Defense Mechanisms in Magic

As the people who know me are fully aware, I love to study the psychological aspect of games. Before I dipped into serious Magic, I used to play football, Pokémon TCG and Counter Strike all at a somewhat serious level. I didn’t just play these games – I also studied them whether it was advanced tactics, cunning mind games, reading of the game plus put a big emphasis on the importance of a positive environment in the dressing room, in testing or on the voice communication server. If you haven’t read “My 10 MTG Commandments” I advise that you give that a look before diving into this one. Keep in mind that everyone either is or has been guilty of all of the following, including myself. Reading this article will hopefully help you as much as it helped me write it.

1) “I lost even though I played perfectly”


Players will use this phrase to project the attention after a tough loss. More often than not, the recipient of this message, usually a friend they traveled with to the tournament, will tell the losing player that they couldn’t do any more than that (doing their best), and that just happens in Magic. While that is a positive response from your friends, the responsibility lies with the losing player. While they maybe didn’t have any other decisions to make during the game, they might not have researched the metagame well enough before constructing a sideboard. Another possibility is that they didn’t playtest the matchup thoroughly enough and that their “truth” is flawed. I suggest playing the match in your head and come up with points where you actually had decisions to make and try to evaluate those after the tournament. Mulliganning, whether to fetch out a basic or shockland, sideboarding and other stuff can be relevant to look at. But at the tournament after the match – just focus on your next game instead of being frustrated about the past.

2) “My opponent got extremely lucky”


I often hear players talk about their match as if only the last draw from the opponent mattered. While it is very hard to practice in the aftermath of a tough loss, it is somewhat simple to see what the constructive way of dealing with this is. You should take a deep breath and look at everything from start to finish in the match instead of looking at the last draw (in case of a devastating top deck) in a vacuum. Conveniently, with a comment like this, the player got to sneak in that they are a way better player than their opponent. I mean, without the extreme luck, how else would he beat you? Sometimes you get into situations against a deck like Burn in Modern where the absolute best line you can draw up will need your opponent to draw either a creature or land for their turn, so you can attack for lethal in a scenario where a targeted burn spell wins your opponent the game. If you figured out the best line, you live with the result and get back into the saddle no matter the outcome.

3) “I didn’t test for this tournament”


Players will usually slip this comment before the tournament to lower the expectations to them from their peers. If they end up doing badly, they want people to remember what they said. On the other hand, if they do great, their friends will most likely look at them as a God-gifted talent (or at least, that is what they hope will happen). Trying to set up artificial win/win situations like this is a very common defense mechanism. What I wish I was able to do in cases where I know I didn’t prepare as well as I could for the tournament, is keep quiet about it and hope to lean on my experience instead of recent actual playtesting. If situations occur, where I lose because of lack of preparation, I will either have to live with it or prepare better next time. No reason to create a false narrative to protect your pride.

4) “This format is horrible”


A commonly used quote from good players about fast formats like Modern and Vintage after losing to a proactive or prison style strategy. Yes, it is not the best feeling in the world to lose to a turn three Karn Liberated or never getting to cast a spell, but remember who chose to devote money and time to sign up to the tournament. During the last couple of years, I have taken a break from Modern whenever I felt the metagame was too proactive – the kind of Magic that I don’t enjoy. You either accept the name of the game or take the necessary procautions.

5) “My Opponent’s deck is unplayable”


Let me be the first to say that I have been extremely guilty of this one in the past. I spend a reasonable large amount of time to figure out the metagame and aim to choose just the right deck for a given tournament. If I then faced a deck that was bad against the consensus “best” deck in the format, which would make that deck unplayable in my mind, and that deck randomly had a great matchup against my m3t4g4m3 k1ll4h deck, I would just tell myself that my opponent was bad and he would probably just play against the “best” deck next round and get what he deserved. Needless to say, all my thoughts were not doing anything good for my tournament success or well being in general. The lesson for me was that players at Grand Prix especially will always show up with whatever they already had built prior, disregarding metagame trends and recent printings. That is part of what makes Magic a beautiful game.

I hope you enjoy the mix-up between strategy, results, psychology and deck breakdowns as much as I do. I might start to do some videos in the future, but I can’t promise anything yet. Thank you for reading and please share your experiences about defense mechanisms with the me and the other readers. We all have a lot to learn.

Farfetched: Ramping with Titan Shift

After I finished my last article, a friend of mine messaged me on Facebook and asked me about the land patterns for the deck, as he wanted to play the deck at Grand Prix Phoenix. I realized that this topic is very important if you’re picking up the deck, so I decided to do a little bonus article about it. Welcome to Farfetched!

For reference, here is the decklist that I top’2 Grand Prix Madrid with going 13-3 individually.

I used to run a slightly different split of fetches with the nod to Bloodstained Mire over Windswept Heath. Bloodstained Mire lets you fetch basic Mountain on turn two, and Windswept Heath is better against Blood Moon when you want a Forest out of your deck as soon as possible. When you’re in the market of building your Mountain count, you will have to shock your self with Windswept Heath on turn two.

Stomping Ground is your early game Taiga that will cost you some lifepoints. On the play against an aggressive deck, it’s not rare that you shock your self and pass the turn with Lightning Bolt up anticipating a one drop from the opponent to make sure you can curve out your Farseek or Sakura-Tribe Elder next turn. Also fetching out Stomping Ground over Forest on turn one to suspend Search for Tomorrow is almost always right in the dark. The exception is against aggressive strategies or when you’re already holding a Scapeshift, because Scapeshift kills the opponent either way and only Primeval Titan cares about your Mountain count. You often fetch out Stomping Ground on your opponent’s end step for obvious reasons.

Cinder Glade is your late game Taiga that you sometimes have to work  a little for. Most games will leave you with two basic lands in play no matter what you do, but some games you will have to fetch out basic Mountain with your fetchland or Farseek in order to make the Cinder Glade in your hand an untapped land for Primeval Titan on time. You fetch out Cinder Glade with Farseek when you only have non basics in play and would rather draw Stomping Ground from the top of your deck than Cinder Glade.

