Vintage is Coming!

This Monday the Vintage format was hit by two more restrictions following the dominance of Monastery Mentor-powered blue decks and Mishra’s Workshop-based aggressive prison decks for quite some time. While it simply can’t be argued that these two archetypes needed to be cooled down, I want to talk about my solution for it and what I think about Vintage moving forward with the introductions of Leagues on Magic Online and these restrictions in mind. Let’s go!

First things first. If you google search for “ecobaronen mtgo”, you will see that I have a lot of good finishes with various versions of Mentor decks in Vintage. I’m not mentioning this to show off, but simply to underline that I’m not biased in this statement:

Monastery Mentor was the best victory condition for blue decks – NOT close – and it made all other blue decks simply a worse choice and therefor killed diversity little by little. Wizards made the mistake of chopping off its arms (Gitaxian Probe and Gush) once, but now finally went for the head. For these reasons it had to go.

Later in the article I will touch on which decks and cards are suddently playable again as a reaction to this restriction.

Wizards’ own statistics showed that four Thorn of Amethyst were played in 40% of all top 8 decks in the Vintage Challenges over the last year, and of course action should be taken towards this deck.

The only problem I have with this is, while you managed to make MUD worse, you also managed to kill White Eldrazi for no reason at all.

Here’s my White Eldrazi deck I played this spring in a proxy tournament and went 7-2 on the day (4-2 in the main event finishing 9th, then 3-0’ing a side event):

White Eldrazi by Andreas Petersen

Creatures (25)
Thalia, Guardian of Thraben
Containment Priest
Phyrexian Revoker
Eldrazi Displacer
Thought-Knot Seer
Reality Smasher
Lodestone Golem

Spells (12)
Thorn of Amethyst
Chalice of the Void
Black Lotus
Mana Crypt
Mox Emerald
Mox Pearl
Mox Ruby
Mox Jet
Mox Sapphire
Lands (23)
Wasteland
Strip Mine
Cavern of Souls
Eldrazi Temple
Ancient Tomb
Plains
Karakas

In a creature-based deck like Eldrazi, Thorn of Amethyst and Thalia, Guardian of Thraben are your eight cards that disrupt your opponent and not your self. While MUD is also very creature heavy, as Wizards stated in their article, you have the difference in 4 Mishra’s Workshop and Foundry Inspector to get mana advantage. With a playset of this old land, Sphere of Resistance and Thorn of Amethyst are so close to the same power level in MUD, while they are completely different in the Eldrazi list and the difference between a top 5 deck and an unplayable one unfortunately. Because I love diversity not only in the blue decks, but also in the disrupting and taxing archetypes, I feel like restricting Thorn instead of Sphere was a mistake.

A Look Ahead

With new restrictions and Competitive Leagues coming to Magic Online, the future looks bright for Vintage. While I can’t provide thoroughly thought out deck lists before we have an established metagame, I can give my best predictions about what to expect and what you should look into in the format now.

BUG is back! I expect Black/Blue/Green decks with Deathrite Shaman and Leovold to become a serious player now. These colors give access to the restricted blue and black cards, a one mana planeswalker, Abrupt Decay for Time Vault and Oath of Druids and a very powerful hatebear in Leovold. Leovold stops Paradoxical Outcome and prevents your opponent from chaining draw spells and cantrips.

I like the fact that this deck can afford to play Null Rod because of Deathrite Shaman for acceleration and will expect it to run a singleton Crucible of Worlds or Ramunap Excavator, maybe with a small Green Sun’s Zenith package, to replay Wasteland or Strip Mine. BUG is a potent combination of card quality and disruption.

With a defined metagame, you can build your Blue/White Standstill deck and prey on a lot of decks at the same time. You want a lot of cheap answers in the form of Swords to Plowshares, Mental Misstep and one mana counterspells to make sure you can play your unrestricted Ancestral Recall on turn 2.

