Winning #MKMS Prague Modern

Fade-in to Game 2 of the finals of the Modern event.
Tomasz Sodomirski is playing Dredge vs. Anders Thiesen on Titanshift and has just resolved the Driven part of Driven // Despair.

“What’s that?”, I Inquire. “Your death” Sodomirski explains, suppressing a tone of triumph. He dredges a handful of times, pondering “Do you have Anger of the Gods?” After much consideration, he reaches a conclusion: “You don’t have Anger”
*Freeze frame*

*record scratch*
Me, as narrator: “I did have Anger of the Gods
*Fade-out*

If you had told me I would win one of the tournaments in Prague while going 4-3 drop in the other, I would not have predicted the actual outcome of my weekend.

I went to Prague primarily to play Legacy and practice Modern since I’m heading to GP Birmingham soon. I was there to compete in Legacy and see how I would fare in Modern. But as we know it didn’t quite go that way.

I had 0 experience with competitive Modern so I just blatantly stole Andreas’s Titanshift list he won a Modern Challenge with. He has enjoyed a bunch of recent success lately so I blindly trusted his list, which I’ll do again another time.
Unfortunately, I couldn’t find a 3rd Roast so I replaced it with an Engineered Explosives, don’t copy the list without reversing the change. It was just a reasonable card I had on me as I was building the deck 5 minutes before the player’s meeting. For reference, the list I played:

RG Titanshift by Anders Thiesen

Creatures (10)
Pia and Kiran Nalaar
Primeval Titan
Sakura-Tribe Elder

Spells (23)
Explore
Farseek
Lightning Bolt
Prismatic Omen
Roast
Scapeshift
Search for Tomorrow
Summoner’s Pact
Sweltering Suns
Lands (27)
Bloodstained Mire
Cinder Glade
Forest
Mountain
Sheltered Thicket
Stomping Ground
Valakut, the Molten Pinnacle
Windswept Heath
Wooded Foothills

Sideboard (15)
Obstinate Baloth
Grafdigger’s Cage
Relic of Progenitus
Nature’s Claim
Anger of the Gods
Thragtusk
Engineered Explosives
Reclamation Sage

Andreas can probably explain all the card choices with much more confidence than I can, so I’ll just tell a few stories from my trip involving the cards.
For example, the one-off Prismatic Omen came in very handy as my Round 1 opponent’s first play was a Glimpse the Unthinkable on turn 2, without the Omen I would never have had enough mountains in my deck to kill him.

Round 2 I played against Tomas Mar who unfortunately was taught an expensive lesson about the Modern format by the judges last round. He had chosen to register Grixis Delver with 3 Gitaxian Probes without knowing the card was banned. Those were replaced by 3 basic lands which had an effect on his Delvers ability to transform. The low amount of pressure meant I had plenty of time to go completely over the top.

That’s basically all the interesting stuff that happened in the swiss. I lost Round 3 to EldraziTron and then just stomped on a lot of Abzan midrange. I had a sweet sequence vs one of them where he had Thoughtseize’d me and seen one of the Obstinate Baloths. He passes with 3 mana open and I play the Baloth, he plays Liliana of the Veil and ticks it down, I pass with 5 open. He ticks Liliana up and my hand is Baloth, Primeval Titan, and the 6th Land. I put in the Baloth and untap to kill him with Titan.

After 8 rounds I’m 7-1 and I thought I might be able to draw in. Turns out I’m not even in the top 8 and I have to play. I’m even paired down…. VS. Abzan! ScapeSkill saves the day!

On to top 8!

The quarter final is covered here.

I was pretty lucky that Justin forgot to exile the 4th Valakut with his Surgical, making sure my topdecked Prime Time was good enough.

My semi final vs. Tomas Cunderlik was not covered, but I lost Game 1 to him playing a turn 3 Geist of Saint Traft into him keeping up countermagic until I died.

