First Data from the Jace and Bloodbraid Era

Dead Format, BUT…

While the format for Grand Prix Lyon this past weekend was Modern, the data from that tournament is not as interesting as it could have been, as the tournament used the old banned list (no Jace, the Mind Sculptor or Bloodbraid Elf allowed). However, the winning deck played by my fellow Snapcardster goon, Polish platinum-aspiring pro player, Grzegorz ‘urlich00’ Kowalski, might have a shot in the new metagame thanks to its’ individual high card quality and hasty creatures.

If you want to learn more about Red/Green Eldrazi, head over to our friends at Hareruya and read his words about the deck now and moving forward.  I love the interaction between Ancient Stirrings and Crumble to Dust in a deck with mana acceleration.

Modern Challenge February 17

A few days ago, approximately 140 players tried their hand at the fresh format and decided to participate in the weekly “Modern Challenge” on Magic Online. The competition is always fierce online, so I figured it would be a great sneak peak to the new metagame to take a look at the top 32 finishing decks from that event.

Top 32

* = Jace, the Mind Sculptor decks
+ = Bloodbraid Elf decks

  • 4 Burn
  • 3 Blue/Red Control (1 Thing in the Ice, 1 Kiki-Jiki, 1 Breach/Emrakul)*
  • 2 Red/Black Hollow One
  • 2 Green/X Tron
  • 2 Jund Midrange+
  • 2 Dredge
  • 2 Humans
  • Grixis Shadow
  • Blue/White Turns*
  • Grixis Control*
  • Living End
  • Bant Knightfall
  • Bushwacker Zoo
  • Tribal Zoo+
  • Storm
  • Jeskai Ascendancy
  • Affinity
  • Temur Midrange*+
  • Blue/White Control*
  • Ad Nauseam
  • Mono Red Prison
  • Blue/Black Mill

check out all the decklists of the modern challenge

Jace in Mind

The final of the tournament ended up being a Burn mirror match, and while that doesn’t tell the whole story, there are some important things to take note of. If you look closely at the metagame breakdown above, you will notice that most decks either were Jace decks themselves, tried to go under Jace decks (fast aggressive strategies like Burn, Humans, Hollow One, Affinity, Dredge and Zoo variants), was packing the natural predator of Jace – Bloodbraid Elf or was trying to punish opposing blue mages for tapping out on their fourth turn (true for Ad Nauseam, Jeskai Ascendancy and Living End). The point is that a lot of decks in the format can continue go about their business, as they are already set up pretty well against Jace.

On the other hand, I don’t think players have come close to finding the best shell for Jace yet, so in the meantime Jace players will not only need to plan for a diverse field of proactive decks, they also need to prepare for the pseudo mirror match. New formats, whether it being a Standard rotation or unbannings in the case of Modern, have traditionally favoured proactive strategies, and this is no exception. Jace will need some more time to reach his full potential.

Less is Not More

The next few days after the banned and restricted announcement, I was afraid that this would make the number of playable decks in Modern smaller. While I’m not 100% convinced the opposite is the case yet, the weekend’s results were a step in the right direction. Modern is the most popular format because of its’ diversity, and I would hate for it to end up like Standard or Vintage with only a handful of truly playable decks. 25 different decks in a top 32 only happens in one format. Fingers crossed this continues moving forward.

Zero Lantern and Zero Bogles

Also interesting to note, no Lantern Control or Green/White Hexproof decks placed well in this tournament. Coming off a Pro Tour win, many people anticipated an uptick in Lantern Control‘s metagame share, but I’m fairly certain that the difficulty and atypical kind of Magic the deck presents to the pilot will always keep the deck well under 5%. I feel okay facing this matchup one out of more than twenty matches.

In the case of the Hexproof deck, I believe reality caught up with the deck. While it’s very good in many metagames on paper, the deck is very high variance, especially in a long tournament like a Grand Prix. Hats off to Dan Ward for taking down the Grand Prix last weekend (by the way, go read the interview I did with him if you haven’t already), but I don’t expect many copies of Gladecover Scout in various top 8’s in the coming months. That being said, if we continue to see more and more Burn and various Control decks at the top tables, I’m willing to revisit this strategy again and try and to either fix or live with the consistency issues.

Three Checkmarks

For my next Modern tournament, I will try to earn the following checkmarks to feel good about my deck choice:

Be even-good against Burn.

The format is still too big to play dedicated hate cards against them, but Lightning Helix, Collective Brutality, Dispel and/or a good manabase will get you a long way.

Be even-good against Tron.

The four copies of Tron in the Grand Prix Lyon top 8 can’t be ignored. You accomplish this by playing a very fast strategy or finding a way to freeroll a land destruction plan into your deck. Spreading Seas, Field of Ruin and Ghost Quarter, while Ceremonious Rejection and Stony Silence are great sideboard options.

Be even-good against Jace.

Play fast creatures, play creature lands with three power, play a combo deck that will win on the spot if they tap out, operate at instant speed with Collected Company or flash creatures, or play value creatures with great enter the battlefield triggers. The options are many, thankfully.

Thank you so much for reading about my thoughts. Which checkmarks are you aiming for in the beginning of the format?

Preparing for Grand Prix Lyon

Wow, that was a great Pro Tour to watch. Any concerns about Modern not being able to hold up to the scrutiny of the pro teams were pretty much rendered mute. The top 8 had 7 different archetypes, and the diversity continued throughout the posted decklists. The most popular deck was 5-color Humans but because it’s just a bunch of creatures it is very beatable if you just try a little.

Lantern winning the whole thing seems to have garnered the most talk about banning but I’m not sure it’s warranted. I have very little experience playing against Lantern so I don’t have a good idea of how beatable it actually is. It seems like Burn and Tron have decent matchups but I for one do not want those decks to see more play. Anyway, as long as there are so few people actually capable of piloting Lantern, the problem might be too small to warrant bannings. Then again, it’s a pretty weak argument that it’s only a small number of people ruining things for the rest of us. I’ll stay out of the debate for now and be content whether something is banned or not.

Instead I’ll try to figure out what I should play at Grand Prix Lyon next week. When deciding on a deck in Modern I think you should always choose between decks you have extensive experience with. There are so many different matchups and weird interactions that you will be very hard pressed picking up a new deck the day before a tournament and do well. Of course, if you have a long time to prepare and build up a mastery of a new deck, by all means go for it, but a week which includes working full time is not enough.

That actually brings me to an important announcement if you haven’t heard: I have decided to quit my day job and spend all my time on Magic. For this blog it means that I will be devoting more time to writing and I will try to do more writing while I’m playing. This way I write down my thoughts as they occur so I don’t have to remember a couple of days back when I sit down to write an article. So if you feel like my posts are of low quality (yet are somehow still reading?) you should see an improvement soon. If you don’t, then I hope you will still see an improvement. I will also be trying my hand at streaming and a good friend and I have started working on a Youtube project so keep an eye out for that. I’m very excited for all of this and of course a bit nervous but I hope the excitement will win out and shine through.

Back to Modern, I have 3 options: Storm, UW Control and Mardu Pyromancer. I have played both Storm and UW at Grand Prixs before and I played a lot with Mardu during December and January. Given ample practice time I think I would play Tron since it’s good against Mardu, Lantern (I think) and Humans, all of which I could see being popular in Lyon. Then again, it’s Modern so week to week metagame changes are pretty negligible, another reason why I favor just playing something you know well.

Of the three, I have the least experience with Mardu so there would have to be some big tendencies in the metagame for me to choose it over one of the others. If I knew the metagame would be the same as the Pro Tour I would snap it off but the trifecta of Burn, Tron and Scapeshift will likely be more popular at the Grand Prix so I don’t think I have the guts to bring it.

I had actually thought UW Control to be kind of dead but the printing of Search for Azcanta and maybe more importantly Field of Ruin has given new life to the deck. I definitely enjoy playing it more than Storm but not enough to want to play it unless it is as good or better, so I’ll have to figure out if that’s the case.

Looking over the Pro Tour lists, they are actually quite similar to what I used to play, and I have tried both with and without Ancestral Vision. Last I played it, around Grand Prix Birmingham, I had abandoned Ancestral but when people like Raphael Levy, Lee Shi Tian and Tomoharu Saito include it, I consider the discussion reopened at least.

There were two main reasons why I cut it. First, the most important thing for the deck was to play its fourth land on time to unlock Supreme Verdict and Cryptic Command. Cards like Wall of Omens were more help there. Second, the top dogs were Grixis Shadow and Eldrazi Tron who had Stubborn Denial and Chalice of the Void respectively, which made it too uncertain that Ancestral would resolve.

