mana. Only his Tectonic Edges are untapped.

I minus Jace and get a Detention Sphere. Now I reason that if I use the Sphere to remove the tokens, a Liliana ultimate doesn’t really do that much; he has to put Jace with one or two lands and I’ll still be able to cast spells. If I take out the Liliana, I have to find verdict or another sphere in the next 4 turns before I die to the spirits. I decide that the tokens are a more pressing threat but he has Dismember for the complete blowout. I think he makes a bad split with Liliana as I’m allowed to keep both Plains, Ghost Quarter and both Spreading Seas, but I don’t draw anything for his tokens before I die.

When I tell the story to Oscar, he asks if it wasn’t better to just plus Jace, something I hadn’t even considered. If I do that, what can he really to with Liliana? I think the best split he can make will be Jace, Island and the two Spreading Seas in one pile, in which case I can keep them and play a Colonnade next turn. I think I’m favored from here and his best play is to tick up Liliana again. This means I should consider playing the Colonnade instead of just discarding it and if I do it only makes a Liliana split tougher for him.

So I still assume he will plus Liliana and I have effectively bought myself an extra turn. It is a very complicated exercise guessing how your opponent will use his Liliana but I am still a bit disappointed that I didn’t even consider ticking up Jace. I don’t mind not playing around Dismember and my opponent said that he wouldn’t have either. 8-1 would have been a lot more fun than 7-2 though.

On day 2, I beat a couple more Death’s Shadow players but lost round 12 to Dredge, putting me out of contention. I didn’t really have expectations of top 8 beforehand so it didn’t bother me that much. I was more upset that people keep playing Dredge. It is not fun magic but I still played it at the World Magic Cup because it was the best deck. With Golgari Grave-Troll gone, the deck is not tier 1 anymore and then I just see no reason to waste your day playing it. I beat Valakut again in round 13 and something I don’t remember in round 14 setting up a barn burner for an extra pro point and 250$ against my WMC teammate Asger Lundblad on Living End.

I lost game 1 on the draw because I played turn 2 Spreading Seas instead of keeping Negate up. He then brought back 2 6/4’s a 3/4 and a 4/4 and I died before I could verdict. It was just an autopilot play, especially since I had a second Seas in hand. You almost always just run out the Seas to slow your opponent down but of course, I should have recognized that eot cycle two creatures into third land and cascade spell was highly likely. Game 2 he mulliganed to 5 and I drew all 4 Spreading Seas to keep him from doing basically anything. Game 3 I had all basics to turn his Fulminator Mage into a Gray Ogre but a well timed Beast Within into cascade spell with Refraction Trap backup got him a bunch of creatures in play and I didn’t have verdict.

I felt pretty bummed out losing because of that first game but the sting immediately disappeared when I heard a familiar voice from behind me and learned that Oscar had faced an Ad Nauseam player who just did nothing for 2 games, putting Oscar in the top 8. Of course, he won a lot of money and qualified for the pro tour, but more importantly, it meant free dinner for me and our third travel buddy, Christoforos Lampadarios!!! My other WMC teammate Simon Nielsen making top 8 as well was icing on an already delicious cake, although as I’m sure he will understand, it’s hard to be as excited when it didn’t result in a free meal for me.

The day continued to please as we had dinner and team drafted against Team Sur (angry in Danish) consisting of Christoffer Larsen, Michael Bonde and Thomas Enevoldsen. I got to do one of the most satisfying things you can experience in magic which is to nut draw Christoffer in limited with some ridiculous rare (or rares). In my case it was turn 4 Crypt of the Eternals, Crested Sunmare game 1 and turn 5 Crypt of the Eternals, Crested Sunmare in game 3 to clinch the draft. Stuff like that is what keeps us coming back to this great game.

Now the pressure is on me and Christoforos to own the RPTQ this weekend so we can join Oscar in Albuquerque, so I am already back to full on Standard mode. I’ll be back soon with an article on it and hopefully some videos. Until then, don’t play Dredge in Modern and don’t play Mono Red in Standard, thank you, and thanks for reading.