Games 2 and 3 I had cut all the removal, even the sweepers for more creatures so when he tapped out for Geist I could play a bigger creature that he had to tap out again to handle and I could untap and kill him with Scapeshift.

Not a fair fight

The final is covered here.

I was honestly not sure if Conflagrate could split the damage as they described and I did not want to remind Tomasz of the possibility so I choose to play as if it couldn’t to leave me a chance to win the race. It worked out.. and I had some lovely pictures taken went back to the hotel, and got a cap to find my friends at a restaurant 5 minutes before the Kitchen closed, had a lovely burger, went to bed and slept 5-6 hours and played medium in the Legacy event to drop out and 4-3 (after a Round 1 no show from my opponent! ☹)

So that was a bit opposite of what I expected, but overall I’m happy with the weekend, hopefully I can repeat it in Birmingham this coming weekend at the GP.

Thx for reading and I look forward to scapeshifting some more.

<3 Thiesen

Modern PPTQ PrimeTime: 1st with Titanshift

Welcome back to my blog here on Snapcardster. I was actually planning on writing about my favorite Modern deck at the moment even before I won a PPTQ this weekend playing the deck. I guess sometimes you can have your cake and eat it too!

Prologue.

I have a long history of playing this card and doing rather well in premier events. In 2015 I managed to qualify for Pro Tour Origins playing a Temur version of the deck (http://www.mtgtop8.com/event?e=9367&d=253664&f=MO) and one year later I found myself in the finals of the Danish World Magic Cup Qualifier with a sweet four-color version featuring a playset of Bring to Light. Unfortunately, a timely Slaughter Games ended my undefeated run through the tournament.

What I really loved about the blue version of Scapeshift is the way you play out like a control deck and finish the game with just one spell. I talked to a friend about this topic numerous times, and we both agreed that it all boils down to whether Remand is good or bad in the metagame. Back then it was very good with numerous midrange decks, blue decks, Tron and mirror matches to be expected at a tournament. But now when people are playing Death’s Shadow, Aether Vial decks, Burn, Affinity and have Cavern of Souls in their decks, Remand is just not great anymore. So I wanted to keep the strengths of the archetype and get rid of the weaknesses and ended up working on a Red/Green version instead. You kill faster, can still ignore most board states and are very threat dense to overpower decks with discard spells and counter magic.

After a lot of testing, I ended up not playing the deck at Grand Prix Copenhagen because of a bad Death’s Shadow matchup and no good solution to that on my radar. I tested a white splash for Nahiri, the Harbinger and Path to Exile and a black splash for Fatal Push and Abrupt Decay, but lost too many percentages to the rest of the field. After getting some inspiration from Danish Gold Pro Simon Nielsen about how to hedge a little in deckbuilding without giving up too much against all other decks, I finally arrived at this list:

#1 PPTQ: RG TitanShift by Andreas Petersen

Lands (27)
Arid Mesa
Cinder Glade
Forest
Mountain
Scalding Tarn
Sheltered Thicket
Stomping Ground
Valakut, the Molten Pinnacle
Windswept Heath
Wooded Foothills

Spells (23)
Explore
Farseek
Lightning Bolt
Roast
Scapeshift
Search for Tomorrow
Summoner’s Pact
Sweltering Suns

Creatures (10)
Pia and Kiran Nalaar
Primeval Titan
Sakura-Tribe Elder
Sideboard (15)
Roast
Chameleon Colossus
Obstinate Baloth
Nature’s Claim
Reclamation Sage
Grafdigger’s Cage
Anger of the Gods


People like Chandra, Torch of Defiance in this slot, but I can’t see why. It’s a very good turn 3 play on an empty board, but in my testing that happens very rarely. In most games I get to kill a small creature and lose my Chandra. I was still interested in having some quality four-mana plays that could help me bridge the gap between ramp spells and end game, being both a decent proactive threat and with the ability to buy some time. Three chump blockers to buy turns vs. Death’s Shadow while also being able to block fliers and Etched Champion equipped with Cranial Plating vs. Affinity was all I needed out of my four-drop. Being a good defensive card with the ability to pressure Midrange and Control decks are a lot of good quality in one card.


