What can we get banned next?

Welcome back, I hope you enjoyed the Grand Prix Las Vegas either on stream or in person, it was a great celebration of all things Magic, and I hope they do more events like it. While I didn’t get any of the results I was hoping for, it was still an awesome week filled with gambling, drinking, great food and great friends. What more could you ask for?

Now that I’m back, it’s time to head back into standard. The format is a lame duck as far as I know with no more competitive events before Hour of Devastation but the format has already been explored quite a bit after the latest banning. Since I don’t think Hour of Devastation has any cards that will spawn a standard dominating deck, it can be useful look at this metagame and maybe find some new cards that can be part of a deck that can exploit it. The big dog right now seems to be temur energy and it’s not going anywhere, but it is very beatable if you want to. It’s just a bunch of good creatures, some Harnessed Lightnings and some Chandra, Torch of Defiance. Just be careful not to rely on just tons of spot removal, since Rogue Refiner and Tireless Tracker will have you for breakfast. You have to have counterspells if you want to outgrind these cards.

The real glue of both Saheeli and Marvel decks

This would point us in the direction of a control deck but beware, because the scourge of control decks is still lurking out there:

Lands (24)
Aether Hub
Concealed Courtyard
Inspiring Vantage
Irrigated Farmland
Needle Spires
Plains
Spire of Industry
Spirebluff Canal

Spells (16)
Aethersphere Harvester
Gideon, Ally of Zendikar
Harnessed Lightning
Heart of Kiran
Metallic Rebuke
Unlicensed Disintegration

Creatures (20)
Scrapheap Scrounger
Spell Queller
Thraben Inspector
Toolcraft Exemplar
Veteran Motorist
Sideboard (15)
Anguished Unmaking
Ceremonious Rejection
Chandra, Torch of Defiance
Cut // Ribbons
Fumigate
Metallic Rebuke
Nahiri, the Harbinger
Needle Spires
Release the Gremlins

This list just finished 7-1 in the standard portion of the StarCityGames Invitational in the hands of Corey Guild, and it is a nightmare to be reactive against. 1-drops, resilient 2-drops, a must answer 4-drop and even counterspells?! The only upside is that it isn’t that widely played because it doesn’t match up that favorably against temur and bg energy, and because the manabase causes some inconsistency (I hope. If that manabase doesn’t get you in trouble, then no one would ever play anything but 5 color decks).

Last of our targets we have gb energy and/or delirium. Aggro decks built around Winding Constrictor with the ability to grind with cards like Tireless Tracker, Nissa, Voice of Zendikar and Ob Nixilis Reignited. That is actually the theme of all these decks; they are capable of some very aggressive starts but have enough resiliency and raw power that they can win long games as well. At first, I focused too much on the grindy aspects and thought I could go over the top with a gw delirium deck that had Fumigate, Descend upon the Sinful and Ishkanah, Grafwidow to buy time and then Ulvenwald Hydra into Ulamog, the Ceaseless Hunger to finish. The problem was, as you might have sensed, that I would often be dead before I could cast my sweeper. I still haven’t given up on the idea but I think a third color is needed to shore up the early game.

The reason I mention the gw deck despite it’s lack of success is that there are multiple upgrades coming next week: Hour of Promise and Hour of Revelation. Hour of Promise gives you turn 6 Ulamog by itself since it can fetch 2 Shrine of the Forsaken Gods. If you play either mono green or just one support color, chances are you can play some deserts to not only enable Hour of Promise but also some of the strong colorless cards from Oath of the Gatewatch. Hour of Revelation is a strict upgrade over Planar Cleansing and one of the problems I frequently faced was pressure from creatures, planeswalkers and/or vehicles at the same time.

The downside is that you can’t rely on having permanents in play so stuff like Corrupted Grafstone and Cast Out will probably have to hit the bench. That sounds like it’s worth it to me though and I think Hour of Revelation will be a big player in standard. It may actually prove my initial statement, that the new set won’t push new decks into the top tier, wrong.