Latest Modern Tech, August 2017

© 2017 photo credit: magic.wizards.com/en/events/coverage/

As some of you may be aware, this weekend had a tasty Modern Grand Prix double header with events in Sao Paulo, Brazil and Birmingham, England. That means a double amount of data to look at! Today I’ll be focusing on fresh new technology that may or may not become industry standard moving forward.

For reference, here are the 16 decks in the two top 8’s combined:

3 Grixis Shadow
3 B/G(x) Midrange
2 TitanShift
2 Bant Knightfall
2 Abzan Company
1 Jeskai Control
1 G/X Tron
1 Burn
1 Lantern Control

Full overview of all 16 decklists:

I’ve taken the freedom to put all black-green based Midrange decks in the same category as well as not taken the human subtheme of one of the Bant decks into account. Now let’s dig down to look at some of the sweet new tech these players brought to the tournament.

Danilo Ramos Mopesto‘s Grixis Shadow list has quite a few interesting things going on. He has a total of three(!) copies of Liliana of the Veil in his 75, which is not something we see every day. It has applications against a bunch of decks with the Mirror Match and various combo decks being the most obvious. While she is not the best card you can have against any deck, she will improve the highest amount of matchups. A very important feature in a gigantic format like Modern where you will almost always have dead cards in your main deck.

His sweeper of choice for his sideboard is this little gem. On the surface you’re looking at an instant speed Pyroclasm at the cost of one more mana, but there’s more than meets the eye to it. Kozilek’s Return being colorless means you can deal with pesky Etched Champions. The downside to this card vs. Anger of the Gods or Flaying Tendrils is definitely the uptick in Collected Company decks where exiling the creatures can be super important.

Joao Lelis not only won the Brazilian Grand Prix; he also played a long forgotten card in his sideboard as a three-of. Flashfreeze is a flexible counterspell that can deal with Collected Company, Chord of Calling, Anger of the Gods and Primeval Titan, and countering creatures is something Negate is incapable of.

Flashfreeze competes with Unified Will for this slot, but it looks like he found it more important to have an answer to opposing copies of Collected Company and Chord of Calling in the pseudo mirror – where Unified Will isn’t reliable – than having the more flexible counterspell in other matchups.


The jury is still out on whether Hour of Promise is an upgrade to TitanShift or those precious slots are better used on various interaction depending on the metagame. Vitor Grassato decided it was a good weekend for a super threat dense list and played three copies of Hour of Promise on top of 4 Scapeshift, 4 Primeval Titan and 2 Summoner’s Pact.

This setup is very good at overloading various control and Midrange strategies, but can struggle against fast decks like Death’s Shadow and Burn. His sideboard tries to make up for that with a bunch of different tools to fight aggressive strategies. Also note the three Prismatic Omen in his main deck. I don’t like drawing copy number two, but the first one drawn is obviously very potent in combination with Hour of Promise. I like two copies in a list like this.

While these cards are format staples in other decks for obvious reasons, the inclusion of black in oldfashioned Tron is just what the doctor ordered (or what the metagame forces you do to if you want to be competitive, I suppose). Having a playset of Collective Brutality helps out against bad matchups like Burn and Storm while the Fatal Push are great at buying time vs. Death’s Shadow in particular. Even though the black splash is seen before, I wanted to talk about it since regular Tron has fallen out of favor recently. This great finish by Rafael Costa Zaghi could mount a comeback for Tron in the metagame percentages.

I’ve spent a lot of time talking about how Modern needs better reactive spells, and that actual Counterspell would improve the format quite a bit. Jean Sato took matter into his own hands and played three Logic Knot in his Jeskai Control deck.

While not being actual Counterspell, Logic Knot does a good impression while dealing with everything from Thought-Knot Seer, Primeval Titan and Ad Nauseam to Gifts Ungiven, Karn Liberated and the last lethal Burn spell. The importance of having a catch-all like Logic Knot can’t be overstated, and I’m very curious to explore my options going forward.

I will be looking at Thought Scour to make sure I can play the full playset of Logic Knot. Who would’ve thought that a classic effect like Counterspell would be of so much value in the 2017 Modern landscape.

This is just an improved Viridian Shaman on paper, but I wanted to credit Ivan de Castro Sanchez for finding it. I doubt this card has made a lot of Grand Prix top 8’s before. It fits perfectly in his human-themed Collected Company deck with its creature type and converted manacost and will do the job against Affinity.