I play 15(!) ramp spells in this deck to maximize the amount of games I win on turn four. Having three ramp spells and a Scapeshift is not unrealistic at all, and by playing 15 instead of 11 I’m maximising my chances. Rather than playing answers to prolong the game, I like just racing my opponent most of the time.


This is a small upgrade from Amonkhet to Anger of the Gods. When your opponent is not playing a creature deck, you have the ability to cycle this sweeper. Given that those decks tend to be a little slow, you should have the time more often than not.


I took a page out of Simon Nielsen’s playbook and added one Roast in the main deck and one in the sideboard to combat undercosted black creatures. I cut one Lightning Bolt from the main deck and haven’t missed it at all. You become a little worse vs. Burn, Affinity and Thalia, but you gain valuable percentage points vs. Death’s Shadow which I would expect to face on the top tables at any premier tournaments.


In my sideboard I decided to cut two Thragtusk for Chameleon Colossus. My plan vs. Midrange and Control is to sideboard out six red removal spells for six big creatures, so that plan got a little worse with this swap. I also lose two lifegain creatures vs. Burn, so maybe this change is not improving the deck overall. Anyway, the Colossus can blank an opposing Shadow, Angler or Tasigur while having the ability to swing for lethal if they don’t have a Snapcaster Mage to block. However, with Esper Shadow being more and more popular, getting my Colossus Path to Exile‘d when I think I’m keeping his huge Death’s Shadow in check is a bad feeling. I’m not sold on these slots going forward.

I’m not going to write about all my matches from the event, because they were rather unexciting. Instead I will give you my gameplan and mindset going into these matches and how I think you maximize your chance of beating these decks.

Round 1: Abzan Midrange
As long as you get to ramp a time or two, you have great topdecks to win the game. He will need a combination of discard spells, Tarmogoyf and Liliana of the Veil to beat you. People seem to have left Fulminator Mage at home these days, so this is probably your best matchup in all of Modern.

Round 2: Esper Shadow
This matchup is extremely hard as they can combine cheap disruption with a fast clock. With the tweaks I did, I have a chance of drawing my key cards and buy myself time to cast a Primeval Titan which should be game over most of the time. I would prefer not to play against this archetype.

Round 3: Amulet Titan
It was very cool seeing my opponent do well with this deck. With an Amulet of Vigor combined with Azusa, Lost but Seeking, this deck can still go absolutely nuts and win out of nowhere. However, the games where the deck fails to resolve or gets its Amulet killed, I’m much more sceptical. We got to play five games vs. each other (this round and the semis), and Amulet (or the fact that it died or wasn’t drawn) was the deciding factor in all of them.

Round 4: Big Naya Zoo
What seems to be a very straight forward matchup is actually quite tricky for one simple fact. Do they have Blood Moon or not in the sideboard? Do I blindly sideboard in my Reclamation Sage and Nature’s Claim? Since I won game one, I neglected to, but I can definitely see myself bringing in at least the Reclamation Sage to hedge a little. I think it’s very important to think about these things even though I won the match without seeing the Blood Moon. I think I would’ve sideboarded differently if I lost game one.

Round 5: Blue Steel
This is a cute deck that can snowball you out of the game if you don’t have either a Lightning Bolt or sweeper early on. His one drops are not very effective against my deck, and his overall card quality isn’t the best, so if I manage to remove a creature or two in the beginning while progressing my own game plan, I feel favoured in the matchup.

Round 6: Mono W Hatebears
First of all, this matchup isn’t as bad as it looks. When you lose to it, it will look like a complete massacre, but in reality that only happens once in awhile. They will need three or four pieces of the following to reliably blow you out: Æther Vial, Thalia, Guardian of Thraben, Leonin Arbiter, Ghost Quarter, Tectonic Edge, and even then you can still overcome that. Drawing a Lightning Bolt with some ramp spells and a Scapeshift will win you the game more often than not. Sometimes Sweltering Suns is a three-for-one he will not come back from. The Hatebears deck is very good at punishing you when you miss land drops, so of course there will be those games as well.