 

There has already been some uw control decks popping up here and there including from Gabriel Nassif (https://www.channelfireball.com/articles/control-is-viable-in-standard-and-it-crushes-energy-decks/). He has been playing uw in modern for a while now and seems to be forcing it a bit so we shouldn’t necessarily take his word for it. More importantly, uw is getting another new card that could quietly be the most important card in the set: Supreme Will. Mana Leak and Impulse would both be very playable in Standard and I’m not sure that paying one more mana to get to choose between them is noticeably worse (in an aggro/tempo deck Mana Leak would be much better but in a purely reactive deck Supreme Will could be better). A lot of the shard and wedge charms were very good in standard despite only two of the modes being used the vast majority of the time so having it be mono colored and having only two useable modes is a fine deal, especially when one of the modes is straight up card selection. I’m thinking a list along these lines:

(35)
Supreme Will
Hour of Revelation
Censor
Essence Scatter
Negate
Glimmer of Genius
Torrential Gearhulk
Hieroglyphic Illumination
Disallow
Fumigate
Immolating Glare
Blessed Alliance
Kefnet the Mindful

While I would love for this deck to be great, there is a glaring hole; the early removal. With Supreme Will decreasing the need for double blue on turn 3, maybe we could test the limits of our mana?

(60)
Supreme Will
Hour of Revelation
Harnessed Lightning
Censor
Magma Spray
Glimmer of Genius
Torrential Gearhulk
Fumigate
Kozilek's Return
Hieroglyphic Illumination
Disallow
Kefnet the Mindful
Essence Scatter
Negate
Irrigated Farmland
Inspiring Vantage
Spirebluff Canal
Aether Hub
Mountain
Island
Plains

This manabase is on the surface quite a ways off from Frank Karsten’s recommendations but with so much cycling and card selection I’m willing to give it a try. I’m more worried about how we’re actually going to win the game. You have sweepers that kill your own gearhulks but I imagine that will possible to plan around, it’s more about how reliably Kefnet can win the game; Hour of Glory might see play but probably not too much and you should be able to counter the one copy they might have. It does suck that he is a win condition that does pretty much stone nothing until he starts winning the game, although if you play him turn 3 on the draw, your opponent can’t really play a planeswalker so there is that. I look forward to trying it out.

If a god can’t win the game, then what is even the point of gods?

One last point is the cool things you can do with your sideboard; Spell Queller has been a staple in uw control sideboards for a while but now we also get Nimble Obstructionist allowing us to be really annoying for any slower deck when they have to decide how much removal to keep in. Maybe we even go up to include a couple of Archangel Avacyn. Other than that I have really been impressed with Shielded Aether-Thief in the Marvel sideboard and while we don’t produce near as much energy here, we also have far less ways to spend it. We can round out with some cheap counterspells and maybe a few extra sweepers.

I always hope uw control will be great in the new format and this time is no different. Will Supreme Will and Hour of Revelation be enough to finally get there? Am I insane for not having any Pull from Tomorrow in the lists? Should there be planeswalkers even despite Hour of Revelation? Let me know what you think in the comments.

Grand Prix Las Vegas Modern Analysis

Three Grand Prix were held this weekend in Las Vegas, and today I will talk about what happened in the Modern portion.

With 3,264 (!!!) participants and Modern in a balanced place compared to the eras of Eldrazis, blue delve cards, Grave-Trolls and Probes, the stage was set for an epic tournament. Keeping in mind that you needed a record of 13-2 or even better because of the size of this tournament, here are the top 8 decks that survied the swiss portion:

3 Affinity
1 Mono White Hatebears
1 Green/White Hatebears
1 Burn
1 Blue/Black Turns
1 Eldrazi Tron

If you showed me this list prior to the tournament, I would simply have laughed at you and told you how bad positioned Affinity is, how great Death’s Shadow is and how underpowered Leonin Arbiter decks are in a world of combo decks.


Good as usual or good again?

Let’s start by addressing the three copies of Affinity in the top 8. Every time a single deck puts three copies into any top 8 in Modern specifically, it’s bound to draw attention. I’ve heard a bunch of chatter from good players about how all the focus would be on Death’s Shadow variants this weekend, and that people would prioritize other cards than Stony Silence and artifact removal spells for their sideboards, and it makes a lot of sense that Affinity was able to capitalize on that. In the end of today’s article, I talk to the champion, Mani Davoudi, about how he experienced his triumph and weekend in general.


The hero we deserve?

Hatebear strategies have always been tier 2 in Modern unless played by Craig Wescoe, but maybe this has changed without me noticing it. Flooding the board with resilient and disruptive creatures certainly is a great strategy vs. Death’s Shadow. Packing a card like Mirran Crusader really underlines that fact that Lighting Bolt is seeing next to no play at the moment. Back in the day, you could never play with three drops that died to Lightning Bolt, so this is a very metagame specific choice.