While Sin Collector has seen play on and off in Abzan Company all the way back to the days of Birthing Pod, playing more than one is very rare. Oscar Christensen chose to run three copies and zero Thoughtseize in his sideboard to combat pesky instants and sorceries for games two and three. He can hit them off Collected Company, they have a 2/1 body attached for value, and both the stats and not costing life vs. Burn is relevant. If the combo decks become faster in the future, you can always go back to Thoughtseize again.

This card was pretty good back in Standard, but was quickly relegated to only seeing play in Vintage Cube Draft. Loïc Le Briand had different plans for it and replaced his Eidolon of the Great Revel with this smoking hot artifact! My guess is that he found the Eidolon subpar when being on the draw and even on the play in too many matchups and wanted to find a replacement. Mirror Match, fast Affinity draws, delve creatures and Eldrazi Tron are just a few of the bad situations you can encounter with Eidolon in your deck these days. While the Shrine is a bad top deck in the lategame, casting it on turn two can be very backbreaking for a lot of decks – kind of like Eidolon used to be. I imagine resolving this on turn two vs. Death’s Shadow will not end happily for the non-Burn player, as long as you keep an eye out for Kolaghan’s Command.

Simon Nielsen and his testing group went deep in the tank on this one. The TitanShift deck has steadily grown in popularity and the need for an edge in the mirror has also increased. Crumble to Dust used to be the go-to in these metagame situations, also offering some much needed disruption vs. Tron, but when the TitanShift doesn’t draw – or can afford to sandbag his Valakut, the Molten Pinnacle Crumble to Dust can be very lackluster. Witchbane Orb will most like catch your opponent off guard and relegate them to a fair deck trying to win via the attack step only. This a huge advantage in the mirror match, and you can usually win the game with a Scapeshift or a lot of Valakut triggers thanks to Primeval Titan. Furthermore, it also improves the bad Storm matchup and can give valuable percentages vs. Burn.

I chose only to focus on the two top 8’s, but I’m sure much more sweet technology is hidden if you go deep on the 16 or 32 best finishing decklists from these events.

What’s your favorite tech from the weekend? Let me know in the comments!

Make sure to follow Andreas Petersen on his twitch channel and on twitter!

Reborn in Vegas!

I believe an introduction is in order first and foremost.

I’m Anders Thiesen, a Legacy enthusiast from Denmark. I’m 23 years old and I’ve top 8’d both European Legacy Championships, once to the quarters and this year all the way to the finals, where I lost to Thomas Mechin. I play almost exclusively legacy, and until some months ago exclusively Miracles. It was a busted deck, they banned the best card in the deck and it is still viable! I love legacy and I love competing …

So, as a complete fool I went to GP Vegas, just to play the Legacy GP!

After some stupidity, I arrive in fabulous hot Las Vegas meeting up with my roommates Daniel Larsen, Daniel Lind and Hans Jacob “HJ_Kaiser” Goddik. There’s a week until the GP starts so our hotel room is quickly transformed into a testing central, we have two laptops, good wi-fi, several paper decks as well as a 24/7 hotel restaurant and a gas station that sells beverages and snacks just across the road.

Testing went great and it felt like we had a good mix of drinks by the pool, sightseeing and actual testing. Hans Jacob and I play the mtgo legacy challenge on Sunday to satisfactory but not impressive results, after a few more days of testing I settle on a list:

Not Quite Miracles by Anders Thiesen

Lands (20)
Island
Flooded Strand
Scalding Tarn
Tundra
Arid Mesa
Karakas
Plains

Creatures (3)
Snapcaster Mage

Spells (37)
Swords to Plowshares
Unexpectedly Absent
Force of Will
Counterspell
Predict
Brainstorm
Flusterstorm
Ponder
Portent
Terminus
Entreat the Angels
Jace, the Mind Sculptor
Sideboard (15)
Vendilion Clique
Surgical Extraction
Flusterstorm
Leyline of Sanctity
Monastary Mentor

The reasons I like this list are many: The mana is sturdy against Wasteland (we can even afford a Karakas!) Absent is a deceptively powerful card and Entreat is still busted along with Terminus and Predict.