I set to testing with a non-ancestral list and found myself struggling to get to just 3 wins in a league. I don’t think I played the same deck more than twice during 5 leagues, so it’s not like I just faced a bad matchup all the time. It’s just that UW is a deck that really requires you to be focused almost all the time. The games are often close until well after turn 5 and even in the late game you can lose by spending the wrong counterspell/answer on their threat. Since it was so long since I had played UW I often made these small missteps in the first two leagues and then I got frustrated and made even more in the next. For me at least, if I am going to play this deck I need to be calm and comfortable which I wasn’t. Since I don’t know if I can get there before the Grand Prix I turned back to trusty old Storm.

I started out with a chat with Snapcardster buddy Michael Bonde who had just played it at the Pro Tour to a 6-3-1 record. He still like the deck so I questioned him about his list:

Creatures (6)
Baral, Chief of Compliance
Goblin Electromancer

Spells (37)
Serum Visions
Sleight of Hand
Pyretic Ritual
Desperate Ritual
Gifts Ungiven
Noxious Revival
Past in Flames
Empty the Warrens
Lands (17)
Spirebluff Canal
Steam Vents
Shivan Reef
Snow-covered Island

Sideboard (15)
Pieces of the Puzzle
Empty the Warrens
Wipe Away
Echoing Truth
Shattering Spree
Lightning Bolt

There are a couple of new things here, compared to my last list. First off is the full amount of one mana cantrips which I don’t have any argument against; you want to churn through your deck so let’s play all the cards that help do it. Then there is one Unsubstantiate instead of the third Remand. I think this is brilliant because while you lose out on a card, being able to bounce something like Meddling Mage or Eidolon of the Great Revel can give you a chance in a lot of games where you otherwise wouldn’t have any. Next, it seems Noxious Revival has claimed another victim. I even gave it a second chance after talking to Michael and I never cast it. Either I was winning without it or I needed it to be a card in my hand and not on top of my library to be able to win. I am sticking to Simian Spirit Guide and I will spend a lot of thought over the next weeks to come up with a proper argument rather than just “one has been great for me, the other hasn’t.”

Finally, the manabase is completely free of fetches. The advantage is that when you scry something to the bottom of your library, you get to keep it there until you play Gifts Ungiven. The downsides are that you are slightly weaker to Blood Moon and I think you take slightly more damage from your lands (calling Frank Karsten to do the math here). I think both downsides are pretty negligible; since playing without fetches, I have faced Blood Moon twice and won even with no Islands in play. The cost is just one mana for playing a Manamorphose before you play a guy. No matter how the actual math shakes out, I’m sure there is a less than one life per game difference. I remember one game in Madrid that I won because my turn 1 Scalding Tarn made my opponent play his turn two a bit differently in case I was playing a deck with Lightning Bolt or Spell Snare, but I think that’s extremely rare and doesn’t move the needle noticeably. I like going fetchless.

The sideboard is where things get really interesting. Michael had gotten it from Caleb Scherer’s blog  and I recommend you read the 5 or so posts he has written about Storm. I played some leagues with his list and followed his sideboard guide. The essence is that when you expect graveyard hate (which is close to always), you cut the Gifts package for Pieces of the Puzzle and look to play a long game where you either play multiple smaller Empty the Warrens or just stock up your hand and kill with Grapeshot plus Remand. I had just been playing Pieces as an extra grindy card and rarely shaved even a single Gifts, but I tried it out nonetheless.

My opinion after 10 leagues or so is that Caleb goes overboard with the Pieces plan, at least in some of the matchups. Against Tron, for example, I don’t think there’s a need to take them in, I would rather just keep my game plan intact, force them to draw hate and when they do, you still have bounce and/or artifact removal to power through it. I like to have some number of Pieces, but I see them more as a way to help dig for a bounce spell. Against all the blue decks, Gifts is often better, even for grinding, because it’s an instant, and you still get card advantage.

The only matchup where I agree with making the full Gifts-Pieces switch is against Shadow decks where can be quite sure that you won’t be able to combo off the normal way, and where even small Empty’s are likely to win the game. Otherwise, the main plan is just so strong that by switching you have already given up considerable percentage points, whether they draw hate cards or not. Of course, I am not 100% on this and I’m not sure how it is possible to have a rational discussion about this since it basically come down to numbers which none of us are able to calculate properly (I would think even Dr. Karsten would be hard pressed). Nevertheless, I am very interested in any points you might have, no matter which side of the argument they favor.

I am not quite sure what list I’ll play but if you swap Noxious Revival for Spirit Guide in Michael’s list above, you’ll be pretty close. If you have a list, I’d love to see it and hear your reasoning. Wish me luck in Lyon, and good luck to you wherever your next tournament might be. If you’d like to see some of the video content I’m going to do, follow me on social media, I’ll post whenever something goes up.

Modern Pro Tour Recap

Hello there and welcome back. Today we have some fresh Modern data from the Pro Tour to look at, so let’s dive in! First of all, let’s have look at the metagame percentages recorded on Wizards‘ homepage.

Pro Tour Rivals of Ixalan metagame

The Archetype Breakdown – click to see full graph


Yeah, that’s an insane amount of diversity ranging from 1% to just below 10%. Going in, a lot of people were afraid that we would see a top heavy metagame with too many Tron lands and too many one mana 9/9’s, but those people sure got a pleasant surprise. The strength of Modern in a casual FNM and a competitive Grand Prix has always been the diversity, but at the professional level we have a tad more unstable track record until this Pro Tour. I think everyone from the players and spectators to Wizards them selves are beyond content with the outcome. My gut feeling is that Modern on the Pro Tour is here to stay this time.

The players who managed to win half of their matches or more on day one got to play 10 rounds of Modern total. Up next are the decks that managed to win eight or more matches, and there are a few sweet pieces of tech I would like to highlight.

2 Tron
2 Lantern Control
2 Grixis Shadow
Abzan Midrange
Blue/White Control
Traverse Shadow
Grixis Control
Eldrazi Tron
White/Black Eldrazi
Black/Red Hollow One

8-2 or better decklists

Unsurprisingly, Corey Burkhart sleeved up Grixis Control this event and managed to best eight of his ten opponents. Winning with controlling decks in Modern is no easy task, but he clearly got something right for this weekend. Looking at his decklist, you will notice he plays no less than 25 lands and a full playset of Field of Ruin. Traditionally, three-color control decks have had a horrible Tron matchup and no good way to fix this. Tectonic Edge was too much of a setback for their own gameplan, and no matter how many copies of Fulminator Mage you packed in your sideboard, the bad guys would always win.

Field of Ruin lets you disrupt Tron lands and Valakut, the Molten Pinnacle while not setting you back manawise in your mana hungry control deck deck. In a recorded deck tech from the Pro Tour, Corey said that cutting the Serum Visions was a great change because playing it looking for lands felt too clunky in a blazing fast format like Modern. For me, control is suddenly much more interesting because I can now almost freeroll a playable big mana matchup that used to be a huge concern.

Yet another Grixis deck, whose pilot decided that Serum Visions and Opt are too slow, is Ben Friedman with his Grixis Shadow deck. He added a playset of Mishra’s Bauble to make sure he hits his land drops, builds a graveyard for Gurmag Angler and gets a little free information along the way. This version of Death’s Shadow wants blue because of Stubborn Denial, Snapcaster Mage and the blue Dark Ritual (Corey’s reference to the synergy with delve spells) Thought Scour. Red adds Temur Battle Rage to close out combo decks or boardstate decks like Devoted Company and Affinity, but also some flexible sideboard cards in Kolaghan’s Command and Rakdos Charm. I really like this build instead of the traditional Grixis lists and the four color Traverse versions.

Looking at the top 8, we were blessed with seven different decks and a truck load of interesting matchups. When the dust settled, Luis Salvatto was standing tall with the trophy in one hand and his Lantern of Insight in the other. Huge congratulations to him! Here are the eight decks that battled on Sunday:

2 Humans
1 Lantern Control
1 Mardu Midrange
1 Blue/Red Control
1 Black/Red Hollow One
1 Abzan Midrange
1 Traverse Shadow

Top 8 decklists

In my preview before the tournament, I talked about how Izzet Control decks were not controlling enough to win without a combo and how all the combo options were bad. I even said that Izzet equals Blood Moon, but Pascal Vieren wouldn’t listen to that kind of nonsense. He ran the tables with his deadly duo of Young Pyromancer and Thing in the Ice all the way to the semi finals with a combination of Izzet cards we have not seen before.