Lucky or good?

Going forward, this is not something I would recommend to anyone. Daniel Wong did a great job piloting this deck all the way to the quarter finals, even tuning his deck to have a chance vs. Death’s Shadow with the black splash and Chalice of the Void in the sideboard, but the strategy is too clunky and fragile in a world of fast clocks backed up by discard spells. Hats off to him – his pet deck got him a Pro Tour invite and some dollars on top of it!

Top 8 decklists: http://magic.wizards.com/en/events/coverage/gplv17-modern/top-8-decklists-2017-06-18
In the top 32 we see a lot of familiar faces that you can usually expect to do well at any Modern tournament, but I want to talk about a few of the more unorthodox decks among the top finishers.

In 12th place, also going 13-2 and qualifying to the Pro Tour, Warren Woodward piloted a very interesting Black/White midrange deck focused around planeswalkers and powerful synergies with Smallpox. Smallpox is symmetric on the surface, but is a devastating card when it takes a land, creature and card in hand from the opposition while you sacrifice a Bloodghast and Flagstones of Trokair while discarding a Lingering Souls or another Bloodghast from your hand. Liliana of the Veil is also very lopsided in this deck for the same reasons. Combine the fact that Lingering Souls was very well positioned this weekend this the black skeleton of pointed discard spells and cheap removal, and he made a recipe for success that paid off.

Since Faeries added both Bitterblossom and Ancestral Vision to their arsenal, it has been lurking around the bush and preparing its attack on the metagame. Faeries has a good game plan vs. combo decks, control decks and is also decent against Death’s Shadow variants, partly thanks to Spellstutter Sprite. The setup with Liliana of the Veil combined with counterspells is rarely seen, but I imagine the powerlevel and versatility of Liliana was hard to turn down for Yuta Takahashi. Somewhat recent printings of 4 Collective Brutality and 3 Ceremonious Rejection in his sideboard are there to shore up Burn, Tron and Affinity – three matchups Faeries has struggled with traditionally – which makes a lot of sense to me.

Lastly, a copy of Big Zoo made it into the top 32 in the hands of Robert Maes. Robert plays the expected manadorks, beef and a few silverbullets and 4 Collected Company and some removal spells in a pretty straight forward list. With the three copies of Seal of Fire, a Shock-type card used to boost up his own Tarmogoyf and kill opposing small creatures, he is rather spell heavy compared to other Company decks, which makes room for 26 creatures. In the sideboard he tries to solve some unfair matchups that his deck naturally struggles against with cards like Thalia, Guardian of Thraben, Stony Silence, Tormod’s Crypt, Eidolon of Retoric and Blood Moon. What I dislike about this archetype is that it feels too fair and puts too much pressure on finding your sideboard cards in games 2 and 3, and mulliganning away perfectly servicable hands in search of those will probably happen a bit too often to my taste.

Check all decklists from 9-32th here: http://magic.wizards.com/en/events/coverage/gplv17/9-32-decklists-2017-06-18

As promised, here is an interview with the Grand Prix Las Vegas Champion 2017, Mani Davoudi!

Hello Mani and huge congratulations on your accomplishment this weekend, and thank you very much for taking time to sit down with me.
Hey Andreas, thank you very much and no problem!

When I met you back in Vancouver in 2015 for Pro Tour Origins, you seemed like a Limited specialist at heart. Did I completely misjudge you, and you’re actually just a Modern Master waiting for the perfect moment to strike?
No, your read was right. After GP Vegas 2015 where I had a 9-0 start before crashing in day 2, I decided it was time for a break from competitive magic and devoting all my efforts to qualifying for the pro tour. A natural part of playing less magic was when I did play, it would usually be limited as it was easier to play on magic online without keeping up with the format. I certainly wouldn’t consider myself a modern master by any means, but I have played a fair bit of affinity over the years and consider myself proficient with the deck.