The main deck Flusterstorm has been pulling a lot of weight and I basically find myself wanting for more all the time! The sideboard is very clean, Mentor is great against decks, when they have cut their removal or where you need more of a clock and can tap 3 mana on your own turn.

Leyline of Sanctity is great against discard, basically working as a fair Counterbalance. Catching an unprepared storm opponent is gravy and having it in your opener versus burn is dessert, the rest of the slots should be self-explanatory.

Terminus. Still busted.

The key to the deck is realising how busted Terminus and Predict are and building a shell to sustain them.

I bring the list to some single-elimination trials to the following results: 0-1, 1-1, 0-1 and I very nearly go home with zero confidence when another dane who is crashing in our hotel room, Kjartan Uldahl, persuade me to join one last trial, which I 5-0 to get my 2 byes. Knowing I can play my deck and sleep in tomorrow I go back to my hotel room.

I show up for Round 3 with a full tank of confidence only to get paired versus the shittiest, most boring deck known to Magic Eldrazi Post. The sideboard mentor steals one game, but I can’t beat cheaty lands like Cloudpost and Eye of Ugin and I succumb to some Eldrazi Titan. *Yawn*

Yeah… That wasn’t how I planned it out, but a few delver opponents later I find myself at 4-1 and paired against a fellow dane playing Elves. Terminus manage to beat my own misplays and I advance to 5-1, where another elves opponent wait for me, he admitted to not having tested the match-up and he also succumb to the power of Terminus.

This selfie was 18-2 after 5 Rounds of play! (From left Hans Jacob, myself, Daniel Larsen, Daniel Lind, with the 2 Daniels being 5-0, that was unfortunately all the wins they would get in the GP)
At 6-1 I get paired versus 4c Loam. The secret to this match-up is you have to know that your opponent’s deck doesn’t do anything against you, they play some haymakers but all your answers match-up very well against them. If they don’t lead on turn 1 Mox Diamond you are very favored. This was also true here and I just used Jace to draw most of my library before winning in both games.

At 7-1 I get paired versus UW Stoneblade, it was very grindy and I misassigned my role at some point in game 1 leading me to lose a 25 minute game, then winning a 20 minute game, this plus sideboarding meant we had 2 minutes to shuffle up and play game 3 and we decide to not even try and I end day 1 at 7-1-1.

I meet up with Lawrence Harmon and Ethan Gaieski for dinner. They introduce me to Kevin “Daddy” Jones who is one of the most crazy human beings I’ve ever had the pleasure of having dinner with, and I mean this in the best way possible. It was a great night and at 1 AM I’m Uber’ed back to my hotel. Seriously when you go to GPs make some friends, bonding over magic is great!

Being the the draw bracket, my day 2 is mostly Stoneblade and Miracles (I actually played the mirror 3 times on day 2!) but I win my first 3 rounds to find myself at 10-1-1 paired vs Sam Roukas of Eternal Extravaganza fame. Sam is very skilled and he ended my top 8 dreams. Fun fact: we both needed a bathroom break and we were deck checked leading to a 15 min time extension and we finished with ~10 min on the round clock, before several of the tables near us. Much to the relief of the judges.

Alright. No top 8, but I can still cash. I recognise my round 14 opponents name on the pairing sheet. Scott Lipp. “Isn’t he some kind of pro?”

So… a pro with a draw at a legacy GP, I’m thinking delver as that is the legacy deck that plays the most like “normal” magic. Never has I been so wrong..

Wow. Scott Lipp had managed to get a draw with GB Turbo depths, my game 1 hand was quickly Duress’d and Thoughtseized to bits and I didn’t cast a meaningful spell that game. Game 2 I keep 3 Swords to Plowshares, he duresses one before surgicalling them, I blind Predict in response in the hope of hitting a Flusterstorm so I can counter the surgical, I mill absent and draw a land. He puts the combo on the board before surgicalling my absents, and we shake hands. That was all my white reactive cards surgicalled, oh well… gg Scott… gg…

In Round 15 I’m paired versus Todd Stevens who had picked up Miracles the night before and I win 2 quick games to finish, 4-2 on my first GP day 2 and 11-3-1 total, good for a 67th place offering a grand total of 0 cash and my first 2 pro points. At least this event lit my competitive flame and I look forward to playing more high level magic with MKM Prague and GP Birmingham (modern) coming up.