Blue/Red Control by Pascal Vieren

Creatures (10)
Snapcaster Mage
Young Pyromancer
Thing in the Ice

Spells (28)
Serum Visions
Ancestral Vision
Lightning Bolt
Spell Snare
Mana Leak
Cryptic Command
Logic Knot
Lands (22)
Scalding Tarn
Flooded Strand
Misty Rainforest
Polluted Delta
Steam Vents
Spirebluff Canal
Sulfur Falls
Snow-Covered Island
Snow-Covered Mountain
Field of Ruin

Sideboard (15)
Spell Snare
Anger of the Gods
Ceremonious Rejection
Vendilion Clique
Relic of Progenitus
Disdainful Stroke
Molten Rain
Crumble to Dust

Note that he also incorporated Field of Ruin in his mana base and decided to diversify his win conditions, all of which synergize with his eight cantrips. For card advantage, Pascal hopes to suspend Ancestral Vision on turn one and use his many reactive cards to buy time until the last time counter is removed. Snapcaster Mage and Cryptic Command ensures that he has a superior lategame than most Modern decks, and from there closing out the game should be simple. I like the two copies of Roast to make sure he doesn’t die to the first Gurmag Angler or Tarmogoyf that hits the battlefield.


We have the banned and restricted announcement coming up, and I just wanted to add my two cents on the matter. Bloodbraid Elf would be a welcome addition to Jund Midrange that has recently fallen out of favor and would incentivize some Big Zoo brewing and would possibly have players look into the Temur color combination trying to get lucky with a cascade into Ancestral Visions. Just make sure you don’t put too many counterspells in your deck in the case of Temur.

What was your favorite tech, play, moment or deck from the Pro Tour?

The Quest continues

When I last discussed Standard, I had arrived at Abzan Tokens as the best way to leverage sweepers. As I continued grinding at the leagues and failing to escape mediocrity, I realized the problem; sweepers just aren’t good right now. As I alluded to last time, the combination of diverse and resilient threats and sideboard countermagic just makes it too risky to rely on resolving sweepers.

I wouldn’t accept the demise of Control so easily, so I looked for a way to 1-for-1 the opponent with good removal and then either outdraw them or play a big threat that they can’t deal with. UB is the natural place to look here but I was hesitant to be confined in those two colors since you have no way to deal with artifacts or enchantments, and very aggressive decks can be tough since they overload your Fatal Pushes.

This is what I came up with:

Creatures (10)
Whirler Virtuoso
The Scarab God
Torrential Gearhulk

Spells (24)
Fatal Push
Essence Scatter
Search for Azcanta
Harnessed Lightning
Supreme Will
Glimmer of Genius
Vraska's Contempt
Lands (26)
Aether Hub
Spirebluff Canal
Fetid Pools
Drowned Catacomb
Dragonskull Summit
Canyon Slough

Sideboard (15)
Arguel's Blood Fast//Temple of Aclazotz
Moment of Craving
Nicol Bolas, God-Pharaoh
Chandra's Defeat
Crook of Condemnation

One of the big reasons why I like Standard is that even if there are many distinct decks, they pretty much all fall under the umbrella of aggro, midrange or control. Furthermore, all decks in each archetype more or less does the same thing, which means the same sideboard cards are good against all of them. Cheap removal and incidental lifegain is great against both Mono Red and Mardu Vehicles, and Negate is great against both UW Approach and UB Control. Of course I am oversimplifying but the important point remains that you can put rather narrow cards in your sideboard and still have them be useful against many decks. In Modern, for example, the cards that hose Affinity are not much use against Burn.

This makes you more likely to be rewarded for predicting tendencies in the metagame, so if you correctly predict there will be a lot of aggro, you can build your deck to crush all types of aggro quite handily and you will likely face a lot of them in the tournament. You just don’t get metagaming like that in Modern.

All that being said, I think this Grixis deck has a good shot against both aggro, midrange and control. You have removal, The Scarab God and Torrential Gearhulk so midrange is very easy. All the removal alongside the full set of Whirler Virtuoso manages aggro decks quite well. More hardcore control decks are tough and close to unbeatable in game 1. So I added a bunch of Negates and Duress to the board and hoped it would fix things. As is often the case when you just shoot and pray like that, it didn’t. The problem was that Negate and Duress just didn’t create a coherent plan. When all my threats cost 5 or 6 mana they’re just too hard to force through, even with the extra disruption, it simply requires too much mana in one turn.

Luckily there is a cheap threat that fits brilliantly with the rest of the deck; Glint-Sleeve Siphoner. It comes down before they can keep countermagic up and they probably won’t have left very much removal in for it. It then keeps drawing cards and eventually forces them to act lest they just die. And the first one to act in a control mirror midgame usually loses.

I also realized that it would be nice to have a few answers to stuff like Carnage Tyrant so I added two Doomfall as well. This is where my list is now:

Creatures (10)
Whirler Virtuoso
The Scarab God
Torrential Gearhulk

Spells (24)
Fatal Push
Essence Scatter
Search for Azcanta
Harnessed Lightning
Supreme Will
Glimmer of Genius
Vraska's Contempt
Lands (26)
Aether Hub
Spirebluff Canal
Fetid Pools
Drowned Catacomb
Dragonskull Summit
Canyon Slough

Sideboard (15)
Moment of Craving
Nicol Bolas, God-Pharaoh
Chandra's Defeat
Glint-Sleeve Siphoner

The deck feels great and I think I would have top 8’ed the MTGO PTQ last Saturday if not for my own mistakes. I will keep sporting this at the PTQ’s but for now it’s time to head back to Modern. The Pro Tour just added a ton of new data and my next Grand Prix is Modern in Lyon in a little over a week so I better get to it. By just skimming over the Pro Tour decklists UW Control could be a good choice, dare I hope that turns out to be true? Stay tuned to find out.

Modern Pro Tour Predictions

Hello and welcome to a little appetizer for the Modern action coming your way this weekend. The Modern Pro Tour is back, and I decided to look at 15 of the most played decks and talk about their strengths and weaknesses in the metagame. Buckle up!

Grixis Death’s Shadow
Grixis Death's Shadow

It is not that many months ago that the format revolved totally around this deck. Players were packing silly protection from black creatures in their sideboards, and you could expect to face this archetype at least a few times every tournament. While those days are over, it is still the deck to beat going into any high level tournament. At this level of play, I doubt many competitors will sign up with a deck with a bad Death’s Shadow matchup, so the Shadow players will have their hands full and the free wins will be at a low this weekend.


Affinity is a deck that has come and gone a lot of times over its’ history of existence. When the metagame becomes too preoccupied with dealing with the graveyard, the stack and demands narrow answers in players’ sideboards because of other decks, Affinity will strike and claim victory. Unfortunately, there are a few other creature decks at the top of the metagame at the moment, so universal sweepers like Engineered Explosives and Anger of the Gods will be present at the event. While I’m not sure that players’ sideboards are completely dry of artifact hate just yet, I predict the Affinity specialists to have a ball this tournament.

Green Tron

Oldschool Tron has been threatening its’ comeback for a while, and looking at the metagame percentages, it looks like turn 3 Karn Liberated is back with a vengeance. Tron will thrive in metagames with many fair Midrange and Control decks, historically how Pro Tour metagames have looked when there is no clear best deck (Eldrazi and Summer Bloom, I’m looking at you), while it has built-in matchup difficulties against spell-based combo and fast creature decks with burn spells to close the deal should you manage to activate your Oblivion Stone before you die. My gut feeling is that not too many professional players will lean towards a simple strategy like Tron, but those who do will reap the rewards.


With the printing of Fatal Push, Burn moved away from the green splash featuring Wild Nacatl, Atarka’s Command and sideboarded Destructive Revelry for a better manabase and more direct burn spells in the Boros version. The format has become so big that only coincidental lifegain cards are playable main deck and sideboard options, so the success of Burn will depend of the amount of those it faces. I’m talking about Lightning Helix, Collective Brutality and Kitchen Finks mostly, but good manabases with a lot of basic lands and fastlands will also result in headaches for the red mages. The days where players starting lifetotal was effectively 15-17 are gone, and Burn has dropped in popularity as a result.


Before the bannings, Dredge was a part of the deadly trio that ruled the metagame. Death’s Shadow moved to other color combinations, Infect is more or less dead, but Dredge just replaced the banned Golgari Grave-Troll and tried to find back to winning form. Now and then Dredge manages to take down big tournaments like SCG Open’s and online Pro Tour Qualifiers, but it’s clear that it’s not the powerhouse it once was. With Storm as a top 5 popular deck, graveyard hate will be very common and Dredge loses valuable percentages against the expected field. I don’t see Dredge bringing home the bacon at the Pro Tour.