During a long tournament like a Grand Prix, I expect you to cycle this card once or twice, and most of the time search it out with Farseek or fetchlands with hands that don’t want to draw a ETB tapped land off the top.

You will fetch out this land turn one against Burn when you have the Search for Tomorrow or later in the game when you already have five Mountains and no Valakut, the Molten Pinnacle on the battlefield, because you want as many Mountains in your deck as possible. The other reason is Blood Moon. I’ve encountered situations more than once where I resolve Summoner’s Pact and Primeval Titan against a deck that potentially has Blood Moon. In these situations, I will search up two Forests (or the last one if I already have one) to make sure I don’t lose to the pact trigger. Overall Forest is the most unexciting land in your deck, but rather a necessary evil thanks to red mages.

The good old basic Mountain will give you painfree Mountain development. When you’re going for a late game Scapeshift, make sure to beat Ghost Quarter and Field of Ruin by leaving at least one Mountain in your deck. They will also come in handy for super grindy games against Control and Jund where you’re trying to natural Valakut them out. A few times I’ve run out of actual basic Mountains in my deck to make Sakura and Search useless as Lighting Bolt impersonaters. Don’t put your self in that situation, so manage your total number of Mountains just as carefully as your basic and non basic number.

I think I got it all, but feel free to ask if I missed anything or something is unclear.

Grand Prix Madrid

Casting Primeval Titan in Madrid *2nd*

Hello everyone and welcome to this week’s article, which is a special one for me. As most of you probably know, and the title partially gives away, my team managed to place second at the Team Trios Grand Prix in Madrid. That not only means that we won a whole lot of matches of Magic under the Spanish sun, that also means that I will be going back to the Pro Tour in a format I’m actually interested in and reasonably good at. I can’t wait to go to Minneapolis this summer and play some more high level Modern!

The Legacy Portion

In seat C, which is the Legacy slot, I had the privilege of having Thomas Enevoldsen. Thomas is known for his escapades with Death & Taxes in Legacy and have been toying around with different builds of the deck since his breakout back in 2013. I recently went back and read this excellent article from Caleb Durward where he talks about Grand Prix Strasbourg in 2013, which coincidentally was the same tournament I had my breakthrough. You should definitely check it out if you like history and Legacy combined.

Long story short, Thomas didn’t like the deck in today’s metagame of Kolaghan’s Command  and way more sweepers like Marsh Casualties  and Toxic Deluge  compared to back in the day, so he was looking for an alternative for Madrid. Luckily for him, I had been playing a lot of 4-Color Leovold and pitched him the idea that it was finally time to play with good cards and turn one protection against broken things instead of playing with a handicap (basic Plains). It didn’t take him long to adopt some of my ideas and develop his own through testing on Magic Online. We did some sparring mostly about sideboard plans and the last flex slot in the main deck, but I could see even after just a few leagues, he had already exceeded my abilities with the deck, and I felt super confident going into the tournament with him as the pilot and me to his right with input when needed. Thomas Leovoldsen was born.

Thomas Leovoldsen

The Standard Portion

The Scarab God

For Standard we put our trust in Michael Bonde to choose a good deck to smash the opposition. Michael doesn’t excel in deckbuilding, but he is very versatile in picking up a deck and playing it well after some dedicated testing. He ended up playing Blue/Black Midrange – a deck that has a lot of play to it and actually has many similarities to 4-Color Leovold from Legacy. He had many complex boardstates during the weekend, and each and every time he was able to solve them to give our team the best chance of winning our match. I know nothing about Standard, but I know a few things about Magic in general. I felt confident from round 1 all the way to the finals that Michael would do the right things in-game. Trust like that can’t be understated in team tournaments. My best advice is don’t team with someone you feel the need to supervise too much during matches.

The Modern Portion


Magic Online Championship Series 2015 (2nd)
World Magic Cup Qualifier 2016 (2nd)

Now let’s focus on the tournament through the lens of yours truly. I hadn’t played Modern in a while when Wizards of the Coast dropped the bomb on us – Bloodbraid Elf  and Jace, the Mind Sculptor  was unbanned in Modern. My first thought was to play Jace in a blue Scapeshift deck to ramp it out on turn three and hopefully get a few activations out of it which should be enough to win games. I wanted to play Search for Azcanta and flip it for ramping or card advantage purposes. In practice the deck dealt too much damage to it self, Jace got killed right away and I got out-controlled against decks like Grixis and Blue/White Control. I made the mature decision and discarded the deck and started researching the web for inspiration, and I came across another favorite of mine. TitanShift with Bloodbraid Elf!

Inspirational deck list (5-0)


I liked the Bloodbraids a lot in theory, but I needed to get some games in to verify that it’s a good enough card on average in the deck. I basically inserted the elf in my old list from last summer where I won a PPTQ with TitanShift. Read about that here.

Bloodbraid Elf will most of the time hit a ramp spell and let you develop your lands and help you win the game with Primeval Titan or Scapeshift. The 3/2 haste part of the card is great when you’re trying to deal with planeswalkers (I easily won a game on the draw vs. turn three Karn Liberated this weekend) or pressure opponent’s lifetotal to make Valakut triggers lethal earlier, but just having a blocker can save you the turn you need to top deck a Titan or Scapeshift. It especially excels after sideboard where you’ve cut potentially dead cards like Lightning Bolt and only have good hits. It also supplements the midrange plan with Tireless Tracker, Obstinate Baloth and Thragtusk perfectly in matchups where Blood Moon, Leyline of Sanctity, Negate, Runed Halo and other hate is expected.

In the last article I talked a lot about the card choices, so today I will focus on the reasoning behind choosing this deck for the weekend and provide sideboard guides for the most common matchups.