I was initially disappointed in my performance as I felt I could have had a better record/result with tighter play and a bit of luck, but here a month after I’ve come to terms with my record and feel satisfied, but hungry for more. I wouldn’t change anything given the things we knew before the GP, but with the downfall of slow combo decks the 3 cliques might serve better as something else.

Thanks for reading

<3 Thiesen

 

P.S: I’m on twitch. Follow me on Twitch to join me when I’m streaming 🙂

Grand Prix Las Vegas Modern Analysis

Three Grand Prix were held this weekend in Las Vegas, and today I will talk about what happened in the Modern portion.

With 3,264 (!!!) participants and Modern in a balanced place compared to the eras of Eldrazis, blue delve cards, Grave-Trolls and Probes, the stage was set for an epic tournament. Keeping in mind that you needed a record of 13-2 or even better because of the size of this tournament, here are the top 8 decks that survied the swiss portion:

3 Affinity
1 Mono White Hatebears
1 Green/White Hatebears
1 Burn
1 Blue/Black Turns
1 Eldrazi Tron

If you showed me this list prior to the tournament, I would simply have laughed at you and told you how bad positioned Affinity is, how great Death’s Shadow is and how underpowered Leonin Arbiter decks are in a world of combo decks.


Good as usual or good again?

Let’s start by addressing the three copies of Affinity in the top 8. Every time a single deck puts three copies into any top 8 in Modern specifically, it’s bound to draw attention. I’ve heard a bunch of chatter from good players about how all the focus would be on Death’s Shadow variants this weekend, and that people would prioritize other cards than Stony Silence and artifact removal spells for their sideboards, and it makes a lot of sense that Affinity was able to capitalize on that. In the end of today’s article, I talk to the champion, Mani Davoudi, about how he experienced his triumph and weekend in general.


The hero we deserve?

Hatebear strategies have always been tier 2 in Modern unless played by Craig Wescoe, but maybe this has changed without me noticing it. Flooding the board with resilient and disruptive creatures certainly is a great strategy vs. Death’s Shadow. Packing a card like Mirran Crusader really underlines that fact that Lighting Bolt is seeing next to no play at the moment. Back in the day, you could never play with three drops that died to Lightning Bolt, so this is a very metagame specific choice.


Lucky or good?

Going forward, this is not something I would recommend to anyone. Daniel Wong did a great job piloting this deck all the way to the quarter finals, even tuning his deck to have a chance vs. Death’s Shadow with the black splash and Chalice of the Void in the sideboard, but the strategy is too clunky and fragile in a world of fast clocks backed up by discard spells. Hats off to him – his pet deck got him a Pro Tour invite and some dollars on top of it!

Top 8 decklists: http://magic.wizards.com/en/events/coverage/gplv17-modern/top-8-decklists-2017-06-18
In the top 32 we see a lot of familiar faces that you can usually expect to do well at any Modern tournament, but I want to talk about a few of the more unorthodox decks among the top finishers.

In 12th place, also going 13-2 and qualifying to the Pro Tour, Warren Woodward piloted a very interesting Black/White midrange deck focused around planeswalkers and powerful synergies with Smallpox. Smallpox is symmetric on the surface, but is a devastating card when it takes a land, creature and card in hand from the opposition while you sacrifice a Bloodghast and Flagstones of Trokair while discarding a Lingering Souls or another Bloodghast from your hand. Liliana of the Veil is also very lopsided in this deck for the same reasons. Combine the fact that Lingering Souls was very well positioned this weekend this the black skeleton of pointed discard spells and cheap removal, and he made a recipe for success that paid off.