With Death’s Shadow being the number one deck in Modern right now, even though by a very small margin, did this matter when you picked your deck for the event? Talk a little about the Affinity vs. Grixis Death’s Shadow matchup.
Regarding Death’s Shadow and whether it affected my deck choice, I would say it did indirectly. When the week started, I was not intending in playing this Grand Prix. After 0-3 and dropping from the Limited Grand Prix, I was feeling a little disappointed about my quick exit. I joined Gerry Thompson and Sam Black in the middle of a conversation they were having about Death’s Shadow and what the right deck choice for the weekend was. Sam mentioned he thought Affinity was well positioned, and Gerry agreed. This caught my interest, seeing as it was the only deck I had any experience with, and after a little consideration and effort put into tracking down a copy of the deck to borrow, I was registered for the GP.
As for the matchup, I wouldn’t be able to tell you. In theory and from speaking to others, the matchup seems to be in affinitys favour but I had not played it heading into the GP, and I did not face it a single time in the tournament itself.

You took a fairly stock version of Affinity all the way to the 1st place in this 3500 people tournament. Rank these three factors for you winning the whole tournament and explain why: Affinity was under the radar this weekend. You played great. Variance.
1. Variance. Over the course of the weekend, I played very few decks packing great hate for affinity/bad matchups, I played no “professional” players, and I drew quite well. The fact that I won the finals on a mulligan to 4 speaks for itself.
2. Affinity was under the radar. I felt like overall people were not quite ready for affinity, and had shifted their sideboard priorities to deal with other matchups.
3. I played great. While I do think I managed to keep it together and avoid making egregious mistakes, I’m not sure if I played great. I would say I played better than my opponents in most of my matches.

You only had one loss the whole weekend. Tell us a few words about that match if you remember.
In round 13 of the tournament, I finally played against the only other undefeated player, Theau Mery on mono white hatebears. It was not a very interesting match, as I had a great affinity draw game 1 that resulted in a turn 2 or 3 concession, and then he played turn 2 Stony Silence in both post board games. Unfortunately that’s the nature of the matchup, and I’m glad I got the better end of it when I got my rematch in the finals.

For the readers who didn’t hear your winning interview, walk us through that mulligan to four(!!!) in the deciding game.
In game 2 of the finals, Theau immediately kept his 7 card hand on the play. This made me believe that the chances of him having a Stony Silence were very high. On my end, both my 7 and 6 card hands had no mana sources and were unkeepable. My 5 card hand was Mox Opal, Ornithopter, Spring Leaf Drum, Cranial Plating, and Steel Overseer. I briefly considered keeping the hand as it had explosive potential with a lucky scry, but ultimately I decided that if my read of Stony Silence was correct, I could not win with that hand and was better off trying to find my wear/tear on a mulligan to 4. As it turned out, he DID have the Stony Silence, but had kept a one lander and missed his second land for a few turns, allowing me to get a Cranial Plating on an Etched Champion steal the game.

Thank you so much for stopping by and best of luck at the Pro Tour. You did it, buddy!
Thanks for having me! People can follow me on twitter or twitch @Zapgaze. I’d also like to thank Sam Black for (inadvertently) inspiring me to play, Stephen Barnett for getting the deck together for me at 5 in the morning, and all of my friends for their amazing support.

GP Vegas Modern with Esper Shadow

Taking Esper Death’s Shadow to GP Vegas

Welcome back everyone. Today we’re going to talk about Modern, specifically the deck I’ll be bringing to Grand Prix Las Vegas this weekend – Esper Shadow. Even though you will be experiencing today’s content through the lens of a Shadow, I’m 100% positive that you will either learn something or maybe even help me out with some tricks in some of the matchups. Sound off in the comments!

Why play Death’s Shadow?

Esper Shadows crucial cardsEsper Shadows crucial cards

This bundle of black cards make up the core of the best shell in Modern. Ideally, you want to start every game with a discard spell to pick off your opponent’s most important card and gain some vital information, so you can plan out your turns correctly. Not until now that Gitaxian Probe is gone, people truly value the information alongside the disruption they get from Inquisition of Kozilek and Thoughtseize. With the ability to shred your opponent’s hand, kill their creatures for one black mana, play undercosted fatties and have one mana Negate in Stubborn Denial at your disposal, we have ourselves a monster.

Why Esper?