The above archetypes were not only my expected metagame, but also share the description of “even-good” matchup for TitanShift. Blue/Red Storm and Death’s Shadow, which are bad matchups for my deck, are on a huge downswing, and I wanted to exploit that this weekend. I felt very confident about Jund being the most played deck, and conveniently TitanShift is also great against decks that are good against Jund. I had the pleasure to play against five copies of Jund and five Tron decks this weekend, so I guess you can say my prediction was spot on. The point I’m getting to is that you can’t leverage that much skill at the table with TitanShift, but picking it for just the right weekend is the real skill here. I went 13-3 individually losing to Tron and Hollow One in the swiss and Grixis Shadow in the finals, and here is the 75 I chose for the event.
Top4 Grand Prix Madrid TitanShift Andreas Petersen

Sideboarding

Jund

Out:

In:


Tron

Out:

In:


Burn

Out:

In:


Affinity

Out:

In:


Humans

Out:

In:


Hollow One

Out:

In:


Bogles

Out:

In:


Jace Control

Out:

In:

I’m still high on adrenaline from the weekend and didn’t get nearly enough sleep yet, so I’m sure I’ve forgotten a bunch of stuff that is really important. Don’t hesitate to ask me about the deck or the trip in general. Thank you all for the awesome support before, during and after the tournament. I will try my hardest to make you proud when it’s time to battle at the Pro Tour this August. I love you guys!

First Data from the Jace and Bloodbraid Era

Dead Format, BUT…

While the format for Grand Prix Lyon this past weekend was Modern, the data from that tournament is not as interesting as it could have been, as the tournament used the old banned list (no Jace, the Mind Sculptor or Bloodbraid Elf allowed). However, the winning deck played by my fellow Snapcardster goon, Polish platinum-aspiring pro player, Grzegorz ‘urlich00’ Kowalski, might have a shot in the new metagame thanks to its’ individual high card quality and hasty creatures.

If you want to learn more about Red/Green Eldrazi, head over to our friends at Hareruya and read his words about the deck now and moving forward.  I love the interaction between Ancient Stirrings and Crumble to Dust in a deck with mana acceleration.

Modern Challenge February 17

A few days ago, approximately 140 players tried their hand at the fresh format and decided to participate in the weekly “Modern Challenge” on Magic Online. The competition is always fierce online, so I figured it would be a great sneak peak to the new metagame to take a look at the top 32 finishing decks from that event.

Top 32

* = Jace, the Mind Sculptor decks
+ = Bloodbraid Elf decks

  • 4 Burn
  • 3 Blue/Red Control (1 Thing in the Ice, 1 Kiki-Jiki, 1 Breach/Emrakul)*
  • 2 Red/Black Hollow One
  • 2 Green/X Tron
  • 2 Jund Midrange+
  • 2 Dredge
  • 2 Humans
  • Grixis Shadow
  • Blue/White Turns*
  • Grixis Control*
  • Living End
  • Bant Knightfall
  • Bushwacker Zoo
  • Tribal Zoo+
  • Storm
  • Jeskai Ascendancy
  • Affinity
  • Temur Midrange*+
  • Blue/White Control*
  • Ad Nauseam
  • Mono Red Prison
  • Blue/Black Mill

check out all the decklists of the modern challenge

Jace in Mind

The final of the tournament ended up being a Burn mirror match, and while that doesn’t tell the whole story, there are some important things to take note of. If you look closely at the metagame breakdown above, you will notice that most decks either were Jace decks themselves, tried to go under Jace decks (fast aggressive strategies like Burn, Humans, Hollow One, Affinity, Dredge and Zoo variants), was packing the natural predator of Jace – Bloodbraid Elf or was trying to punish opposing blue mages for tapping out on their fourth turn (true for Ad Nauseam, Jeskai Ascendancy and Living End). The point is that a lot of decks in the format can continue go about their business, as they are already set up pretty well against Jace.

On the other hand, I don’t think players have come close to finding the best shell for Jace yet, so in the meantime Jace players will not only need to plan for a diverse field of proactive decks, they also need to prepare for the pseudo mirror match. New formats, whether it being a Standard rotation or unbannings in the case of Modern, have traditionally favoured proactive strategies, and this is no exception. Jace will need some more time to reach his full potential.

Less is Not More

The next few days after the banned and restricted announcement, I was afraid that this would make the number of playable decks in Modern smaller. While I’m not 100% convinced the opposite is the case yet, the weekend’s results were a step in the right direction. Modern is the most popular format because of its’ diversity, and I would hate for it to end up like Standard or Vintage with only a handful of truly playable decks. 25 different decks in a top 32 only happens in one format. Fingers crossed this continues moving forward.

Zero Lantern and Zero Bogles

Also interesting to note, no Lantern Control or Green/White Hexproof decks placed well in this tournament. Coming off a Pro Tour win, many people anticipated an uptick in Lantern Control‘s metagame share, but I’m fairly certain that the difficulty and atypical kind of Magic the deck presents to the pilot will always keep the deck well under 5%. I feel okay facing this matchup one out of more than twenty matches.

In the case of the Hexproof deck, I believe reality caught up with the deck. While it’s very good in many metagames on paper, the deck is very high variance, especially in a long tournament like a Grand Prix. Hats off to Dan Ward for taking down the Grand Prix last weekend (by the way, go read the interview I did with him if you haven’t already), but I don’t expect many copies of Gladecover Scout in various top 8’s in the coming months. That being said, if we continue to see more and more Burn and various Control decks at the top tables, I’m willing to revisit this strategy again and try and to either fix or live with the consistency issues.

Three Checkmarks

For my next Modern tournament, I will try to earn the following checkmarks to feel good about my deck choice:

Be even-good against Burn.

The format is still too big to play dedicated hate cards against them, but Lightning Helix, Collective Brutality, Dispel and/or a good manabase will get you a long way.

Be even-good against Tron.