Quarterfinals: Elves
You are not able to race in this matchup unless he has a slow hand, so the main plan is to either kill a lord with Lightning Bolt or sweep his board with Sweltering Suns or Anger of the Gods. It’s always tricky when you need a combination of removal spells, lands, ramp AND Scapeshift or Primeval Titan. With four sweepers and two Grafdigger’s Cage to shut down Collected Company, I really like games two and three vs. Elves.

Semifinals: Amulet Titan
(same guy)

Finals: Esper Shadow
(same guy)

The future is bright for R/G TitanShift. I haven’t decided if I’m going to Grand Prix Birmingham next month yet, but I will definitely play the deck if I am. I will check online decklists every day to see if Fulminator Mage plus Surgical Extraction is making a comeback, and I will ponder about a better balance of having game vs. Death’s Shadow and maintaining great matchups overall. Chameleon Colossus, I’m looking at you

Really? Control in modern?

I’m taking a break from standard this week so I have some time to get the new cards online and get some decks tested, but let me just say that I hadn’t seen the card Hour of Devastation until this week so that explains my color choices in the last article.

Now, you don’t really need white since devastation is just a better and cheaper revelation. For this week, I will talk about how I got my love of uw transferred to modern. I had been looking for a deck to play Sphinx’s Revelation in since it rotated out of standard, and when the eldrazi took over modern previous winter, the opportunity finally came. Supreme Verdict was an absolute beast in that format and while uw eldrazi was the best deck at the time uw control at least had a good eldrazi matchup.

After Eye of Ugin was banned modern became wide open again which, as we all know, is a poor sign for control mages. I briefly reconnected with the deck while preparing for the WMC but we didn’t spend that much time on it. Then came GP Copenhagen in late May with GP Las Vegas soon after and I took the opportunity to continue working on the deck. I have GP Birmingham coming up so I have been playing the deck a lot the last couple of months and while I’m no modern master (I didn’t even like the last Modern Masters set) I think I’ve gained a lot of insight into the deck that could be valuable to share.

The first question to answer is if you want to play Ancestral Vision or not. For a while, I thought it was about whether you wanted to be better against creature decks or combo decks since ancestral usually leads away from Wall of Omens and lots of planeswalkers, but now I think it’s just about card flow and consistency. Ancestral Vision is obviously a powerful card but oftentimes drawing three cards on turn 5 is just not as necessary as seeing an extra card or two on turns 3 and 4. You see, the real reason uw can be successful in modern is because of Supreme Verdict and white sideboard cards. You would think that modern having so many different archetypes that you can all realistically run into during a large tournament would make it impossible for control to succeed, but for the most part modern is all creature decks and decks that fold to various hate pieces backed by a counterspell and/or a verdict. This is quite a statement and should be looked into a bit more thoroughly. Let’s look at the decks presented in Reid Duke’s recent article on the modern metagame (https://www.channelfireball.com/articles/the-state-of-modern-july-2017/) and how uw stacks up against them. First, my current decklist:

UW Control by Anders Gotfredsen

Creatures (2)
Snapcaster Mage

Spells (33)
Path to Exile
Serum Visions
Spreading Seas
Wall of Omens
Blessed Alliance
Negate
Gideon of the Trials
Detention Sphere
Cryptic Command
Supreme Verdict
Jace, Architect of Thought
Leyline of Sanctity
Gideon Jura
Sphinx's Revelation
Lands (25)
Island
Plains
Celestial Colonnade
Flooded Strand
Hallowed Fountain
Tectonic Edge
Mystic Gate

Sideboard (15)
Leyline of Sanctity
Stony Silence
Spell Queller
Vendilion Clique
Rest in Peace
Dispel
Blessed Alliance
Jace, Architect of Thought
Elspeth, Sun's Champion
Grafdigger's Cage
Celestial Purge
Timely Reinforcements