Spirits. Shadows best friends

The answer is this little gem. When you have a shell as powerful as Black/Blue Death’s Shadow, I like to think about my bad matchups and try improving them. In this case, the bad matchups are what I call “shard decks” – three color either Midrange or Control decks. Examples of this could be Jund with Terminate, Fatal Push, Abrupt Decay and Liliana of the Veil or Jeskai Control with Path to Exile, Snapcaster Mage and Nahiri, the Harbinger. While you can still catch these decks off guard because your gameplan is so proactive and fast, I decided to focus on these matchups when chosing my splash color. Lingering Souls lets me beat opposing draws with a lot of spot removal while also providing value when milled with Thought Scour. White is also conveniently a great sideboard color which is just icing on the cake.

I guess this is where I have to admit that nostalgia also has a little to do with it. Back in 2015 when Twin dominated Modern, I helped develop an Esper tempo deck that yielded me great results both in paper and online. If only we had figured out to put Street Wraith and Death’s Shadow in this deck, I think world domination wouldn’t be too much to ask for. Check out this piece on me and the deck if you’re interested.
http://series.magiccardmarket.eu/2015/12/20/deck-feature-andreas-petersens-esper-delve/

This is my decklist for Grand Prix Las Vegas:
Esper Shadow Decklist on MTGO

I will now walk you through 10 of the most popular matchups in Modern. I don’t like putting percentages on any matchups, since so much can change between builds, players and sideboard cards, so you have to settle for general strategy tips.

Matchups

Grixis Shadow
This is a mirror match except you have Lingering Souls and Path to Exile vs. their Lightning Bolt, Kolaghan’s Command and Terminate. Remember you only have 2 Path to Exile (with 3 Snapcaster Mage) as removal for opposing delve creatures, so Thoughtseize‘ing them away can be a priority. Stranding a Lightning Bolt in your opponent’s hand can be key, as well as stabilizing the board – and later win with – flying spirits.

Affinity
In this matchup you need to either kill everything or be fast. Discard/kill their payoff cards and beat them down with a black fatty while keeping their Signal Pest, Vault Skirge and creature lands back with Lingering Souls is your main goal. After sideboard you get Stony Silence, Ceremonious Rejection and Flaying Tendrils to help you achieve victory.

Burn
Burn can be very tricky to play against. You will need to decide quickly whether you will fetch basics and preserve your life total or play into his strategy and win with a quick Shadow or two. On the flipside, your opponent might help your clock by pointing burn spells at you too early. This takes a lot of practice on both sides. Remember Searing Blaze can never kill a Death’s Shadow. Collective Brutality, Stubborn Denial and the basic Plains join the party in the place of Street Wraith post-sideboard.

Dredge
Winning the die roll is super important vs. Dredge, because snatching his Faithless Looting or Insolent Neonate can be the difference between life and death. Even though Stubborn Denial is at its best when you’re on the play, it can even counter Cathartic Reunion on the draw and swing the game in your favor. After sideboard, graveyard hate and Flaying Tendrils helps out.

Counters/Abzan Company
Your deck is well set up to never lose to their combo, but them going wide and activating Gavony Township is the real threat. Try your best to make sure to kill their mana creature early and never let Collected Company resolve while you keep attacking. Flaying Tendrils is great out of the sideboard because it keeps Kitchen Finks and Voice of Resurgence from coming back and disables flexibility from Eternal Witness.

R/G Titan Shift
This a classic racing matchup where you have better tools than the opposition. Your life total doesn’t really matter until they resolve a Primeval Titan or Scapeshift anyway, so the plan is to kill them before this happens. With a good clock, Stubborn Denial, Thoughtseize and Snapcaster Mage for extra copies, we are in good shape. Because they will be looking to buy some time by blocking with Sakura-Tribe Elder, Fatal Push is acceptable even after sideboard. They might also have Tireless Tracker as a target.

BG/x Midrange
Having talked a little about this matchup further up, it’s all about how to beat their large amount of removal. You can either try and pick their removal with discard spells and/or counter them with Stubborn Denial or try and grind them out with Lingering Souls and Snapcaster Mage. Both plans are doable, but it’s all about the context. With your diverse threats, you hope that your opponent draws Fatal Push when you have a Gurmag Angler and Liliana of the Veil when you have Lingering Souls.

Ad Nauseam
Similar to the Titan Shift matchup, Ad Nauseam will not be interacting with you a whole lot. Furthermore, they’re weak to a fast clock backed up by discard spells and cheap counter magic. They will try and buy time with Phyrexian Unlife, and sometimes you will find it hard to evaluate whether you should counter that or not. Waiting let’s them use Pact of Negation as backup to Ad Nauseam, but they could also easily use the enchantment as bait and have another white combo piece in their hand. Hopefully you know about their hand and can make the right decision. Stony Silence shuts off Pentad Prism and Lotus Bloom for games two and three.