Humans as a deck has undergone serious surgery over the course of its’ life span, but the current version looks like the best yet. Combining blazing speed with a touch of disruption is a great strategy in a “wild west” format like current Modern. I especially like the uptick in Phantasmal Image which can combo with either a disruptive creature like Meddling Mage or Kitesail Freebooter in combo matchups or try to help close the deal with Thalia’s Lieutenant or the new addition, Kessig Malcontents. However, the deck is very soft to sweepers like Anger of the Gods or Supreme Verdict, so the Human players should keep their fingers crossed that opposing players find these too narrow for the current metagame.

UW(x) Control

The only classic control deck in Modern, oldfashioned Blue/White Control, lately got a more proactive alternative in Jeskai. While traditional Blue/White will prey on creature decks and end the game on turn 15, the Jeskai version will use burn spells and Geist of Saint Traft to close out the game. The usual problem with control in Modern still applies – it’s almost impossible to muster good answers to a wide open format, but at the same time good players can really leverage their skill with decks like this. I don’t have very high hopes for the Azorious-based clan this tournament, but I would love to be proved wrong by masterful plays by the game’s greats. Also note that Spreading Seas and Field of Ruin are great “free” ways of beating big mana decks.

Eldrazi Tron

Eldrazi Tron has finally taken a small step back after being a top dog for a long period of time. The deck’s game plan is super solid, and you get a lot of even-to-good matchups with the deck. Playing Chalice of the Void with one counter on turn two will get you free wins, and playing a creature strategy that blanks Lightning Bolt – and to some extend Fatal Push – also leads to game and match wins. Time will tell if having a tough time against the comeback kids of Affinity and Green Tron coupled with the poor Titan Shift matchup will be enough to keep prominent players off the deck.


Storm is the perfect choice for the good player who isn’t a Modern specialist. You can mostly focus on learning your own deck’s math, sideboard plans against the field and alternative Gifts Ungiven piles and do well without any huge format knowledge. That being said, I expect every good testing team to have a serious plan against Storm and get a lot of practice games in which will ultimately lead to way fewer free wins for the Storm players. I would love to see an innovative sideboard plan from the Storm pilots as a reaction to this, but I’m not holding my breath.

Blue/Red Control

As the picture indicates, this archetype is all about Blood Moon and less about your actual win condition. Whether the Izzet mages choose to finish the game with Emrakul, the Aeons Torn, a horde of Pestermite copies or a protected Platinum Emperion, the cores of their decks are the same and has the same flaws. It has a tough time dealing with creatures that survive Lightning Bolt, and without their combo it is very hard to be a good enough control deck to compete – something they will need to in a world of more copies of Thoughtseize and Inquisition of Kozilek than usual. I think time is up for this shell, and the Blue/Red color combination should be used for Storm only.

BG(x) Midrange

Black/Green Midrange is never a bad choice and never a good choice. The players who fancy this archetype likes to influence the game with their targeted discard spells and answer the opponent’s resolved threats with one-for-one removal while beating down with a Tarmogoyf. The nature of the deck makes it good against combo decks, but bad against big mana decks, so the matchup roulette will determine a lot of this deck’s success. I wouldn’t be shocked if we see Reid Duke compete on Sunday in the top 8 against all odds, but overall I predict a quiet weekend for Liliana.

Mardu Pyromancer

The Mardu version is very similar to Abzan and Jund in a lot of ways, but the main differences are Bedlam Reveler instead of Liliana of the Veil, the lack of Tarmogoyf and the ability to play Blood Moon. The Reveler will refill you after killing your opponent’s creatures or pointing burn spells at his life total and provide a good clock, while Blood Moon will give you a fighting chance against previously horrible matchups. The trade-off is losing Tarmogoyf, so your clock will not be as fast and as a result opponents will have more time to draw out of it. The decklists I saw online had very unfocused sideboards, but if high level players figure out the expected metagame and put together 15 strong ones, I have very high expectations for this deck. Mardu is here to stay.

Titan Shift

The Green/Red ramp deck with a combo finish went from fringe Modern deck to the most played Modern deck on Magic Online to something between those two. When this deck was played a lot, players could easily prepare for it with cards like Crumble to Dust and Runed Halo to name a few, but now that it is entering the sub-3% metagame share, devoting sideboard cards to it seems too narrow. Like with Affinity and artifact hate, this is working for TitanShift’s advantage, and we may see another breakout tournament for it this weekend if players have the guts to play it.

Lantern Control

Lantern Control recently got a sweet upgrade in Whir of Invention that made the deck even more consistent in finding its’ key pieces at the right time. With this addition, the games where they don’t find Ensnaring Bridge in time and gets killed by creatures are almost eliminated which is scary to think about. However, this deck is not for everyone. A few dedicated players have kept playing this deck, and this is the weekend to cash in the prize. Couple their dedication and insane amount of practice with people’s hostility and unwillingness to play test against it, and you have a recipe for success. I predict big things for Lantern Control this weekend, and oh boy am I happy that I’m not sitting across from it.

Abzan Company

For players that like creature combo decks with a reasonable aggressive backup plan with solid matchups overall, Abzan Company will be their weapon of choice. With Chord of Calling in your deck, building your main deck and sideboard correctly down to the last slot is super important, and many players find this task intriguing. Both being capable of turn three kills and grinding down removal heavy opponents with Gavony Township makes this deck a more flexible deck in practice than on paper, and if the pilots get their silver bullet slots right for the weekend, a top 8 appearance is within reach.

Thanks a lot for making it this far. In your opinion, which decks will “top” and “flop” this weekend’s Modern Pro Tour?

An exercise in RIX Sealed

I took a brief break from Standard to get at least some Sealed practice in before Grand Prix London this weekend. My first pool wasn’t very interesting as BG with Vraska, Relic Seeker and Ravenous Chupacabra was quite the obvious choice. Today I will go over my second pool which was quite a bit trickier. Here is what I opened.

I always start with sorting by rarity to get see what my most powerful cards are. Curve and average card quality certainly matters but if you have a Tetzimoc, Primal Death in your pool and choose to play a RW deck, you are almost certainly making a mistake.

In this case the rarity sort reveals two rare equipments, 3 white cards and a black card. Vampires are my favorite tribe in Ixalan so we’re off to a good start. That is, until we sort by color and find that neither black nor white has that much to offer apart from the rares, which aren’t even that great. Nevertheless I started off looking at a BW deck and this is what I came up with.

This won’t do. I couldn’t find a 23rd card I would consider and there are already plenty of stinkers in the deck. The curve is low but the cards aren’t that aggressive so you’re both unlikely to run the opponent over and have too many low impact cards to expect to win a long game.

Instead let’s look at combinations that just contains either black or white since the Forsaken Sanctuary and Traveler’s Amulet will at least let us splash a rare or two. First up is GW.

We have cut all the bad black cards (and the few good ones) and the worst of the white cards. What we gain is a decent removal spell and some beefier creatures. With both Captain’s Hook and Jadecraft Artisan we should be able to attack into most board positions so we might be able to actually finish opponents off. I think this deck looks fine although I’m not quite sure of all the card choices. Maybe the third artisan should be in, and you could even consider playing New Horizons and maybe Blossom Dryad to include Vraska’s Contempt.

Next is what looks like a pretty classic UW Fliers deck. This archetype has been good at least as long as I have played Magic and this could work as well. The fliers are well equipped to wear hooks and there is both bounce spells and a counterspell, what’s not to like. Even if this isn’t the actual best possible build it looks like a blast to play, it is exactly what I enjoy in a limited deck (aside from bombs of course, bombs are the most fun you can have in limited).

This is just a worse UW deck to me. You get Vraska’s Contempt but your creatures get worse and I don’t see what this deck’s plan is. You have fewer fliers to win with and so it looks more like this deck is trying to grind at which point you’re just asking to get beaten by more powerful decks (which is pretty much all the decks you will be facing). At this point I’m ruling out black; there are just too few playables.

I don’t like the red in this pool but with the two Marauding Looter I figured I should at least give UR a chance. Ultimately I think this also ends up being a worse version of UW. The removal is worse and while Unfriendly Fire can go to the face there a fewer fliers so you don’t actually get more reach. Starting with a 2/2 on turn one can end up dealing a lot of damage but I think it happens to seldomly to make up for the lower card quality.