The four copies of Tron in the Grand Prix Lyon top 8 can’t be ignored. You accomplish this by playing a very fast strategy or finding a way to freeroll a land destruction plan into your deck. Spreading Seas, Field of Ruin and Ghost Quarter, while Ceremonious Rejection and Stony Silence are great sideboard options.

Be even-good against Jace.

Play fast creatures, play creature lands with three power, play a combo deck that will win on the spot if they tap out, operate at instant speed with Collected Company or flash creatures, or play value creatures with great enter the battlefield triggers. The options are many, thankfully.

Thank you so much for reading about my thoughts. Which checkmarks are you aiming for in the beginning of the format?

Keepin’ it Old School

So, I believe most of you are now familiar with the old kid on the block: the elusive, intriguing and vastly expensive format of 93/94 or simply Old School magic.

The format had its humble beginnings in Sweden, but these days it seems more and more people are (triple-?)sleeving up those Savannah Lions, them Icy Manipulators and all of the moxen they can get their hands on. The format is – as far as I can tell – thriving in most parts of Europe.

For those of you who are not familiar with the format, the basics are these:

You can only play cards printed in the following sets: Alpha, Beta, Unlimited, Summer/Edgar, Arabian Nights, Legends, Antiquities and The Dark. Yep. Only those! Do you know these sets? Where you even born, when they were released?! Oh! Also Chaos Orb is legal. Go look it up. One of the greatest, most iconic pictures in all of Magic‘s history. Unfortunately also a dexterity-based card (you have to throw it), which makes it banned in all formats. That is, of course, all formats besides Old School (which, for the time being, ensures that Old School can never become a sanctioned format).

The main intention with the Old School format is to relive the feeling from back when our beloved card-game was brand new: Back in the 90’s when Spice Girls was a thing. When Clinton had no sexual relations with that woman and when Christian conservative groups were dumbfounded and outright outraged by the fact, that the original printing of Unholy Strength had a pentagram in the background – surely the youth would now be beyond salvation and the end was, by all means, near!

Back on track. It was also a time – believe it or not – when there was basically no thing called internet. Which mean there was no thing called net-decking. Also no thing called Grand Prix’s or Pro Tours and therefore practically no professional play- and test-groups. This meant that there was a lot of brewing and kitchen-table testing and playing – the original way to build decks and play games. You would play the cards you had access to, and there were no giant internet-shops with every card ever printed on display, so you had to hide your collection from the bullies in the schoolyard, and stay inside to trade and be lucky to find that extra Goblin Balloon Brigade to finish your crazy, blistering fast, friend-removing, mono-red goblin deck (complete with Ball Lightning and Blood Lust)…

It is this format that is now beginning to thrive. But how is that even possible? you ask. And you are right. Make no mistake. Even though it is possible to make a somewhat budget mono-colored deck. It is not that possible. These cards are expensive, and they are on the rise! Remember only the original printings are allowed, which makes it impossible for Wizards – even if they wanted to – to make the format cheaper and more accessible by, for example, printing new versions of the cards. This is a format, where you will have to shell out around 30€ for the cheapest possible Savannah Lions – the unlimited one. Counterspell is around 20€ and Shivan Dragon is closing in on 100€. And I’m not even starting to mention some of the all-stars: the Power Nine, the dual lands, Library of Alexandria, the aforementioned Chaos Orb and Juzam Djinn, Erhnam Djinn and Serendib Efreet. Oh, and beta and alpha versions of the cards! It is a format for the very rich, the very lucky or the very foresighted who bought the cards years ago and held on to them.

But the format is thriving and expanding and it actually makes sense. It is thriving because of several things:

  1. Nostalgia! Even though it is impossible to recreate the feeling from the early 90’s – especially in regards to no net-decking – for a lot of players, there is a lot of nostalgic feeling in playing with these cards.
  2. Players from the 90’s have grown up, cut their hair, shaved their necks, crawled out of their basements and even landed paid jobs, so they are able to actually buy all the Nightmares and Serra Angels they’ve always dreamed of! (and let’s be honest, we have all dreamed of that particular Angel…)
  3. People want to play with and show off their crazy expensive, beautiful cards and decks.
  4. Less restrictive local (or national) rules are emerging all over the world. Which means the price of entering the format is drastically reduced. When revised or even 4th edition becomes legal, you can actually make playable or even competitive decks for a couple of hundred euros. And they won’t rotate out…

Enough of this introduction to a format I am sure most of you have already heard of. What I actually wanted to write about today was an experience I had playing the format at a tournament recently, which led me to think, or at least ponder. It has to do with the differences between playing kitchen-table magic with your friends and tournament-magic against unknown, less-casual players. And indeed about the possible near future of the Old School format (at least in Denmark).

It was no big tournament – 13 players arrived – but it was highly enjoyable and very much fun.

For me at least. People who know me, knows that I am no grinder, I am not a very competitive person or player and, indeed, not a very good player at all. But when I take the time to play at a tournament, for the most time, I am there to try and win. And have fun, of course. Besides being a mediocre to bad player, I also enjoy playing combo and/or prison strategies, and my weapon of choice this day was to play a 5 color PowerMonolith-monstrosity filled with most of the restricted cards of the format. Yep, a combo deck featuring cards like Balance, Strip Mine and Recall. And 4 power sink. I think I’m in love…

Emil’s Deck

It is a very capable deck and without a doubt one of the most powerful of the format. It ends games playing an arbitrarily large fireball to the opponents face or firing a Rocket Launcher (no, actually the card Rocket Launcher – look it up!) for 50 billion damage at the opponents baffled crotch. This is done via the age-old unlimited mana combo of Basalt Monolith and Power Artifact. Much fun is had. At least I think it is much fun. And that may be a problem.