Bant Eldrazi
You will not win a long game vs. Bant Eldrazi, so you want to be aggressive with your lifetotal and get down to business, as Drowner of Hope and Eldrazi Displacer will spell doom for you in the lategame. Thoughtseize, Fatal Push and Path to Exile away their threats while beating down.

UW/x Control
This version can either be the Felidar Guardian/Saheeli Rai version or the straight Blue/White with Supreme Verdict. These decks will need to draw at least one copy of Path to Exile to be able to kill a big Shadow or delve creature in the early turns, so take advantage of that if you can. Supreme Verdict can be a beating, but with Lingering Souls we can realistically rebuild after one. Playing vs. the combo is pretty frustrating because you need to have a few removal spells in your deck after sideboard, and they don’t really advance your own game plan unless you get him off guard trying to combo.

Thank you for stopping by this week. Wish me luck on my magical trip in the desert!

Standard

Why Standard is not (that) bad at all.

Editorial Note: 13. June 2017. Aetherworks Marvel is out.

Hi folks. My name is Anders and I’m here to talk about standard, and before you close this tab let me tell you that it is not as messed up as the internet mob will have you believe. Let’s take a look at what people say is wrong with standard:

1: Turn 4 Ulamog, the Ceaseless Hunger is unbeatable. This is true, but there are two things to consider; it doesn’t happen that often but it is of course not a good thing for magic when it does; and there are ways to stop it from happening, mainly censor and negate. I have played Marvel since the Pro Tour and it is very rare in the mirror to face a 10/10 library eater on turn 4. And the games without turn 4 Ulamog are great games of magic. It is very similar to the copycat mirror but I think actually more fun because turn 3 Saheeli on the play was much harder to stop and put the opponent in a terrible spot. Now you at least have Censor which does great work in slowing things down and letting both players play magic.

2: Marvel decks are pushing everything else out of the format. That’s just not true. There were 3 GP’s last weekend and 8 of the 24 top 8 decks were Marvel with only one in each non-american GP. The top 8’s featured several different archetypes beyond Marvel with UW flash winning Manila and GB constrictor winning Amsterdam against UR control in the finals.

3: Playing Aetherworks Marvel is a lottery, takes the skill out of playing. In the case of turn 4 Ulamog, yes very little skill is involved, but plenty of decks have nut draws where the deck basically plays itself. Turn 2 Constrictor, turn 3 Rishkar isn’t that hard of a line to see and that has won plenty of games. As soon as we leave nutdraw territory though, Marvel is quite intricate to play, especially the mirror and UR. I played it in Grand Prix Amsterdam myself and lost at least two rounds because I missed a tricky line of play. Stuff like when to leave up and play around Censor, how to manage your energy reserve, and even when to hardcast Ulamog can be difficult. Against UR control for example you should not play Ulamog into a counterspell unless they have 2 threats in play to remove. Against RG Energy aggro I won a game because I Harnessed Lightninged their turn 2 Longtusk Cub and spent 0 energy. I’m not saying these are top pro plays but they are not exactly intuitive either.

This standard is all fine This standard format is all fine

Now, I am not going to tell you that I don’t think Marvel is the best deck but you can easily choose another archetype and be successful. Since I don’t think Marvel will be banned it makes sense to talk about the deck to help you learn how to play it. First, let’s find a list to play and I don’t see a better starting point than Brad Nelson’s winning list from Grand Prix Omaha:

Temur Aetherworks by Brad Nelson

Creatures (8)
Ulamog, the Ceaseless Hunger
Rogue Refiner

Spells (52)
Chandra, Flamecaller
Attune with Aether
Censor
Dissenter’s Deliverance
Glimmer of Genius
Harnessed Lightning
Negate
Aetherworks Marvel
Woodweaver’s Puzzleknot
Aether Hub
Botanical Sanctum
Cinder Glade
Forest
Island
Lumbering Falls
Mountain
Shrine of the Forsaken Gods
Spirebluff Canal
Sideboard: (15)
Negate
Shrine of the Forsaken Gods
Aether Meltdown
Confiscation Coup
Dispel
Radiant Flames
Tireless Tracker
Ulvenwald Hydra