The UW build was the most appealing to me so I played a few matches with it and quickly learned that I had overvalued Elenda, the Dusk Rose. She joins a long list of powerful rares that lose out because they require too many things to go right. She takes a long time to get going, and if you’re behind, the opponent can just not offer up trades and then you need removal to trigger her. Even if you do get some creatures to die, you had better hope they aren’t playing blue, because then she might just get bounced and all your work will be undone. Add to that the fact that she is pretty easy to kill right away in which case she’s a 4 mana Martyr of Dusk.

I also played two matches with the GW deck and still felt unimpressed, so I decided to let go of white and tried the UR deck. Unfortunately I mulliganed both games and didn’t really get a good sense of how good the deck was.

That concluded my league and my overall impression is that the pool was quite bad. There weren’t any bombs and none of the colors were deep nor especially powerful. I have a feeling that the UR deck might be the best option but I am in no way certain. I would really love to hear your thoughts on this. Did I miss a good color combination? Which colors would you play, and would you build it differently than me (in particular in the case of a green deck)? Let me know and thanks for reading.

Meet the Pros: Simon Nielsen

Simon Nielsen is a Danish professional player. Best known for winning the 2014 World Magic Cup as a member of the Danish national team, at which he famously turned around a seemingly unwinnable game by topdecking the one-of Duneblast (dubbed the “Daneblast”) in a crucial situation.[1] Nielsen also has four Grand Prix top eight finishes, and his best Pro Tour result is a 10th-place finish at PT Eldritch Moon in

Nickname RedButtonTie
Born June 30, 1994
Residence Copenhagen, Denmark
Nationality Denmark.png Danish
Pro Tour debut PT Fate Reforged 2015
Pro Tour top 8s 0
Grand Prix top 8s 4 (0 wins)
Median Pro Tour Finish 110
Pro Tours Played 11
Lifetime Pro Points 117 (as of 2017-11-28)

Many people might know you as a curly-haired dude wearing silly clothes at Grand Prix and Pro Tours, but I want to hear some background story. Do you remember the turning point where you evolved from a casual player to an aspiring high level player?

As with most evolution over time, I can’t pinpoint an exact spot where I “leveled up”, though back in the beginning of 2011 when I had just started playing (and told myself that I wouldn’t want to invest anything into Magic. Yeah, right…) I randomly tripped over the Top 8 coverage of Pro Tour Paris online and watched it all in one go. I was hooked. I thought it was really cool what I saw Ben Stark and Paul Rietzl do – play this game at a high competitive level – and I wanted to do that too.

Since then, I remember some crucial moments in my ascension towards the Pro Circuit. Going to my first FNM where I met Martin Müller, experiencing a Grand Prix for the first time, winning a WMCQ with my own deck and subsequently winning that World Magic Cup, being accepted into team EUreka when it was still in its infancy, and making a deep run in Pro Tour Kyoto to miraculously hit Gold.

Simon Nielsen vs. Antonio Castellani

You have jokingly talked about your self as the luckiest player in the world numerous times. Can you share your view on variance, skill and dedication and talk about how they each contribute to becoming a professional Magic player?

To me, these three elements are highly intertwined. I obviously can’t be the world’s luckiest player, because there is no such thing, but since the beginning I’ve been quite good at focusing on when I get lucky instead of the times I am unfortunate and devote most of my attention to what I actually can control. It’s no secret that you need to get lucky to win a tournament, but I do think there is a way to somewhat control that luck.

Let’s imagine that you play a game where all you need to do is roll two sixes with two dice. You wouldn’t just roll the dice once, hope to get lucky and complain if you don’t. You wouldn’t even settle for 10 rolls, you’d just keep rolling until you eventually get there. And it’s basically the same thing you need to do with Magic. Attend as many PPTQs or Grand Prix as you can, eventually you’re bound to win or top 8 one.

But some players might actually never get there, because the other thing you need to do is work on your game and improve your skill. Sort out your ingame mistakes, ask better players for advice and learn from their strategy, do plenty of smart testing, preferably daily. Only by combining the constant improvement and the infinite persistance will you reach your goals.

Some might say that I got pretty lucky to get on the train so easily, and while I do think I’ve hit some great strides along the way, I’ve also put a ridiculous amount of work and time into this game. I do believe that once you reach a certain level where you’ve played some RPTQs and gotten deep into some Grand Prix day 2’s, if you dedicate yourself to get there and you work hard and smart, you’re favored to hit Gold within 3-4 years. That might just be survivorship bias, though.

Finals: Denmark vs. Greece

Testing for important tournaments, most players do it in teams. Please tell us about the role(s) you have had on the various teams you have been a part of.

I’ve been joking that my role on Team EUreka was that if anyone 0-3’d a team draft and felt bad about themselves, they could always just like at me, throw a comment or two, and all of a sudden feel much better.

Out of my 11 Pro Tour appearances I’ve been rogue teams twice and otherwise on superteams like EUreka and MTG Mintcard. And honestly, I often doubt how I could end up on these teams, especially EUreka since back then I was clearly one of the worst players on the team. But I just got on the team when it wasn’t that serious and kept requalifying for the Pro Tour to stay on. But I worked hard and I’m friendly enough that everybody likes me.

So that has mostly been my role, just the hard worker who could easily play Magic for 12-14 hours a day. When I got on Mintcard I had grown a lot as a player and I feel like I contribute more and also help with organisation. Even though I still am one of the weaker links on Mintcard it feels like it’s much more justified that I am on their team. And I’ve grown really close with some of the players, especially the ones from Australia and New Zealand, so being on the team is just as much about friendship as it is professional Magic.

Going for Gold Again: Team Denmark

Wizards of the Coast seems to favor team tournaments moving forward. In your opinion, what are the pros and cons of individual and team tournaments respectively?

Team Sealed is one of my favorite formats, even though it has dawned on me recently that I’m not actually very good at it. I’ve also quite enjoyed Team Modern as it takes out the pairings-based variance that is one of the bigger problems with Modern, as you get 3 pairings per round to water it out, not just one.

And playing with friends is always awesome, you win together, you lose together. But there can be such a thing as too much, as it’s a bit of a hustle sometimes to find teammates, and losing to your own mistakes feels especially bad when you also let your teammates down. I’m looking forward to the next half a year with curiosity, but it wouldn’t surprise me if I’m tired of team tournaments next August.

Speaking about their team focus, what does the Team Series on the Pro Tour mean for you playing?

To be honest I’m not too hyped about the Team series. Last season I decided to stay out of it to not bother with binding myself to a testing team, getting shirts etc. for the miniscule upside that I might be in the top 2 teams. Also, where was I going to find 5 other people who’d want to wear the tie?

But after hanging out with some of the guys from Team Lingering Souls I got to see their excitement as they qualified for an extra Pro Tour through the Team Series. So this year I wanna partake in that excitement to see your teammates do well and also try to qualify my friends Zen Takahashi and Anthony Lee for the Pro Tour. We had a very bad first Pro Tour in Alburquerque, where all our Gold players missed Day 2 and only Anthony got extra Pro points with Onwards/Victory on Carnage Tyrant.

Fast forward two years from now. Where do you see Magic as a whole and your career at that point?

It’s always to tell what’s going to happen in the future, but I would hope and expect that I’ve settled into a temporary lifestyle as a professional Magic Player. It’s really exciting for me to watch players like Pascal Maynard and Sam Pardee reach PT final after PT final, because 3-4 years ago they were in kinda the same spot I’m in now: hard workers who aren’t necessarily naturally talented but who just started to top 8 Grand Prix more or less regularly.

Now they’re both forces to be reckoned with on the Pro Tour scene and hopefully that will be the future I have ahead of me if I keep working hard.

Quarter Finals: Denmark vs. Serbia

Which are the three next important tournaments on your schedule and what are your expectations like?

Now I have a bit of a Christmas/New Years lull before the season starts up again with Pro Tour Bilbao and Grand Prix London before that. I like Modern a lot and expect to play the format a ton during the next month to be ready for it. I think I’m in a good spot to get that 11-5 I need to lock up Gold for another season. As far as Limited goes, Mintcard has been doing a great job of providing me with the Limited intel I need to do well in these events, so hopefully that continues.

I haven’t looked at the Grand Prix schedule after the Pro Tour, so that’s a worry for another day. But before I leave for London, Zen Takahashi comes and visits me in Denmark, which I am very excited about!

Thanks a lot, and best of luck at the upcoming events! Feel free to mention sponsors, thank your mom or leave your twitter handle.