During the 5 rounds of the tournament I had several surprising reactions to my deck and the games we played. My opponents didn’t seem to have much fun. Let me just pause a minute to make something clear – I am not advocating that one has to be happy about being killed by a combo deck, but if playing against combo ruins your day or gives you a feeling of being unfairly treated, is tournament-magic really your thing? My deck is in no way unbeatable. A well-timed Shatter ruins me day! A Blood Moon makes me cry and a turn one Argothian Pixies followed by a turn two Serendib Efreet can be very tough for me to beat! But of course, to beat it, you have to come prepared. It is not a casual deck – you have to bring counterspells, removal or your own combo.

I know that a deck like mine won’t make me many friends at kitchen tables. I admit that it is based on decklists I’ve seen online and I know that there is a lot more nostalgia in attacking with a Sengir Vampire or landing an impressive 2/3 Kird Ape off a taiga in the first round (Kird Ape was actually banned for being too powerful back in the day…). But I will still hold that in tournament-magic it is not unsportmanlike conduct to play combo or prison. It is not being a bad friend to play to win. And especially in Old School it is not very cool to be mad about losing to a bizarre interaction between three old cards. These bizarre interactions is – I would argue – what the format is all about.

Also: many of the games in question were very interesting and not decided before the resolving of the infinite ball of fire. I had to keep my opponent off black mana, so he couldn’t play his mind twist; I had to find a Mox Sapphire AND a Blue Elemental Blast to kill an opposing Blood Moon; I had to play and replay my Demonic Tutor (via Regrowth) to find both mana and a removal to a horrible Energy Flux and the list goes on. This format – for me – is all about enjoying the interactions between cards – often relatively unknown cards – as the game were originally thought. It is quite a simple game of magic but it stills requires you to think. It is about having fun doing that – and even if you should sometimes lose, don’t despair!

In the next round you will face another strange, spicy brew consisting of Triskelions, Titania’s Song, Hypnotic Spector, Sol’kanar the Swamp King or even freaking Copper Tablet. So if all else fails, play your deck, lose or win and just enjoy the immensely powerful, expensive and beautiful decks that are roaming the format. Again: I would consider entering an Old School tournament with a brew of only Mountains and a single Fireball – hell a brew of only Mountains! – just to look at all the incredibly, iconic, sexy pieces of cardboard. They don’t come any hotter than here! But anyway, this is – for now at least – a very open format where many strategies are viable.

And that leads me to the next of my worries. Even though the format is expanding, it is – still – a somewhat obscure, fringe format with a relatively small dedicated group of players. Many of whom have a very casual mindset when playing, some of whom are not very skilled players – or at least not very used to play at tournaments. My fear is that at some point some maybe not-so-nice but great players will take advantage of these facts and begin to roam the Old School tournaments flinging the “Best deck of the format” and simply be almost certain to win. This will be a heavy blow to some of the vibe and feel of the format, and it will probably enhance the notion, that it is impossible to win a game of Old School, without playing the legendary power nine. Which really is not true.

I am aware that many Old School groups and indeed several of the larger tournaments, don’t really play with prices and oftentimes don’t play top4/8. This means that the tournaments have a heavy emphasis on playing games, rather than win. This also helps ensure, that the incentive to grind these tournaments become a lot less appealing. Since you won’t win anything worth anything, and you won’t even gather those sought after Planeswalker points.

BUT as a former tournament organizer, with around a hundred tournaments in the sack, I discovered that, at least in Denmark, one of the best/only ways to make people actually show up at tournaments is to hand out good to ridiculously great prices based on a reasonable entry-fee. And so we have a classic dilemma: No prices means more dedicated, casual players, that ensure the right “Old School vibe”, but also less players overall. Prices means more “outsiders” – players who can’t remember trading their Serra Angel for a Black Lotus – but also, probably a lot more players overall. What to do?

I honestly don’t know. A friend of mine is trying to harness a competitive Old School scene in Copenhagen. That means entry-fees, prices, play-offs and a general feeling of playing competitive magic (which means: if you want to win, you have to play an optimized deck). But he also tries to make sure that the cozy element of just playing whatever crappy combo you wish that specific day, is there. I am excited to see where it ends, as of now some of the more casually oriented Old Schoolers are not too keen on the idea. But let’s see. I think the most important part is to enjoy a unique and highly challenging format.

Daniel Ward winning GP Toronto

Meet the Pros: Daniel Ward

Hey Dan and first of all, huge congratulations on your well deserved victory this weekend! For those unfamiliar with you, can you give a quick introduction of your self? From professional life to magical accomplishments.

I am a Veteran of the US Navy, now working for a drug and alcohol recovery center. Magic has always been a passion to me from the kitchen table to the Pro Tour (I just qualified for my 10th). I have now top 8’ed in five Grand Prix and top 8’ed a World Magic Cup Qualifier.

You managed to take down the Grand Prix in Toronto this weeking piloting Green/White Hexproof. Looking at your list, a few card choices stand out. Talk about the Leylines in the main deck, and Dromoka’s Command and the two copies of Seal of Primordium in the sideboard.

The Leylines in the main deck have always been a consideration depending on the metagame. After speaking with friends about the deck,  I made the decision that it was prime for this weekend. Dromoka’s Command was a card that was put in the deck thanks to my friend and trip mate Chris Juilano. I had room for two cards in my sideboard and wanted them to be high impact. With Command comes so much flexibility and it took us about an hour on the ride up to go over all applications which we obviously missed some. In this tournament I did everything from have my opponent sacrifice his Phyrexian Unlife, prevent all damage from Secure the Wastes (Command needs two targets) and have my opponent sacrifice Search for Azcanta, fight Goblin Guide plus have my opponent lose his Eidolon of the Great Revel. Seal of Primordium was something I’m not a big fan of, but if you watched the finals I’m sure glad I had them. So the big thing is they deal with Chalice of the Void while being on board pumping your creature with Ethereal Armor. Pretty much when it’s good it’s great. Also with Affinity and Lantern being popular they are added hate which is great.