What a masterpiece! I love how streamlined the maindeck is for maximizing Marvel. Most other people were fiddling around with Whirler Virtuosos, Gearhulks, maindeck Tireless Tracker and such. I even shaved a Woodweaver’s Puzzleknot. Paul Dean and Brad Nelson realized that game one is about Marvel -> Ulamog against basically everything but UR control. After sideboard, most everyone will have ways to deal with Marvel so they just went straight for hardcasting Ulamog with a third Shrine of the Forsaken Gods and Ulvenwald Hydra. Getting a guaranteed 2 mana towards Ulamog along with the biggest creature on the battlefield is great in the mirror and not getting hit by Negate is great against the way most blue decks are set up against Marvel.

It also seems great against Spell Queller decks. I played a single Oblivion Sower in the main to help hardcast Ulamog and I’m not sure which I like better. Hydra is better if you can count on it resolving, but I like Sower better against UR and if more people play Disallow in the mirror (I had one in the board and a few of my mirror opponents did as well). My choice for next week would be a split with Hydra main and Sower in the board. I would assume that most Marvel lists will contain Hydra for the next few weeks so would like 2 Disallows after board.

I’m not that high on Confiscation Coup and I’m not sure about Dispel vs. Negate. Dispel is almost only for forcing through your own stuff and countering things like Chandra, Torch of Defiance in the mirror can be paramount. I’d go for just one Dispel for now. Tireless Tracker is in a weird spot right now. It’s obviously a great value machine to have in play but Censor means it’s not a guaranteed two for one on turn four and if your opponent untaps and plays Marvel you can be in big trouble. It’s still great against UR, and also on the play against stuff like UW since you can run it out on turn 3 and they have almost no way of removing it.

The last contentious spots for me are Dissenter’s Deliverance, Radiant Flames and Chandra, Flamecaller. We have seen Manglehorn and Sweltering Sun’s take their place in other lists but I like Brad and Paul’s choices more. Deliverance can be played main unlike Manglehorn, freeing up sideboard space without subtracting too much from your game 1 plan. I had cut Deliverance because I wanted to deal with Marvel on the stack but Deliverance is a great card against Vehicles and they did well enough last weekend to expect it for the foreseeable future.

Sweltering Sun’s could also be in the main (although cycling 3 is obviously harder to find time for) and it can be hit off Marvel. On the other hand, with all these Shrine of the Forsaken Gods (and I would like another Island for Disallow) double red is not trivial, and if you need a sweeper, you most likely need it early. More importantly, Zombies have taken massive beatings since the Pro Tour and they are pretty much the reason for running 3 mana sweepers so there’s actually an argument for cutting them. Big Chandra also loses a lot of luster with the decline of zombies. I’ve talked to several players who cited the 0 ability as a great way to turn dead Ulamogs into real cards but hardcasting Ulamog is becoming a larger and larger part of the game plan and in the mirror you often can’t afford to discard copies of him. She is still a powerful card and good at pressuring planeswalkers so I’m looking to play one for now. Here is the list I would play if I was playing this weekend:

Temur Aetherworks by Anders Gotfredsen

Creatures (8)
Rogue Refiner
Ulamog, the Ceaseless Hunger

Spells (52)
Attune with Aether
Censor
Dissenter’s Deliverance
Glimmer of Genius
Harnessed Lightning
Negate
Aetherworks Marvel
Woodweaver’s Puzzleknot
Ulvenwald Hydra
Chandra, Flamecaller
Aether Hub
Botanical Sanctum
Cinder Glade
Forest
Island
Mountain
Shrine of the Forsaken Gods
Spirebluff Canal
Sideboard: (15)
Negate
Disallow
Shrine of the Forsaken Gods
Shielded Aether-Thief
Dispel
Tireless Tracker
Oblivion Sower
Baral’s Expertise
Whirler Virtuoso

Whirler Virtuoso has made it back into the deck, this time in the board. I have replaced Radiant Flames with it because it has more utility against Vehicles and GB, both of which appear to be on the rise. They are joined by Baral’s Expertise which is the best card I could think of against GB and maybe there should be another one somewhere. Their creatures can get out of range of your sweepers pretty easily and Expertise doesn’t care how many counters are on them. Virtuoso also doesn’t care and both are great at buying time which is what the matchup is about to me.