Since Faeries added both Bitterblossom and Ancestral Vision to their arsenal, it has been lurking around the bush and preparing its attack on the metagame. Faeries has a good game plan vs. combo decks, control decks and is also decent against Death’s Shadow variants, partly thanks to Spellstutter Sprite. The setup with Liliana of the Veil combined with counterspells is rarely seen, but I imagine the powerlevel and versatility of Liliana was hard to turn down for Yuta Takahashi. Somewhat recent printings of 4 Collective Brutality and 3 Ceremonious Rejection in his sideboard are there to shore up Burn, Tron and Affinity – three matchups Faeries has struggled with traditionally – which makes a lot of sense to me.

Lastly, a copy of Big Zoo made it into the top 32 in the hands of Robert Maes. Robert plays the expected manadorks, beef and a few silverbullets and 4 Collected Company and some removal spells in a pretty straight forward list. With the three copies of Seal of Fire, a Shock-type card used to boost up his own Tarmogoyf and kill opposing small creatures, he is rather spell heavy compared to other Company decks, which makes room for 26 creatures. In the sideboard he tries to solve some unfair matchups that his deck naturally struggles against with cards like Thalia, Guardian of Thraben, Stony Silence, Tormod’s Crypt, Eidolon of Retoric and Blood Moon. What I dislike about this archetype is that it feels too fair and puts too much pressure on finding your sideboard cards in games 2 and 3, and mulliganning away perfectly servicable hands in search of those will probably happen a bit too often to my taste.

Check all decklists from 9-32th here: http://magic.wizards.com/en/events/coverage/gplv17/9-32-decklists-2017-06-18

As promised, here is an interview with the Grand Prix Las Vegas Champion 2017, Mani Davoudi!

Hello Mani and huge congratulations on your accomplishment this weekend, and thank you very much for taking time to sit down with me.
Hey Andreas, thank you very much and no problem!

When I met you back in Vancouver in 2015 for Pro Tour Origins, you seemed like a Limited specialist at heart. Did I completely misjudge you, and you’re actually just a Modern Master waiting for the perfect moment to strike?
No, your read was right. After GP Vegas 2015 where I had a 9-0 start before crashing in day 2, I decided it was time for a break from competitive magic and devoting all my efforts to qualifying for the pro tour. A natural part of playing less magic was when I did play, it would usually be limited as it was easier to play on magic online without keeping up with the format. I certainly wouldn’t consider myself a modern master by any means, but I have played a fair bit of affinity over the years and consider myself proficient with the deck.

With Death’s Shadow being the number one deck in Modern right now, even though by a very small margin, did this matter when you picked your deck for the event? Talk a little about the Affinity vs. Grixis Death’s Shadow matchup.
Regarding Death’s Shadow and whether it affected my deck choice, I would say it did indirectly. When the week started, I was not intending in playing this Grand Prix. After 0-3 and dropping from the Limited Grand Prix, I was feeling a little disappointed about my quick exit. I joined Gerry Thompson and Sam Black in the middle of a conversation they were having about Death’s Shadow and what the right deck choice for the weekend was. Sam mentioned he thought Affinity was well positioned, and Gerry agreed. This caught my interest, seeing as it was the only deck I had any experience with, and after a little consideration and effort put into tracking down a copy of the deck to borrow, I was registered for the GP.
As for the matchup, I wouldn’t be able to tell you. In theory and from speaking to others, the matchup seems to be in affinitys favour but I had not played it heading into the GP, and I did not face it a single time in the tournament itself.

You took a fairly stock version of Affinity all the way to the 1st place in this 3500 people tournament. Rank these three factors for you winning the whole tournament and explain why: Affinity was under the radar this weekend. You played great. Variance.
1. Variance. Over the course of the weekend, I played very few decks packing great hate for affinity/bad matchups, I played no “professional” players, and I drew quite well. The fact that I won the finals on a mulligan to 4 speaks for itself.
2. Affinity was under the radar. I felt like overall people were not quite ready for affinity, and had shifted their sideboard priorities to deal with other matchups.
3. I played great. While I do think I managed to keep it together and avoid making egregious mistakes, I’m not sure if I played great. I would say I played better than my opponents in most of my matches.

You only had one loss the whole weekend. Tell us a few words about that match if you remember.
In round 13 of the tournament, I finally played against the only other undefeated player, Theau Mery on mono white hatebears. It was not a very interesting match, as I had a great affinity draw game 1 that resulted in a turn 2 or 3 concession, and then he played turn 2 Stony Silence in both post board games. Unfortunately that’s the nature of the matchup, and I’m glad I got the better end of it when I got my rematch in the finals.