According to my research, this weekend wasn’t the first time you sleeved up hexproof creatures and auras at a Modern tournament. Tell us why it was the right choice for this weekend.

In my opinion, Bogles is always good, but in some cases great. This weekend I really liked it since I thought there would be more hate for Lantern and just simply not enough players willing to pick Lantern up (thank god because that matchup is miserable). Humans performed the best at the Pro Tour and going in to the tournament I thought that matchup was a bye, but I was surprised it was way closer. So I thought people would either play Humans or play a deck that beats Humans which is great for a deck with mostly untargetable creatures.

On the flipsde, which metagame changes would make Bogles a bad choice in the future?

I think if people want to beat any deck in Modern, they can. But Bogles is worse when combo is good. Bogels is by definition a fair deck and has trouble when the unfair ones are at the top.

I know you have enjoyed Standard a lot over the years. If you were to give your best sales speech to convince players to play Standard, despite chaotics printings and bannings the last few years, what would it sound like?

My Standard soap box goes as follows. If you like change and not getting bored with playing the same deck, I think you have found a format to enjoy. It’s wide open right now, and the game play is very fun. I think from a deck building standpoint, it’s also a format that allows a shifting meta game.

Jace, the Mind Sculptor and Bloodbraid Elf just got unbanned in Modern. Thoughts?

My thoughts are I do not understand why they would do anything to shake up a format that has finaly been stable and awesome for a while. With that said, I think Bloodbraid Elf is fine to come off, and it will have impact, but not change too much. With Jace, the Mind Sculptor I’m just shaking my head. This card is potentially format warping, and I predict it will make it back on the banned list again.

Thank you so much for taking your time to take part in this interview. If you have any sponsor, twitter handle or twitch stream to share, now is the time!

Twitter is @Bigward28, stream shoutout my friend Kappolo42, And lastly #Goonsquad.

Modern Pro Tour Recap

Hello there and welcome back. Today we have some fresh Modern data from the Pro Tour to look at, so let’s dive in! First of all, let’s have look at the metagame percentages recorded on Wizards‘ homepage.

Pro Tour Rivals of Ixalan metagame

The Archetype Breakdown – click to see full graph

 

Yeah, that’s an insane amount of diversity ranging from 1% to just below 10%. Going in, a lot of people were afraid that we would see a top heavy metagame with too many Tron lands and too many one mana 9/9’s, but those people sure got a pleasant surprise. The strength of Modern in a casual FNM and a competitive Grand Prix has always been the diversity, but at the professional level we have a tad more unstable track record until this Pro Tour. I think everyone from the players and spectators to Wizards them selves are beyond content with the outcome. My gut feeling is that Modern on the Pro Tour is here to stay this time.

The players who managed to win half of their matches or more on day one got to play 10 rounds of Modern total. Up next are the decks that managed to win eight or more matches, and there are a few sweet pieces of tech I would like to highlight.

2 Tron
2 Lantern Control
2 Grixis Shadow
Abzan Midrange
Blue/White Control
Bogles
Traverse Shadow
Grixis Control
Storm
Eldrazi Tron
Affinity
Burn
White/Black Eldrazi
Humans
Black/Red Hollow One

8-2 or better decklists

Unsurprisingly, Corey Burkhart sleeved up Grixis Control this event and managed to best eight of his ten opponents. Winning with controlling decks in Modern is no easy task, but he clearly got something right for this weekend. Looking at his decklist, you will notice he plays no less than 25 lands and a full playset of Field of Ruin. Traditionally, three-color control decks have had a horrible Tron matchup and no good way to fix this. Tectonic Edge was too much of a setback for their own gameplan, and no matter how many copies of Fulminator Mage you packed in your sideboard, the bad guys would always win.

Field of Ruin lets you disrupt Tron lands and Valakut, the Molten Pinnacle while not setting you back manawise in your mana hungry control deck deck. In a recorded deck tech from the Pro Tour, Corey said that cutting the Serum Visions was a great change because playing it looking for lands felt too clunky in a blazing fast format like Modern. For me, control is suddenly much more interesting because I can now almost freeroll a playable big mana matchup that used to be a huge concern.

Yet another Grixis deck, whose pilot decided that Serum Visions and Opt are too slow, is Ben Friedman with his Grixis Shadow deck. He added a playset of Mishra’s Bauble to make sure he hits his land drops, builds a graveyard for Gurmag Angler and gets a little free information along the way. This version of Death’s Shadow wants blue because of Stubborn Denial, Snapcaster Mage and the blue Dark Ritual (Corey’s reference to the synergy with delve spells) Thought Scour. Red adds Temur Battle Rage to close out combo decks or boardstate decks like Devoted Company and Affinity, but also some flexible sideboard cards in Kolaghan’s Command and Rakdos Charm. I really like this build instead of the traditional Grixis lists and the four color Traverse versions.

Looking at the top 8, we were blessed with seven different decks and a truck load of interesting matchups. When the dust settled, Luis Salvatto was standing tall with the trophy in one hand and his Lantern of Insight in the other. Huge congratulations to him! Here are the eight decks that battled on Sunday:

2 Humans
1 Lantern Control
1 Mardu Midrange
1 Blue/Red Control
1 Black/Red Hollow One
1 Abzan Midrange
1 Traverse Shadow

Top 8 decklists

In my preview before the tournament, I talked about how Izzet Control decks were not controlling enough to win without a combo and how all the combo options were bad. I even said that Izzet equals Blood Moon, but Pascal Vieren wouldn’t listen to that kind of nonsense. He ran the tables with his deadly duo of Young Pyromancer and Thing in the Ice all the way to the semi finals with a combination of Izzet cards we have not seen before.