Lastly, I’m playing Shielded Aether-Thief instead of Aether Meltdown. The only situation where Meltdown seems better is against flyers, notably Heart of Kiran, but we are already playing 3 Dissenter’s Deliverance and Aether-Thief has much higher upside. It is a lot better when you also have 3 damage sweepers but I still prefer it to the enchantment.

Today’s article has two main takeaways.

1: Standard isn’t all bad.

It has some bad aspects, but so do all other formats. There is diversity and a lot of great gameplay so no need to ban anything.

2: Be careful assuming that a metagame is solved.

Brad Nelson has done well in established metagames many times before by adding subtle twists to existing tier 1 decks. Maybe your Naya Planeswalker brew doesn’t have what it takes to compete but taking a successful deck and tweaking it to beat the metagame you’re expecting is a recipe for success. If you have a good reason for thinking a certain card of combination of cards are good in a popular matchup, don’t be afraid to pull the trigger just because no one else has done it yet.

Next week is GP’s Vegas which is sure to be completely awesome, wish me luck and good luck to everyone else going. I love to discuss magic so please comment with your opinions on any of the stuff I have talked about.

Thomas Enevoldsen in Strasbourg

The healthiest constructed format in Magic

Hello everybody and welcome to the very first article from my hand here at Snapcardster.com. My name is Andreas, and I am a 29-year old MTG junkie residing in Copenhagen, Denmark. In the future I will be posting weekly content about everything from Pauper to Vintage, tournament results from Grand Prix or Magic Online tournaments, my own preparation for upcoming events, metagame analysis, player interviews and much, much more. If you want me to address a subject, don’t hesitate to write me a message on Facebook. Don’t be shy now!

Since I know many of you love Legacy, I thought a great place to kick things off would be talking about this weekend’s Legacy Challenge. For those who don’t know, “Challenges” are weekly tournaments on Magic Online with 7-8 rounds and top 8 with great prize payout. Why I like these tournaments in particular is the fact that they attract a lot of pros and/or format specialists, and the competition is therefor always top notch.

Legacy Challenge June 4, 2017
Read more at magic.wizards.com

2 Death and Taxes
1 Four Color Control
1 Elves
1 Blue/Black Shadow
1 Esper Deathblade
1 Blue/Red Delver
1 Grixis Delver

As you can see, the event was won by a spicy version of Death and Taxes in the hands of “Scabs” – the online handle of Thomas Enevoldsen – the Godfather of the deck. He and his partner in crime, gold pro Michael Bonde, put the deck on the map back in 2013 where they finished 1st and 3rd respectively at Grand Prix Strasbourg. More on that deck and Thomas’ success with it towards the end of the article.

Death and Taxes by Thomas 'Scabs' Enevoldsen (1st Place) Legacy Challenge #10664481 on 06/04/2017

Creature (26)
Containment Priest
Eldrazi Displacer
Flickerwisp
Mother of Runes
Palace Jailer
Phyrexian Revoker
Stoneforge Mystic
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
Vryn Wingmare

Instant (4)
Swords to Plowshares

Artifact (7)
Aether Vial
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte

Land (23)
Ancient Tomb
Eiganjo Castle
Karakas
Plains
Rishadan Port
Wasteland
Sideboard (15)
Palace Jailer
Chalice of the Void
Council’s Judgment
Dismember
Ethersworn Canonist
Gideon, Ally of Zendikar
Pithing Needle
Relic of Progenitus
Rest in Peace

R.I.PI want to talk a brief moment about the banning of Sensei’s Divining Top. Just have a look at that top 8 and let it sink in. There is no way that this much diversity would’ve found its way into the top 8 of a Legacy tournament just a few months ago. If this trend continues, I think it’s safe to say that Wizards made a brilliant move by banning the Top.

Ironically, if you take a look further down the list from the eight best decks, Miracles has found a way back to being relevant thanks to a forgotten card, Portent. Portent is no Sensei’s Divining Top, but it lets you set up Terminus and Entreat the Angels to some extent. With the engine of Snapcaster + Predict for card advantage and Jace, the Mind Sculptor in a bigger roll than before, Miracles 2.0 is happening. It will be very interesting to see if the deck can actually compete over time, or it’s just the stubborn Miracles players who refuse to take no for an answer right now and will eventually quit.

Legacy Format DiversityThe diversity is REAL this time.

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