From there you are looking to snowball your advantage with Mana Drain and more of the same cheap interaction. If you’re lucky enough to be chaining Standstills, you’re doing it right! The deck will most likely play some Snapcaster Mages and Jace, the Mind Sculptor for flexibility and card advantage and finish the game off with Emrakul, the Promised End. Like the BUG deck, only the on-color Moxen will be included, so Stony Silence to combat Paradoxical Outcome and Time Vault is a main deck option. I will be testing Spell Queller out of the sideboard for when my opponent sideboards out their removal spells, so watch out!

It’s finally little brother’s time to shine! Like Neymar Jr. leaving to Paris to get some time in the spotlight instead of being in Messi’s shadows, Young Pyromancer is ready to take over after Mentor was sacked.

Being awarded free 1/1’s for playing Magic is still very powerful, and I expect Grixis and Jeskai versions (the latter can even play singleton Mentor) to pop up.
Black lets you play tutors and card draw like Night’s Whisper or Painful Truths, and white adds Swords to Plowshares, Monastery Mentor and better sideboard options. Young Pyromancer is a turn one play a higher percentage of the time than Mentor was, so be prepared to fight the war on the stack earlier.
With a Mox, a normal play pattern in blue mirrors will be turn two Young Pyromancer with Flusterstorm backup. I’m super excited that this style of deck is still viable in Vintage and not too good anymore.

Next time I’ll be writing about three more new (old) decks, the unrestriction of Yawgmoth’s Bargain and the state of combo in general. In the meantime follow me on Twitter and tune in to my Twitch Channel and look out for Vintage action in the future. As soon as the Leagues are in place, I will be spending a lot of time playing in them.

Thanks for reading!

Spicing up BUG in Legacy

There was a time where I played Legacy every week and enjoyed it every time as if it was my first (or maybe last). Battling six rounds vs. an assorted bunch of old combinations of cards for the low price of spending one hour each way with public transportation and getting to bed way too late was a bargain I gladly accepted week after week. While times have certainly changed, I still enjoy firing up a Legacy Challenge on Magic Online or participating in Danish Legacy Masters. Today I want to share a sweet deck with you guys that I enjoy playing quite a bit.

NO BUG

A friend of mine posted a BUG Midrange deck in our forums which had Green Sun’s Zenith and a few bullets in it apart from the usual BUG stuff like Deathrite Shaman, Force of Will etc. The Green Sun’s Zeniths quickly made me remember the time where “NO RUG” was a deck in Legacy and google’d my way to Reid Duke’s decklist from 2013. Check out this deck tech he did with StarCityGames.

Long story short, I suggested that he added Natural Order + Progenitus to the deck and made a better version of “NO RUG” anno 2017. You maintain the high card quality of the Sultai shard while also adding a proactive “I-win-button” for the low, low price of 2GG and a green creature. It wasn’t long before I purchased the cards I was missing from the deck my self and got into some leagues with this sweet pile of cards. Let me walk you through some card choices that aren’t too self explanatory.

NO BUG by Andreas Petersen

Creatures (13)
Deathrite Shaman
Dryad Arbor
Leovold, Emissary of Trest
Progenitus
Scavenging Ooze
Tarmogoyf
Vendilion Clique

Spells (29)
Brainstorm
Daze
Fatal Push
Force of Will
Green Sun’s Zenith
Jace, the Mind Sculptor
Natural Order
Ponder
Thoughtseize
Lands (18)
Forest
Island
Misty Rainforest
Polluted Delta
Tropical Island
Underground Sea
Verdant Catacombs

Sideboard (15)
Surgical Extraction
Duress
Flusterstorm
Engineered Plague
Marsh Casualties
Sylvan Library
Reclamation Sage
Ruric Thar, The Unbowed
Null Rod
Thoughtseize

Dryad Arbor: The first copy is mandatory, but the second copy is good when your first one gets killed and you want to search up another one with a Zenith X = 0 or fetch one on your opponents endstep. It can be a really bad draw sometimes, but I think the pros outweigh the cons easily.