For the readers who didn’t hear your winning interview, walk us through that mulligan to four(!!!) in the deciding game.
In game 2 of the finals, Theau immediately kept his 7 card hand on the play. This made me believe that the chances of him having a Stony Silence were very high. On my end, both my 7 and 6 card hands had no mana sources and were unkeepable. My 5 card hand was Mox Opal, Ornithopter, Spring Leaf Drum, Cranial Plating, and Steel Overseer. I briefly considered keeping the hand as it had explosive potential with a lucky scry, but ultimately I decided that if my read of Stony Silence was correct, I could not win with that hand and was better off trying to find my wear/tear on a mulligan to 4. As it turned out, he DID have the Stony Silence, but had kept a one lander and missed his second land for a few turns, allowing me to get a Cranial Plating on an Etched Champion steal the game.

Thank you so much for stopping by and best of luck at the Pro Tour. You did it, buddy!
Thanks for having me! People can follow me on twitter or twitch @Zapgaze. I’d also like to thank Sam Black for (inadvertently) inspiring me to play, Stephen Barnett for getting the deck together for me at 5 in the morning, and all of my friends for their amazing support.

 

Make sure to follow Andreas Petersen on twitter and tune in to his twitch channel to get more great Magic content!

GP Vegas Modern with Esper Shadow

Taking Esper Death’s Shadow to GP Vegas

Welcome back everyone. Today we’re going to talk about Modern, specifically the deck I’ll be bringing to Grand Prix Las Vegas this weekend – Esper Shadow. Even though you will be experiencing today’s content through the lens of a Shadow, I’m 100% positive that you will either learn something or maybe even help me out with some tricks in some of the matchups. Sound off in the comments!

Why play Death’s Shadow?

Esper Shadows crucial cardsEsper Shadows crucial cards

This bundle of black cards make up the core of the best shell in Modern. Ideally, you want to start every game with a discard spell to pick off your opponent’s most important card and gain some vital information, so you can plan out your turns correctly. Not until now that Gitaxian Probe is gone, people truly value the information alongside the disruption they get from Inquisition of Kozilek and Thoughtseize. With the ability to shred your opponent’s hand, kill their creatures for one black mana, play undercosted fatties and have one mana Negate in Stubborn Denial at your disposal, we have ourselves a monster.

Why Esper?

Spirits. Shadows best friends

The answer is this little gem. When you have a shell as powerful as Black/Blue Death’s Shadow, I like to think about my bad matchups and try improving them. In this case, the bad matchups are what I call “shard decks” – three color either Midrange or Control decks. Examples of this could be Jund with Terminate, Fatal Push, Abrupt Decay and Liliana of the Veil or Jeskai Control with Path to Exile, Snapcaster Mage and Nahiri, the Harbinger. While you can still catch these decks off guard because your gameplan is so proactive and fast, I decided to focus on these matchups when chosing my splash color. Lingering Souls lets me beat opposing draws with a lot of spot removal while also providing value when milled with Thought Scour. White is also conveniently a great sideboard color which is just icing on the cake.

I guess this is where I have to admit that nostalgia also has a little to do with it. Back in 2015 when Twin dominated Modern, I helped develop an Esper tempo deck that yielded me great results both in paper and online. If only we had figured out to put Street Wraith and Death’s Shadow in this deck, I think world domination wouldn’t be too much to ask for. Check out this piece on me and the deck if you’re interested.
http://series.magiccardmarket.eu/2015/12/20/deck-feature-andreas-petersens-esper-delve/

This is my decklist for Grand Prix Las Vegas:
Esper Shadow Decklist on MTGO

I will now walk you through 10 of the most popular matchups in Modern. I don’t like putting percentages on any matchups, since so much can change between builds, players and sideboard cards, so you have to settle for general strategy tips.