At least one kid must dream of a
boogeyman that looks like this

Death’s Shadow:

The consensus best deck relies on its namesake and a few more 1 mana black threats backed by discard, Lilianas and cheap counters. They often can’t play out more than one threat at a time because of verdict and that means that pretty much all of our spells buy us at least one turn. The goal is to get to a point where you either run them out of threats or can remove their current one at the end of their turn so you can untap and say go with Cryptic Command up and a clear board (as is often the goal when you play a deck with Cryptic Command). Outside of that general plan we have some jokers like Gideon of the Trials (who is, ironically, still in the deck on a trial basis) and Spreading Seas.

Gideon shines here as, since they often only have one big guy in play, he can bubble it and force them to extend into verdict. He is also great at pressuring Liliana of the Veil and Liliana, the Last Hope varieties, and they pretty much can’t remove him without combat damage. Spreading Seas has gotten worse since most shadow players started including blue but it can still be quite useful to keep them from turn 3 Liliana and sometimes off black mana altogether. The matchup has gotten a bit harder compared to when it was Jund and the color swap is actually a big reason for cutting Ancestral Vision. Turn 1 suspend used to be pretty much gg but when they have the possibility of countering it turn 5 it can completely destroy the plan you had for the game.  On the bright side, some people have continued switching colors to include Lingering Souls. That seems like a bad thing for a control deck but it really just makes them slower and slow is good. Verdict is already often just a 1-for-1 so killing 2 or 4 tokens isn’t that much of a downgrade and if they just have 2 in play you can easily just take 2 damage for some turns. 

Maybe not format breaking anymore, but still quite gross

Eldrazi Tron:  I think I would actually rather play against the pre ban uw eldrazi deck than this since tron lands powering out Karn, Liberated and huge Walking Ballistas is pretty annoying. Chalice of the Void can also be a bitch but without ancestral, but at least you no longer actually get spells countered and you can stock up spells to cast when you finally draw a Detention Sphere. And now if they remove the sphere the chalices do nothing. You will lose some games to their nut draws, but so will every other deck in the format; there’s a reason it’s number two on the list. Verdict is sick here and so is Blessed Alliance. I used to have two Ceremonious Rejection in the board for this and regular tron and they are still in consideration. I saw Corey Burkhart had a Dismember in his list as another way of getting around chalice and I will give it a try at some point. Losing 4 life isn’t typically in a control decks best interests, though.

Are the rest of the creatures in modern finally catching up to the Lhurgoyf?

BGx: Liliana of the Veil is your main concern here as verdict deals with the rest of their deck. Often in the midgame, they will play a discard spell and take your verdict if you have one and then extend the board to kill you quickly. In this spot, it’s super important to have 4 verdicts so you have a good shot at finding one to stay in the game. Of course you can also just start the game with a Leyline of Sanctity in play and it’ll be smooth sailing. One interesting thing we realized in GP Las Vegas is that Abzan cannot beat a Rest in Peace on the board. Their threats are Grim Flayer, Tarmogoyf, Lingering Souls and Scavenging Ooze (sometimes a Siege Rhino will sneak in as well but that is manageable to put it mildly) and it’s pretty intuitive for them to board out Abrupt Decay. All these matchups usually go the same way; either you win easily or the games are very close and interesting (and often winnable), can’t ask for more in a matchup. 

Collected Company:  The infinite combo with Kitchen Finks and Viscera Seer have added another infinite combo and it’s a doozy. I can’t figure out if this is a good matchup but I know it was bad when I played Ancestral Vision. Supreme Verdict should be lights out since it is more creature based than any of the previous decks but Kitchen Finks, Eternal Witness and especially Selfless Spirit give them a lot of counterplay to it. I try to always save a Path to Exile for the spirit and after board Rest in Peace helps out against the other two while Grafdigger’s Cage handles finks along with Collected Company and Chord of Calling. Wall and the extra planeswalkers are definitely better here than vision was but I’m not sure if it’s enough to turn it around. Also note that this is the first matchup where Leyline of Sanctity isn’t good. The elves and humans company decks have far less resilience in the face of verdict and play out pretty much as you’d expect a creature deck against a control deck to do. 