Blue/Red Control by Pascal Vieren

Creatures (10)
Snapcaster Mage
Young Pyromancer
Thing in the Ice

Spells (28)
Serum Visions
Ancestral Vision
Roast
Opt
Lightning Bolt
Spell Snare
Abrade
Remand
Mana Leak
Electrolyze
Cryptic Command
Logic Knot
Lands (22)
Scalding Tarn
Flooded Strand
Misty Rainforest
Polluted Delta
Steam Vents
Spirebluff Canal
Sulfur Falls
Snow-Covered Island
Snow-Covered Mountain
Island
Field of Ruin

Sideboard (15)
Spell Snare
Abrade
Electrolyze
Anger of the Gods
Dispel
Negate
Ceremonious Rejection
Vendilion Clique
Relic of Progenitus
Disdainful Stroke
Molten Rain
Crumble to Dust

Note that he also incorporated Field of Ruin in his mana base and decided to diversify his win conditions, all of which synergize with his eight cantrips. For card advantage, Pascal hopes to suspend Ancestral Vision on turn one and use his many reactive cards to buy time until the last time counter is removed. Snapcaster Mage and Cryptic Command ensures that he has a superior lategame than most Modern decks, and from there closing out the game should be simple. I like the two copies of Roast to make sure he doesn’t die to the first Gurmag Angler or Tarmogoyf that hits the battlefield.

Bonus

We have the banned and restricted announcement coming up, and I just wanted to add my two cents on the matter. Bloodbraid Elf would be a welcome addition to Jund Midrange that has recently fallen out of favor and would incentivize some Big Zoo brewing and would possibly have players look into the Temur color combination trying to get lucky with a cascade into Ancestral Visions. Just make sure you don’t put too many counterspells in your deck in the case of Temur.

What was your favorite tech, play, moment or deck from the Pro Tour?

The Quest continues

When I last discussed Standard, I had arrived at Abzan Tokens as the best way to leverage sweepers. As I continued grinding at the leagues and failing to escape mediocrity, I realized the problem; sweepers just aren’t good right now. As I alluded to last time, the combination of diverse and resilient threats and sideboard countermagic just makes it too risky to rely on resolving sweepers.

I wouldn’t accept the demise of Control so easily, so I looked for a way to 1-for-1 the opponent with good removal and then either outdraw them or play a big threat that they can’t deal with. UB is the natural place to look here but I was hesitant to be confined in those two colors since you have no way to deal with artifacts or enchantments, and very aggressive decks can be tough since they overload your Fatal Pushes.

This is what I came up with:

Creatures (10)
Whirler Virtuoso
The Scarab God
Torrential Gearhulk

Spells (24)
Fatal Push
Essence Scatter
Search for Azcanta
Abrade
Harnessed Lightning
Supreme Will
Glimmer of Genius
Vraska's Contempt
Lands (26)
Aether Hub
Spirebluff Canal
Fetid Pools
Drowned Catacomb
Dragonskull Summit
Canyon Slough
Island
Swamp

Sideboard (15)
Negate
Duress
Arguel's Blood Fast//Temple of Aclazotz
Disallow
Moment of Craving
Nicol Bolas, God-Pharaoh
Chandra's Defeat
Crook of Condemnation

One of the big reasons why I like Standard is that even if there are many distinct decks, they pretty much all fall under the umbrella of aggro, midrange or control. Furthermore, all decks in each archetype more or less does the same thing, which means the same sideboard cards are good against all of them. Cheap removal and incidental lifegain is great against both Mono Red and Mardu Vehicles, and Negate is great against both UW Approach and UB Control. Of course I am oversimplifying but the important point remains that you can put rather narrow cards in your sideboard and still have them be useful against many decks. In Modern, for example, the cards that hose Affinity are not much use against Burn.

This makes you more likely to be rewarded for predicting tendencies in the metagame, so if you correctly predict there will be a lot of aggro, you can build your deck to crush all types of aggro quite handily and you will likely face a lot of them in the tournament. You just don’t get metagaming like that in Modern.

All that being said, I think this Grixis deck has a good shot against both aggro, midrange and control. You have removal, The Scarab God and Torrential Gearhulk so midrange is very easy. All the removal alongside the full set of Whirler Virtuoso manages aggro decks quite well. More hardcore control decks are tough and close to unbeatable in game 1. So I added a bunch of Negates and Duress to the board and hoped it would fix things. As is often the case when you just shoot and pray like that, it didn’t. The problem was that Negate and Duress just didn’t create a coherent plan. When all my threats cost 5 or 6 mana they’re just too hard to force through, even with the extra disruption, it simply requires too much mana in one turn.

Luckily there is a cheap threat that fits brilliantly with the rest of the deck; Glint-Sleeve Siphoner. It comes down before they can keep countermagic up and they probably won’t have left very much removal in for it. It then keeps drawing cards and eventually forces them to act lest they just die. And the first one to act in a control mirror midgame usually loses.

I also realized that it would be nice to have a few answers to stuff like Carnage Tyrant so I added two Doomfall as well. This is where my list is now:

Creatures (10)
Whirler Virtuoso
The Scarab God
Torrential Gearhulk

Spells (24)
Fatal Push
Essence Scatter
Search for Azcanta
Abrade
Harnessed Lightning
Disallow
Supreme Will
Glimmer of Genius
Vraska's Contempt
Lands (26)
Aether Hub
Spirebluff Canal
Fetid Pools
Drowned Catacomb
Dragonskull Summit
Canyon Slough
Island
Swamp

Sideboard (15)
Negate
Duress
Disallow
Moment of Craving
Nicol Bolas, God-Pharaoh
Chandra's Defeat
Glint-Sleeve Siphoner
Doomfall

The deck feels great and I think I would have top 8’ed the MTGO PTQ last Saturday if not for my own mistakes. I will keep sporting this at the PTQ’s but for now it’s time to head back to Modern. The Pro Tour just added a ton of new data and my next Grand Prix is Modern in Lyon in a little over a week so I better get to it. By just skimming over the Pro Tour decklists UW Control could be a good choice, dare I hope that turns out to be true? Stay tuned to find out.