Matchups

Grixis Shadow
This is a mirror match except you have Lingering Souls and Path to Exile vs. their Lightning Bolt, Kolaghan’s Command and Terminate. Remember you only have 2 Path to Exile (with 3 Snapcaster Mage) as removal for opposing delve creatures, so Thoughtseize‘ing them away can be a priority. Stranding a Lightning Bolt in your opponent’s hand can be key, as well as stabilizing the board – and later win with – flying spirits.

Affinity
In this matchup you need to either kill everything or be fast. Discard/kill their payoff cards and beat them down with a black fatty while keeping their Signal Pest, Vault Skirge and creature lands back with Lingering Souls is your main goal. After sideboard you get Stony Silence, Ceremonious Rejection and Flaying Tendrils to help you achieve victory.

Burn
Burn can be very tricky to play against. You will need to decide quickly whether you will fetch basics and preserve your life total or play into his strategy and win with a quick Shadow or two. On the flipside, your opponent might help your clock by pointing burn spells at you too early. This takes a lot of practice on both sides. Remember Searing Blaze can never kill a Death’s Shadow. Collective Brutality, Stubborn Denial and the basic Plains join the party in the place of Street Wraith post-sideboard.

Dredge
Winning the die roll is super important vs. Dredge, because snatching his Faithless Looting or Insolent Neonate can be the difference between life and death. Even though Stubborn Denial is at its best when you’re on the play, it can even counter Cathartic Reunion on the draw and swing the game in your favor. After sideboard, graveyard hate and Flaying Tendrils helps out.

Counters/Abzan Company
Your deck is well set up to never lose to their combo, but them going wide and activating Gavony Township is the real threat. Try your best to make sure to kill their mana creature early and never let Collected Company resolve while you keep attacking. Flaying Tendrils is great out of the sideboard because it keeps Kitchen Finks and Voice of Resurgence from coming back and disables flexibility from Eternal Witness.

R/G Titan Shift
This a classic racing matchup where you have better tools than the opposition. Your life total doesn’t really matter until they resolve a Primeval Titan or Scapeshift anyway, so the plan is to kill them before this happens. With a good clock, Stubborn Denial, Thoughtseize and Snapcaster Mage for extra copies, we are in good shape. Because they will be looking to buy some time by blocking with Sakura-Tribe Elder, Fatal Push is acceptable even after sideboard. They might also have Tireless Tracker as a target.

BG/x Midrange
Having talked a little about this matchup further up, it’s all about how to beat their large amount of removal. You can either try and pick their removal with discard spells and/or counter them with Stubborn Denial or try and grind them out with Lingering Souls and Snapcaster Mage. Both plans are doable, but it’s all about the context. With your diverse threats, you hope that your opponent draws Fatal Push when you have a Gurmag Angler and Liliana of the Veil when you have Lingering Souls.

Ad Nauseam
Similar to the Titan Shift matchup, Ad Nauseam will not be interacting with you a whole lot. Furthermore, they’re weak to a fast clock backed up by discard spells and cheap counter magic. They will try and buy time with Phyrexian Unlife, and sometimes you will find it hard to evaluate whether you should counter that or not. Waiting let’s them use Pact of Negation as backup to Ad Nauseam, but they could also easily use the enchantment as bait and have another white combo piece in their hand. Hopefully you know about their hand and can make the right decision. Stony Silence shuts off Pentad Prism and Lotus Bloom for games two and three.

Bant Eldrazi
You will not win a long game vs. Bant Eldrazi, so you want to be aggressive with your lifetotal and get down to business, as Drowner of Hope and Eldrazi Displacer will spell doom for you in the lategame. Thoughtseize, Fatal Push and Path to Exile away their threats while beating down.

UW/x Control
This version can either be the Felidar Guardian/Saheeli Rai version or the straight Blue/White with Supreme Verdict. These decks will need to draw at least one copy of Path to Exile to be able to kill a big Shadow or delve creature in the early turns, so take advantage of that if you can. Supreme Verdict can be a beating, but with Lingering Souls we can realistically rebuild after one. Playing vs. the combo is pretty frustrating because you need to have a few removal spells in your deck after sideboard, and they don’t really advance your own game plan unless you get him off guard trying to combo.

Thank you for stopping by this week. Wish me luck on my magical trip in the desert! In the meantime, tune in to my twitch channel and follow me on twitter. See you there 😉