If you’d want to read more from me, I write articles for My most recommended pieces are “How to become the Worlds Luckiest Magic Player” and “All your invalid excuses

Meet the Pros: Kai Budde, The Juggernaut

Kai Budde (born October 28, 1979[1]), is a former professional Magic: The Gathering player, who holds the record for Pro Tour victories, and for a long time held the records for earnings and lifetime Pro Points.[5][6][7] His performances earned him the nicknames “The (German) Juggernaut” and “King of the Grand Prix”. Kai left the game in late 2004 to focus on his studies, and his appearances in tournaments are less frequent than in earlier years. Budde is widely considered to be one of the all-time greatest Magic: The Gathering players.[8]

Nickname The German Juggernaut
Born October 28th, 1979
Residence Hamburg, Germany
Nationality Germany.png German
Pro Tour debut Pro Tour Mainz 1997
Winnings $383,220 (as of 2017-08-23)
Pro Tour top 8s 10 (7 wins)
Grand Prix top 8s 15 (7 wins)
Median Pro Tour Finish 51
Pro Tours Played 56
Lifetime Pro Points 562 (as of 2017-11-28)

Andreas: Browsing through your resume on Wikipedia, it is nothing short of amazing how many tournaments you actually managed to win. Even top 8’ing that amount of tournaments would cement you as an all time great, but talk about the psychological aspect of going for the trophy rather than being content with a top 8 finish.

Andreas: I want to know how you prepared for big tournaments back in your prime. Please tell us about the testing proces, the lack of information on the internet compared to today and introduce the “Phoenix Foundation” for all the newcomers.

Kai: “This sounds a bit like a fairy tale today – but when I started to play in tournaments there was no internet. Newsgroups were the first step, but most people didn’t have access to that. The network those were running on was mostly universities connected to each other and they weren’t much more than message boards. I guess a very early version of Reddit.

All I had at home was an early mac – one of these cubes. But my father is a computer scientist working for a research facility. They had a satellite connection and when I didn’t have classes, I went there quite often. That was the best source of information – and that’s absolutely nothing compared to what everyone has available on their phone. But things took off pretty quickly. The first huge website was The Magic Dojo and launched around 1995. That hosted tournament reports and decklists. That helped somewhat but it was still quite delayed. Some tournament organizers posted top 8 decklists but most of the articles were tournament reports that came up days or weeks after the event. Decklists outside of the top 8 were very rarely available.

Screenshot of the non-profit archive of the Dojo

And the huge difference was that Magic Online did not exist. While you could play on other clients like Apprentice or even draft on NetDraft, it was essential to have a local network. Most of the last few generations of top players are home schooled through Magic Online. There are a few extreme cases like Shaun McLaren who quite often chooses to not have a testing team for a Pro Tour. Someone like that was almost impossible to exist in the pre-Magic Online era. Think about it – if you were a guy living in a small city somewhere in the US and managed to win a PTQ, who would you test with? You only had your buddies from the local store, which most likely weren’t qualified for the Pro Tour and understandably not all that enthusiastic about it.

Pure nostalgia: The Apprentice Interface

In the pre-Magic Online era it was very important to have a strong pool of players in your area. Early on there was a strong group from California, Weissman, Hacker, Frayman. Don’t shoot me if I get some stuff wrong here, that was also before my time. Then Brian David-Marshall started to push the tournament scene in New York through the events he ran at Neutral Ground. Jon Finkel, Zvi, Steve & Dan OMS and many others learned their trade there.

The same thing was true for Europe. A small university city in the woods in Northern Sweden produced a lot of very strong players, Anton Jonsson, Jens Thoren, Johan Sadegphour. It is just incredibly difficult to get better if you don’t have good people around you. I got very lucky in that regard as I grew up in Cologne and back then that had a very strong magic scene, including one of the early Pro Tour winners, Frank Adler. Those guys taught me how to play and that’s also how team for team Pro Tours formed. Dirk Baberowsi moved to Cologne to do his year of civil service and Marco Blume to study. Marco went back to Hamburg around 1999, Dirk also moved back to Northern Germany and I followed suit and moved to Hamburg. The local scene there was again super strong. Multiple people had Pro Tour top 8s and were qualified for most Pro Tours.

While I was finishing school in Cologne and later during University in Hamburg, I was playing a lot of magic. A lot of it was playing both decks myself. Otherwise with Dirk, Marco and a few other guys. It’s still a lot less than what today’s Magic pros clock in – but without Magic Online available you just couldn’t play at any time of the day. I assume I played more than most other pros of that generation.

We had a few testing houses like most pro teams do today, but that only happened a handful of times. Dirk and me were hanging out a lot, both playing magic and football. Dirk had the first score on the Pro Tour, winning in Chicago in 1998, which was the first Pro Tour of that season. I finished 19th in that event. That was the first Pro Tour we prepared together for.

Pro Player of the Year Germany Kai Budde
Rookie of the Year Germany Dirk Baberowski
World Champion Germany Kai Budde
Pro Tours 5
Grands Prix 14
Start of season 5 September 1998
End of season 8 August 1999

Going in we thought we need to get lucky to win some money as the American magic scene just seemed so much stronger from afar. But that tournament showed us that we could easily compete. We started to go to European Grand Prixs afterwards and that kicked off an unreal run for me, which ended in winning the World Championship and Player of the Year.

After that Dirk and me both played professionally for the next few years. When the team Pro Tour was launched, we actually played the first event with Andre Konstanczer but Andrew lived in the south and lost interest in pro magic soon after. With both Dirk and me now living in Northern Germany and being very good friends with Marco, it was a pretty easy decision who to team up with for the next team events.”

Hall of Fame Class of 2007: Kai Budde

Kai’s friend and teammate, Dirk Baberowski

Andreas: How much Magic does Kai Budde play on an average calendar year? Everything from a pre-release to MTGO drafts to various Pro Tours.

Kai: “To be honest, I am not playing all that much magic these days. I work in sports betting, which means during the football (feet kicking a ball, not hands throwing an egg) season it’s not easy to take weekends off. I usually play in one or two Pro Tours per year and one (team) Grand Prix. I haven’t played a physical Prerelease in quite a long time due to work constraints. After moving back to Europe this summer, I’ve played a FNM here and there. But most of my magic playing is just on MTGO – it’s just convenient. I still follow tournament magic, but I don’t think I’d want to play full time again. At least not while having a regular job. The whole traveling didn’t both me while I was playing magic full time – but now it does.

Taking a week of vacation to then spend 50 hours between airplanes and airports … I always have a lot of fun while I am at the tournaments. But whenever I am sitting in an airplane, I ask myself why exactly I’m doing this.”

Most of the readers will know that you won a tournament called the “Magic Invitational” and that you got to help design your own card after winning the event. How do you think the community would welcome a yearly Invitational tournament?

Kai: “The invitational was an invite-only (duh) round robin tournament with I think 16 players. It was something like last season’s Pro Tour winners, Player of the Year, World Champion, DCI rating and then some people got voted in through one of the bigger magic magazines. My first invite was a vote actually.

Everyone submitted a self-designed card before the event starts. Typically this was just a competition to design something outrageous. The one I turned in was:

Note: Card name “Juggernaut’s Presence” and card frame by @Peer_Rich using Card design by Kai Budde. Illustration by: © Dan Frazier

Now after winning the event Wizards of the Coast unfortunately I can’t talk with you about the design because future sets have information they don’t want to reveal. For example my eventual card had the morph ability, which didn’t exist before this set. It would’ve been nice to have a slightly stronger card, but having a card in the first place is super cool.

The Final Card: Kai Budde as “Voidmage Prodigy

I’ve always wondered why Wizards of the Coast stopped doing that. Seemed like both pros and casual players liked that whole thing. My guess is that they are afraid someone ‘wins’ a card that later gets banned or somehow else picks up a bad reputation and it reflects negatively on the game? I wouldn’t know really, I loved the whole thing and it’s sad that it was discontinued, but they’ll have their reasons.”

What are the top 3 formats you have ever top 8’ed a big tournament in, and what made them so great?

Kai: “I think I’ve spread out my top 8s throughout almost all formats. Standard, Extended (the old Modern, I suppose), Booster Draft, Rochester Draft, Team Limited. My favorite format by far is Team Rochester Draft. It’s always tough to say how a format like that would evolve with today’s sets and players being much better in general – but back when it was played it was the format that you could have the biggest edge in if you were well prepared. My guess is that it was played so little that people just weren’t prepared as well as for a format like Standard for example.

After that Iike Pro Tour playing various versions of Illusions/Donate in Extended tournaments and that deck does about everything I want in a magic deck. It is a 2-card-combo deck but can easily win games as a control deck and the card draw plus library manipulation was extremely strong.

Next in line would be regular eight player Rochester Draft. Although I’m again not quite sure that format would stand the test of time.