A noncreature spell you’re happy to see; it means creatures en masse

Hatebears:  Maybe I was a bit too brash above saying you’re happy to see Aether Vial. If they play it turn one, there is a good chance I’ll Detention Sphere it turn 3 if I can, since it takes a lot of the oomph out of Supreme Verdict. Nevertheless, the rest of the deck is all creatures and aside from vial they have very little counterplay to verdict. They basically have to keep you from casting it with Leonin Arbiter and Thalia, Guardian of Thraben. The black versions have discard spells to help out, but it’s still a fine and fairly straightforward matchup. Note that Ancestral Vision is a big liability against the black versions since Wasteland Strangler can eat it from suspense. 

Affinity is easy, isn’t it?

Affinity:  Great matchup! If you have a Path to Exile and a verdict they can’t win. There is only one Stony Silence in the board because you simply don’t need help here. Spreading Seas takes out their womanlands (#feminism #landswithher) and verdict handles the rest. Remember to board in Celestial Purge for Blood Moon and Ghirapur Aether Grid. 

Valakut, meet Leyline of Sanctity

Scapeshift:  It took 7 spots before we got to a deck where Supreme Verdict isn’t good. While Leyline of Sanctity is good against some of the other decks on the list, this is why there is one in the maindeck. It has picked up a lot online recently and it can be very hard to win without leyline. They have turn 4 Primeval Titan more often than you Cryptic Command for it (especially when you factor in that you can’t counter their turn 4 titan if they’re on the play) and killing the titan after it has found 2 Valakuts still means that almost all their cards deal you 6. Spreading Seas helps but if they play turn 4 titan it’s rare that you can kill it and seas both Valakuts. If you have leyline, everything changes. Now their deck is a 2 mana 1/1 and a 6 mana 6/6 also known as complete crap. Post board they get a Reclamation Sage and maybe some Nature’s Claims that you have to be aware of along with some more random creatures like Obstinate Baloth that shouldn’t cause any problems. 

There’s always that one guy…

Burn:  I hate this deck so very much and I can’t wait to cast Oketra’s Last Mercy against it. Right now I’m relying on 2 Timely Reinforcements and to a lesser extent 2 Blessed Alliance and it’s not something I look forward to. I don’t think the matchup is unfavored beyond 40-60 but it’s just never comfortable. You struggle and struggle to stay alive and then at some point they either scoop or draw enough burn to kill you. And of course there are games where you just get demolished by turn 3, and games where they can’t remove you leyline. 

Control:  I can’t say too much about this specific mirror match since a lot of the times I face it online, my opponent concedes the match after or during game I don’t get it, why would you pick a grindy control deck if you don’t want to play grindy games? There are a lot of different control decks out there, some with more planeswalkers, some with Ancestral Vision, some with more creatures, some with Esper Charm (that card is a beating against us), but overall I would say be patient and try to keep making land drops. It’s often the first player who taps out in his turn that loses. And play quickly!

Keeping players honest since 1994

Blood Moon decks:  We’re already scraping the bottom of the barrel here but it is important to know if a Blood Moon could be coming when you’re fetching in the early turns. There are 10 basics so it’s not that good against us but if you fetch two Hallowed Fountains without thinking about it you can still lose. The rest of the decks are usually on the slower side and Cryptic Command can take the day against them. 