Green fetches are prefered to Polluted Delta because they find Dryad Arbor. This will definitely not come up every game, but it can be relevant for this deck.

These two basic lands are included for a few reasons. It gives you the option to beat a Blood Moon. Forest + Deathrite Shaman can cast Natural Order, and Island helps you dig for these cards. They can also help vs. Wasteland + Life from the Loam and be the difference between life and death when facing Price of Progress.

We obviously want a lot of blue mana sources in our Daze, Vendilion Clique and cantrip heavy deck, but the nod towards Underground Sea is because of the double black mana card in our sideboard.

Free countermagic is great when you’re trying to resolve key four-mana spells. With different kinds of mana acceleration, you can often make good use of Daze even on the draw. As an added bonus, Daze helps maintain an acceptable blue count for Force of Will. Thoughtseize rounds out the disruption suite as the most flexible one available. Information about your opponent’s hand can be just as valuable as taking their best card, and Thoughtseize does that for one black mana and 2 life.

These powerful three-drops do a lot of nice things for the deck. Vendilion Clique can clear the way for Natural Order, get rid of Progenitus from your hand, disrupt combo decks and beat down in the air if the ground is stalled out. Leovold is a swiss army knife that is always good value when cast. Leaving dead cantrips in your opponents hand and forcing them to give you extra cards if they want to interact with your battlefield or hand is just filthy.

This little one card combo can win the game early and in brutal fashion. Giving your solid Midrange deck another path to victory is super powerful and should catch a few people off guard in any given tournament. Casting this on turn three with Force of Will backup is the best thing this deck can do. I don’t want to play the full playset because two of them can be very punishing to draw, and this deck is perfectly capable of winning without it.

Tarmogoyf is mostly a beatdown creature vs. combo and Grixis/Blue Red Delver with only Lighting Bolts as removal, while Scavenging Ooze can save the day vs. graveyard decks or do serious work in a Deathrite Shaman mirror match. Shutting down opposing Snapcaster Mages and disrupting Life from the Loam can also be useful.

Sideboard

 

My anti-combo package include a few counterspells, discard spells and a Natural Order target to swap with Progenitus vs. Storm. I wanted these slots to be relevant against as many combo and control decks as possible and really like this setup where they each shine in different matchups.


Sylvan Library is the absolute most impactful thing you can be doing on turn two versus the various control decks in the format, whether it’s Neo Miracles, Grixis Control or a pseudo BUG mirror. With the package of 2 Jace, the Mind Sculptor, 2 Leovold, Emmisary of Trest and 2 Sylvan Library, I feel comfortable against every controlling deck out there.


This card does a lot of things and has become a staple in many BUG sideboards. From combatting Aether Vial/equipment decks to shutting down all of Storm’s artifact accelerants, this card is really flexible and will be brought in in a lot of matchups. It also disrupts Grindstone, Goblin Charbelcher and the occational Affinity opponent.


BUG has already built-in graveyard hate in Deathrite Shaman, but the two copies of Surgical Extraction will come in handy vs. Reanimator strategies and combo decks where you will try and hit a key card with either a discard spell or countermagic. It can potentially buy you enough time vs. Dredge for Progenitus to finish the job.


Adding even more flexibility to your Green Sun’s Zenith can be very valuable in a big format like Legacy. I expect Blood Moon, Chalice of the Void and Umezawa’s Jitte to be the cards I target the most with Reclamation Sage‘s ability.

Dealing with various X/1’s has never been more important in Legacy, with the most popular ones being True-Name Nemesis, Elves, Young Pyromancer with tokens and various creatures out of Death and Taxes. I also sideboard in some number vs. Storm to deal with Empty the Warrens. Dread of Night is too narrow, and Golgari Charm kills my own Dryad Arbor and Vendilion Clique.

If you like the BUG colors like I do and want to add a little spice to it, I suggest you try out this deck at your next Legacy tournament.

And if you want more legacy action, tune in to my twitch channel and follow me on twitter! 😉