Rochester Draft is a limited Magic: The Gathering draft format where one booster is opened at a time instead of every player opening his or her own pack.[1][2]Image: © 2001 Wizards of the Coast. Description

The problem with regular Rochester is that you have full information of what your neighbors are doing and if everyone is good, you just distribute the cards after a few packs because you never want to fight with someone over a color. So the best you can do is settle into colors quickly and not hate draft. Fortunately that’s not how it went down 15 years ago and the drafts were actually pretty interesting.”

Andreas: Name a few players that you either love playing with, watch play or talk to about Magic and why that is.

Kai: “The best entertainer these days is LSV. I must admit at times I am a little over-punned, but if I had to choose one twitch stream and lock that in for the next year or two – it’s Luis’. Otherwise I am frequently watching Gabriel Nassif and Joel Larsson.

For playtesting purposes I’m always having a lot of fun playing with Ben Rubin. He’s always trying to come up with new stuff and that’s refreshing. Unfortunately it’s sometimes up to a point that he doesn’t play the obviously good deck because he wants to play sometimes ‘fresh’ too desperately. But that’s a very common problem with magic players.

When it comes to tournament coverage I’m mostly interested to watch people I know. Especially limited coverage just isn’t that interesting if I am not somewhat personally invested. That’s part of the general problem magic has as a spectator event/sports. Too many games are decided by one player hitting his curve and the other guy missing a land drop. The Pro Tour coverage improved hugely, but even the best commentators can’t make a game interesting where one guy plays cards and the other doesn’t. Games like Hearthstone have a huge edge in that department.”

Andreas: Let’s round this interview off with a hot take. Who will win Player of the Year this season?

Kai: “Seth Manfield is quite a bit ahead and has to be the favorite at this point. There’s only one Pro Tour played though. I’d love to see William Huey Jensen win the whole thing. But given that Seth refuses to lose any games in any event he plays, that doesn’t seem all that likely.”

Andreas: I can’t thank you enough for taking part in this interview. You can share your Twitter and sponsors (if any) before I let you go.

My twitter is @kaibudde, but not that much magic-related stuff is happening there.

A fan boy goes to the Pro Tour Part 2

Editorial Note: This is part two of Anders Pro Tour Experience. Read more about his first part.

Welcome back. I left you in part 1 knowing that Elias Watsfeldt went 11-5 to re-qualify and that Piotr made top 8. As for me, the tournament went okay but I couldn’t help feeling a bit disappointed afterwards. My dream was of course to go 11-5 to re-qualify but if you told me a month earlier that I would go 8-8 I would probably have been okay with it. However I was both 4-1 and 8-4 before some losing streaks happened and I know of at least two matches that I could have won if not for egregious mistakes.

Furthermore, the last round I made a similar mistake to the one in the PTQ the week before: I won a very long game one in the mirror after which my opponent reasonably suggests that we try to speed up to be able to finish 3 games. I ended up playing way too fast for my own comfort and while this isn’t one of the matches I know I could have won, I know I made some mistakes because of my pace of play. I should have just called for a judge to watch for slow play and then tried to play at a reasonable pace while still thinking through my plays. It’s a tricky scenario because on the one hand, it would be fair if my opponent had time to possibly win two games. On the other, I only needed to win one game and since none of us played slowly in game 1, I should be able to just play at a generally reasonable pace even if that meant my opponent’s chances of winning decrease because of it.

I’d actually like to hear what you think of this, so please sound of in the comments. By the way, for the fanboy in me, I got to beat Jason Chung and Lee Shi Tian in Standard while I lost to Shahar Shenhar and Ivan Floch. It was a further point of comfort that I talked the games through with both Shahar and Ivan and we agreed that the potential mistakes I had noted were the same plays they would have made.

Beating one of the great standard minds at Pro Tour Ixalan

Quick aside, the basketball game that Dan had mentioned happened Thursday morning and while we only ended up being five people (Dan didn’t even show up), it was fun to see that Marshall Sutcliffe is every bit as good as rumored (he shoots 3’s like Stephen Curry and he’s so tall that he can shoot over anybody so your only option is to hope he misses), and that Neil Rigby is every bit as terrible as you would imagine.

Sunday came and I was unable to watch and root for Piotr in his quarterfinal because as you may or may not know you get unlimited free drafts at the site on Pro Tour Sunday!!!! There might not be as many money drafts going on as I have heard stories about in the early days of Magic, but there were still a lot of known players going at each other’s wallets. First, Martin Dang, Thomas Hendricks and I took Ben Friedman, Kevin Jones and another guy’s lunch money (that’s right, Dang won a team draft). Then, Oscar and I teamed up with Niklas to beat Chris, Dang and THE Michael Majors twice.

At one point, Niklas was playing against Majors and he has two vampire tokens and a 2/2 while Majors has some random x/2. Niklas goes to attacks, taps the 2/2 and asks in a normal tone of voice so they could hear it as well: “should I fake attack with the tokens like I have Skulduggery?”. Oscar replies “but you don’t have it”, to which Niklas says “but they don’t know that.” The look on the other team’s faces as they were listening to this was amazing.

Sadly, I learned that Piotr had lost as Pascal Maynard pretty much nut drew him 3 out of 4 games. It was still a great result and I am quite proud of having helped tune the deck and played the same 75. It also gives me hope that if I can just stop making so many mistakes, I can compete at that level. Also thanks to Piotr for being graceful enough to buy winner dinner and putting me and Oscar down for vip access Sunday. Apparently each top 8 competitor gets to choose two friends to join him/her backstage for free breakfast and a separate viewing area. Free breakfast was great but the best part was that I got to see Brad Nelson’s face when the lady in charge of the vip section told him that Seth Manfield had chosen two other people so Brad had to leave. Would have loved to see their conversation afterwards.

With the Pro Tour over, it became time for one of the things I had looked forward to the most: going out with all the pros. We started out at an arcade game bar and after betting Niklas on a pinball game which he lost something like 19,000 – 50,000,000 I got to play NBA Jam with Majors against (I think) Corey and Joel.

Unfortunately they knew that John Stockton is broken in that game and picked him so even though I maintain that me and Majors displayed more play skill, we got destroyed. Seth ManfieldLater we went to a pool bar and I got a couple of nice pictures, first of the two guys who hours earlier competed for $50,000, then a picture with the champ himself! It looks like I am slightly more excited than him but I’m sure it was a special moment for him too…

Piotr left for home on Monday but we were joined by Chris and Martin Dang as they needed a place to stay until Tuesday when Martin went home and Chris joined us for the trip to Atlanta. At this point Chris and I pretty much set the tone for the rest of the trip by playing MTGO and watching movies on Netflix for most of the day, while Oscar was sleeping (not just because we were up late, this kid slept over 12 hours a day for much of the trip). I would recommend the best movies we watched but they were all pretty bad, I guess Moana has some good songs but it’s not up there with the Disney greats. Sicario is awesome but I had already seen it. If you haven’t, put it high on your watchlist.

The three of us arrived in Atlanta Tuesday evening and I think our very first Uber driver told us that we were staying in a very bad part of the city, something that several others later echoed. I am not really sure what the problem was because we basically never saw anyone around and I never felt unsafe, but it was pretty strange to have all these people telling us that it was a bad neighbourhood without any specifics. There was even a place we tried to order food from who said they wouldn’t deliver to our place after dark…

Nothing happened though, and after playing MTGO for a few days, we had close to settled on Jaberwocki’s 4 color energy deck. Corey joined us Friday and said that he was going to play straight Temur, but in the end we stuck to 4 color. Specifically, the power of Vraska and her contempt for other planeswalkers was just too appealing.

After scrubbing out of the GP we went to dinner with a bunch of other people including Niels Molle, his girlfriend Miwa, Alex Haynes, Ben Stark, Sarah Zylah, birthday girl Rachel Otto and 9-0 Petr Sochurek. Good times were had and it set the stage for all of us, minus Niels, Miwa, Ben and Oscar to go out Sunday night and celebrate Petr top 8’ing. We found a karaoke bar, and while it was mostly Rachel who did the actual singing, Haynes and Sarah delivered the moment of the night performing Don’t Speak by No Doubt. If Rachel and Chris hadn’t talked through the whole thing, my video might have been worth sharing so thanks you two.

The last leg of our trip was Portland, and boy was it different from the other places. It was like coming to a new country, and one where you could find more influences from other countries. There were no diners but instead an organic supermarket and a lot of food trucks. I also noticed more Asian restaurants than in the south. The GP was pretty much the same though; I scrubbed out while Corey and Chris started 9-0, all of us playing pretty much the same decks as last week.