You don’t want to face this guy

Dedicated Combo:  Well, at least we have a sideboard, right… Storm is the most prevalent right now, which is good because path and verdict still have some use there. Ad Nauseam; not so much, and the chances of you being able to cast more counterspells than they have Pact of Negation are slim. Stony Silence is good but the other hate pieces don’t do anything. Gideon of the Trials can help but I would still hate to face this matchup. Let’s focus on storm as it’s the only one I’ve actually face since Vegas (I guess discard spells and one mana 8/8’s are not what Ad Nauseam excels against). Martin Müller recently told me that you should wait on your removal spell for their electromancer until in response to Gifts Ungiven, and you probably should more often than you do now. If they go for it on turn 3, path in response to gifts is likely to mess them up but they often won’t against 3 open mana from a blue deck. If they stick an electromancer, the most likely way to lose is to double Grapeshot, but even without their spells being cheaper, Gifts Ungiven end of turn can get them enough spells to go off. Again, leyline is lights out game one, and game two you get an extra along with 3 graveyard “removal” spells. Don’t give them an opening for Echoing Truth and keep some number of Jaces/verdicts to deal with Empty the Warrens and you’ll be fine. 

Other: The other decks I feel are worth mentioning are Dredge, Living End and Lantern. Dredge is near impossible game 1 and post board you rely on the 3 graveyard hate pieces. It matters a lot here that Golgari Grave-Troll is gone since they are a lot less explosive so you don’t have to have the hate turn 2; turn 4-5 followed by a verdict can be fine. Living End is a bit strange because on the one hand, you have more verdicts than they have Living Ends but they can kill turn 4 on the play and they have 8 land destruction spells to keep you from 4 mana. Remember that not only does Grafdigger’s Cage not stop Living End, it also doesn’t prevent cascade (which I may or may not have learned the hard way recently). Finally, we have Lantern, and it’s a slaughter. I don’t know how you’re supposed to ever beat them since you give them so much time that they can overcome whatever disruption you throw their way. They can quickly start controlling your draw step but at that point you’re probably dead no matter what you draw. If you really want to beat it, I guess you can play more Stony Silence but I don’t think it’s worth the slots and you’re probably still a huge underdog. 

Almost forgot, you’ll always face a regular tron player. This one is all about Spreading Seas and Tectonic Edge trying to buy you time to get enough lands in play that you can counter their big spells and not be devastated by the cast trigger on Ulamog, the Ceaseless Hunger. As with eldrazi tron you will lose some games to their nut draws, but have a favorable matchup overall. 

Right now, I am leaning towards no Ancestral Vision, but I plan on trying a list with one or two in it. Other than that, I am quite pleased with the list and am mostly looking at minor tweaks as I get more games in with slightly different cards. Go now and enjoy making your opponents feel miserable and helpless, the way Magic was intended.

July 2017 Modern Data

Two premier events were played this past weekend on Magic Online, and today I will dissect the results for you guys. On Sunday, the top 250 digital magic players battled in the Magic Online Championship Series in eight rounds of Modern. Since you needed a record of 6-2 to quality for the playoff event, I have included all decks with that record or better. On Monday it was PTQ time with nine rounds of swiss before the top 8. I’ve chosen to include decks with a 7-2 or better record from this tournament even though not all of the players with two losses made ind into the top 8. I feel like I’ve talked about Death’s Shadow variants for a month in a row, so today I will focus on some of the other sweet archetypes in Modern. Here are the hard numbers in the two tournaments combined:

7 Grixis Death’s Shadow
7 Affinity
6 Titan Shift
3 Tron
3 Dredge
3 Storm
4 Other Death’s Shadow
2 Eldrazi Tron
2 G/W Humans
2 Lantern Control
2 Burn
2 U/W Control
1 Bant Eldrazi
1 Amulet Titan
1 KCI Combo
1 Counters Company
1 Faeries
1 Slivers
1 Bogles
1 B/W Midrange
1 B/G Midrange

Which archetypes underperformed?

Where were you last night?

BG/x Midrange decks were at an all time low this weekend. Only former player of the year, Jeremy Dezani, and loyal archetype afficionado slash streamer Jaberwocki decided to sleeve up the best planeswalker in Modern and convert that into a result. Whether this is a financial matter, has to do with the superiority of Death’s Shadow variants or something third, it’s a talk for another day.

Not quite good enough.

Control decks also disappointed me a lot. In a metagame defined by Death’s Shadow and Affinity, you’d think that Control could exist and succeed relatively easy. The problem for various Control decks is not beating 4-5 different decks; the problem is beating 15 different decks. Holding a Negate when you play vs. aggressive creatures or a Supreme Verdict vs. spell combo is a very difficult problem to solve without Brainstorm to filter dead draws in certain matchups, which every Legacy Control mage know all about. My article next week tries to solve the problem for Control decks in Modern, and no, it’s not Brainstorm.

Which archetypes over-performed?

The boys are back in town!

 

 

This weekend marked the official return for “oldschool” Tron, which has been on a long hiatus thanks to people playing Eldrazi Tron instead and overall bad positioning in the format. Two out of the three pilots made some adjustments to combat Death’s Shadow by adding either white or black to their deck to support Fatal Push or Path to Exile and Blessed Alliance. Having a cheap way of removing a Shadow while ramping to your 6+ mana cards seems like a great choice for the archetype moving forward. If this deck gets back to its old metagame share, I would expect Fulminator Mage to see more play in people’s sideboards and Ghost Quarter decks to pick up steam.


Go big or go home.
 

Titan Shift matches up terribly against Death’s Shadow and still had a very nice weekend. Why? Other than matching up poorly vs. Death’s Shadow, it’s also very bad against spell-based combo like Storm and Ad Nauseam. The good thing is that main deck Relic of Progenitus solves the Storm matchup and that Death’s Shadow has made Ad Nauseam almost extinct as this point. People realized that boardstate decks are good vs. Death’s Shadow, so Titan Shift is now left with positive matchups like Affinity, Eldrazi decks and Collected Company variants. It also dismantles most Midrange and Control decks quite handily, because you’re so threat dense, you don’t need to resolve a big spell and the natural Valakut triggers will grind down your opponent. I like Pia and Kiran Nalar in the four mana slot instead of Chandra. Three chump blockers is valuable in a lot of matchups, Shadow variants and Affinity in particular. The thopters even fly and can block a huge Etched Champion to buy you a vital turn.

Titan Shift players should be worried about the comeback of Tron. Last time the two decks were top decks at the same time, the opposition adapted by having access to 4 Fulminator Mage combined with Surgical Extraction in their sideboards. If Tron fails to keep the engine running, I like Titan Shift leading up to Grand Prix Birmingham next month.

To the bench you go!

https://www.mtggoldfish.com/deck/690492#online
https://www.mtggoldfish.com/deck/691338#online
 
MTGO user WilliamRegal took Burn to great finishes in both events as the lone wolf this weekend. Looking at his deck list, the first thing you see is that he cut the Eidolon of the Great Revel and chose to play black instead of green as his splash color. I suspect that he removed the Eidolon’s from the deck entirely because he didn’t want to sideboard them out vs. various creature decks all day, as they’re quite bad vs. Affinity, Humans and Eldrazi – especially on the draw. I’m quite surprised not to see them in his sideboard, since Storm is still a deck. I like how, after Affinity’s homecoming party at Las Vegas, he specifically prepared for Affinity by sideboarding Stony Silence, Wear // Tear and Smash to Smithereens. I highly doubt that he lost a match against the robots all weekend.

The black splash adds a few tools to the R/W core of burn. Bump in the Night is another Lava Spike that gets around Worship as a nice little bonus. With Fatal Push running rampant, it makes sense to only play the haste creatures and a few Lavamancers to try and strand removal spells in the opponent’s hand, even though creatures are your only repeated source of damage. Topdecking a burn spell is much better than topdecking a Wild Nacatl when you’re trying to finish off your opponent. Hidden gem Rain of Gore teams up with Skullcrack to try and combat pesky lifegain.

Even though I’m pretty excited for Modern moving forward, next week I have some suggestions on improving the format even more.

Editorial Note: What is your experience with modern? Let us know in the comments!