It was strange on Sunday to see Corey not top 8 and I felt for him but Chris got there and while he didn’t buy winner dinner at the best (and probably most expensive) restaurant in town like we may or may not have agreed upon beforehand, I was still immensely happy for him, as it meant he will probably play all the Pro Tours this year (This was cemented when he won the team GP in Lyon the week after). This is hopefully the start of his ascendancy towards the top of the game where he belongs.

What a great way to cap off an amazing 4 weeks abroad! I still couldn’t help feeling a little dejected as my personal results had been below lackluster, but I was still left with a feeling that I am the only limitation for my success; I picked the same deck as a guy who top 8’ed the Pro Tour, then I picked the same deck as a guy who top 8’ed a GP. When we were playing during the week I felt like my play was very close to the others’. If I can improve my focus and decision making in tournaments, I don’t see why it can’t be me some day. Until then, I’ll try to enjoy all the moments like the ones described here, and try to focus more on the games themselves than the outcome. I hope you enjoyed my tale and if not, I’ll be back soon with some actual content.

Meet the Pros: Paulo Vitor Damo Da Rosa

Paulo Vitor Damo da Rosa
Nicknames PVDDR, Pablo Doritos
Born September 29, 1987 (age 30)
Porto AlegreBrazil
Residence Porto AlegreBrazil
Nationality Brazil Brazil
Pro Tour debut 2003 World Championships – Berlin
Winnings $439,135[1]
Pro Tour wins (Top 8) 2 (12)[2]
Grand Prix wins (Top 8) 2 (19)[3]
Lifetime Pro Points 588[4]
Planeswalker Level 50 (Archmage)

Hello Paulo and welcome to the spotlight! It’s a pleasure to have you. I want to talk a little about the conditions as a Brazilian compared to privileged Europeans and Americans with Grand Prix in their backyard every month. With very expensive plane tickets and bad internet (maybe that’s a cliche?), how did you manage to break through? Also please add a key moment or two that you think back on with great joy that sparked your career.

The internet is just fine, but the plane tickets being expensive thing is very real. It’s not only that they’re expensive, but every trip is a big journey – there’s no “leave Friday arrive Monday” kind of thing, you have to commit to every tournament. A trip to an US Grand Prix, for example, takes about 20 hours each way for me, and costs about $1200. If I top 8 the tournament but lose in the quarters, I’m still down money. That’s not even mentioning things like visas, which we need and aren’t easy to get.

I managed to break through due to a combination of trying very hard and being really lucky. I had very supportive parents, and I was able to do well in my first couple of tries, which gave me the qualification and the resources for future ones. For South Americans, there aren’t many chances – you play in one or two major tournaments in a year, so if you don’t do well, that’s it, you might never qualify again. I managed to do well in a lot of them in a row, so I got to the Platinum equivalent of the Pro Player’s Club, which enabled me to continue playing the following year.

more than 10 years ago: PVDDR at Worlds 2006 in Paris

I think there were two key moments that sparked my career; the first was my first Pro Tour, Worlds 2003 in Berlin. I managed to finish in the top 64, which gave me a prize money of around $500, which was a lot of money for a 15 year old Brazilian kid. It showed me that there was more to the game than I originally expected, and opened up a lot of new possibilities.

The second was my first PT top 8, Charleston 2006. It showed me that I could actually do this thing professionally, that I was good enough.

Your resumé speaks for itself and being inducted in the Hall of Fame in 2012 seems like the peak in any Magic player’s career, but you still keep posting strong results and show a lot of love for the game. Talk about your continued motivation and if being considered the G.O.A.T (greatest of all time) is on your bucket list.

This might be unusual regarding Magic players, but my motivation has never been to be the best – I just want to be happy. I enjoy the lifestyle of a Magic player – waking up whenever I want, practicing for as long as I want, not answering to anyone but myself, getting to meet my friends.

My goal has always been to be able to do that while supporting me and my family. As long as this continues being the case, I’ll be happy, regardless of whether people consider me the best or not. In the end, no one can truly judge skill, so who can tell who the best players are?

Titles such as “best player in the world” have always seemed a bit hollow to me because of that. Don’t get me wrong, I’m happy to be in the conversation, but it’s not my goal to be considered the best because I know it’s just very arbitrary. Right now, I couldn’t tell you who the best player in the world is – I couldn’t even give you three names. I could, maybe, give you a list of 15 players who could all be the best player in a given tournament. I like being in that list, but do not make my goal to be number one.

The one title that still motivates me is World Champion, which is the one I don’t have. I’d really like to be World Champion at some point.

We initially got in contact on Twitter because of a question of mine in the Christian Calcano interview quoting Andrea Mengucci about team tournaments, and you said that the vast majority of professional players love team events. Can you elaborate on that statement?

Pro players like team events for two reasons. First, they’re fun – you are playing with friends, you share their victories and their defeats. Team Sealed is different from normal Sealed, and I believe it’s even more interesting to build. Overall I enjoy myself more if I’m at a team event than at an individual event.

Second, they mitigate the impact of variance and non-games. If you’re in an individual event and you mulligan to five twice, that’s it, you’re done for the round. If it’s a team event, you can mulligan to five twice and still win because your teammates win. If you’re a team of 3 good players, then your edge is bigger in a team event. Couple that with the fact that team sealed is very hard to build properly, and you have some very stacked team sealed top 4’s.

Paulo’s Team: ChannelFireball Ice from last year

In the past I recall you saying that you really dislike Magic Online and that you prefer to test in real life. With more time to draft the newest set before a Pro Tour online than previous, is this still how you prefer to prepare for a Pro Tour or did you adapt to keep up with the young and hungry MTGO grinders?

I still prefer to not play Magic Online, but I’ve had to adapt to the times. We’ve been meeting in person for less time than we did before, and with the set available on modo right after the pre-release, it’s just more convenient to do drafts on MTGO rather than trying to coordinate live ones. I don’t enjoy playing it as much but I feel like I have to do it.

Legacy will be played at the Pro Tour for the first time this year, and Modern is back after a few years break. Share your thoughts on those formats respectively, and could you see your self playing Legacy at professional level?

I love Legacy as a format – I think it’s diverse but the gameplay is also intricate. Every small decision in Legacy matters – what land you play, what land you fetch, what spell you play, how you resolve it. In Standard and Modern, you often just have scripted plays – you’ll play your second land and then your two drop. In Legacy, every tiny variable changes what you’re supposed to do, and I really enjoy that.

I’ve played Legacy at a professional level many times before – I’ve played multiple Legacy Grand Prixs, and I’ve also played it at the World Team event some years ago, so I can definitely see myself playing it at the Pro Tour.

Grand Prix Paris 2014 Quarterfinals: PVDDR is on Miracles

It’ll be interesting to see whether Legacy actually stands the scrutiny of being a Pro Tour format – it being teams will probably help with this a little bit. In a Grand Prix, people just play whatever they want, what they like or what they have access to; in a Pro Tour, everyone will be bringing in the deck they feel is the very best. This could make everyone converge in one dominating deck and actually have a lasting negative impact on the format, but I’m hoping this won’t be the case.

As for Modern, I think it’s by a wide margin the worst competitive format of all. There are about 25 decks you can play, but they are very polarised in matchup and the gameplay is completely random.

Did you draw your sideboard hate? Well, you can’t lose now.

Did you not draw it? Well, you can’t win.

A lot of matchups are just two decks goldfishing against each other or trying to draw their sideboard cards, and it’s not fun being on either side of that exchange. Since there are many many decks, you cannot even sideboard against all of them, and, since every deck is 7%, you’re not actually supposed to.

For example, should I make my deck beat Dredge when I know Dredge is 7% of the field and it’ll hurt me in other matchups?

Likely not, but then I can just get paired vs Dredge twice and my tournament is over.

Now apply this to Storm, Tron, Living End, Ad Nauseam, Infect, Affinity, Goryo’s, Through the Breach… you’ll always get to a point where you have to give up beating something, and then it becomes a pairing roulette.

Editorial Note: Modern is known for linear decks.

You had a very good season last year and went out with a bang winning the Pro Tour in Japan this summer. What are the goals for Paulo this season?

PV’S HOUR OF GLORY: Paulo winning Pro Tour Hours of Devastation

My goal is mostly to do well enough that I can continue doing what I do, which usually means getting to the Platinum level in the Pro Players Club. As far as more precise goals, I’d really like to win Worlds or Team Worlds.

Lastly, feel free to link to your sponsors, leave your Twitter handle or whatever you like.

Thank you so much for taking the time for this interview out of your busy schedule!

No problem 🙂 My twitter handle is @pvddr and you can find my weekly articles on