My 10 MTG Commandments

Hello and welcome back to an actual article from my hand. I’m taking a small break from the interviews to share some mixed thoughts about the way I approach the game. I have come a long way since I started playing, and I feel like sharing my experiences will be beneficial for you reading, but also for me putting my thoughts on paper. All of them has contributed to make me the player I am today, and adopting even one or two of these perspectives will without a doubt make you a better player. Note that the order of these are random.


1. Don’t be too results oriented

If you 5-0 a League on Magic Online, it doesn’t mean that your deck is the flawless. If you 1-3 a League, it doesn’t mean that your deck sucks. Maybe you won a lot of die rolls, maybe your opponents mulliganned a lot, maybe you drew your sideboard cards in your opening hand in games two and three or the other way around. Get a big enough sample size with your deck to have an educated opinion before jumping to conclusions. I see many players, even good ones, switching decks after a Grand Prix because they didn’t get a good finish. If you switch deck right after a big tournament that you prepared for, your preparation wasn’t good enough.


2. Be better at evaluating when you win

It’s easy to try and evaluate a close, important match where you lost, because we find it natural to look for reasons that something bad happens to us. We assume that we must have played sub-optimally or incorrectly, simply because we lost the match. Accept that this is not always the case and be better at looking at the matches you won. The natural behavior after a sweet victory is to feel relief or happiness, but I learned a ton by desecting those games without taking the end result into consideration.


3. Don’t be proud and stubborn

This is something I’m still guilty of practicing, but observing that problem is the first step to improvement. When I get an idea for a deck or sideboard card, I fall in love with it like it’s my new born child. I will ruthlessly defend it when met with critique or raised eye brows like my life depended on it sometimes losing what should be the focus. What I should be doing in these cases is embracing the constructive criticism and use it as a “reality check” to confirm a good idea or feedback to throw away a bad one. Being innovative is great, but don’t fall in love with your ideas. Your peers are here to help you.


4. Be a team player

Fortunately, I learned this many years ago, and it has severely boosted my joy of playing Magic. When I do well, I’m happy and Magic feels very rewarding. When you do badly, if you’re not a team player, you will feel horrible and the negativity makes you unpleasant to be around. Whenever I’m knocked out of an event, I like to stay around and root for and help out my closest friends. Maybe help them scout the opposition, bring them a bottle of water and spectate their matches to cheer them on. If you implement this, all of your Grand Prix trips will feel rewarding regardless of your own performance, and your Magic buddies might even turn into important friends outside of the game.


5. Focus on things you can control

I frequently hear a lot of players talk about circumstances that are out of their control when talking about a match. You can’t do anything about your opponent having the perfect curve in limited or the equivalent in any constructed format. Some percentage of the time it’ll happen, and even the best player in the world would have no chance. I view this as something we sign on an invisible waiver when entering a Magic tournament under “terms and conditions”.


6. The glass is half full, not half empty

When browsing social media or walking through a tournament hall, you will often read or hear comments like “I lost my win-and-in for top 8”, “I was two pro points away from Gold” and “I finished 17th on tiebreakers” with a very negative tone or a crying emoticon. To me this is a very bad habit on the Magic community because it influences the upcoming players a lot. Here is how the above statements would sound in a more positive and constructive way:

“I’m super excited that I top 16’d that Grand Prix!”, “I was only a few points from hitting Gold, so that will be my goal for next season” and “12-3 is a great result that I’m proud of”.

I’m not saying that this is easy to adopt, but we should all strive to make Magic more positive.


7. You play against other Magic players, not immortals

The pairings go up, and you learn that you have a feature match against Seth Manfield. A lot of newcomers and semi-pros will already mentally add one in the loss column, but in reality they should just focus on the game and trust their preparation. Yes, the absolute top level opposition will make very few mistakes and punish immediately for yours, but the gap is not as big as most players think. In matchups like this, I have mostly seen two things happen. Either the newcomer/semi pro will play too conservatively, respecting opposing bluffs and giving too much credit to the platinum pro or the newcomer/semi pro will find it necessary to apply a “Hail Mary” strategy because they feel they can’t win a “normal” game of Magic. If you can play your game like you did last round against Average Joe when getting paired against top level players, you’re in a good spot to take it down.


8. Networking is great in multiple ways

Most of us started playing Magic because of social reasons where the competitive nature came into play much, much later. Once you get to a certain level, your Magic friends will be the ones you bounce ideas off of and the ones you travel with to tournaments. By being friendly and not just minding your own business, a lot of doors will open for you. Whether you need cards for your RPTQ deck, need a couch to sleep on when traveling overseas or want a qualified opinion about a new idea of yours, a good network and group of friends of similar (or better) skill level around you is just what the doctor ordered. Remember you have the same function for them, so this is not a just a selfish perspective.


9. Use the internet, but give credit

Magic anno 2018 lets you find a good decklist with just a quick google search. While this is true for everyone and that should even the playing field, that information is still free for you. While the deckbuilder might have spent 100 hours coming up with ideas and testing, you just loaded it up on Magic Online after a few minutes. This is of course perfectly legal, also ethically, but if you manage to do well with a copied list, at least take your time to credit the creator on social media or a private message on facebook. They will feel great, and you obviously feel great because you just won without putting in too much hard work.


10. Set realistic goals

There is absolutely nothing wrong with using personal goals as motivation, but there are a few pit falls here. You need a more or less objective way to determine what a “realistic” goal is for you, and if you over- or underrate yourself, the whole point of setting goals is invalid. When (not “if”, because no one succeeds every single time) you fail, you need a very strong psyche to get back in the saddle. I suggest working a lot on dealing with failure and tweaking your expectations. As an example, “I want to make as few mistakes as possible and see where that takes me” is a lot better goal for a tournament than “I want to play on Sunday, otherwise the trip is wasted”.

Thank you so much for reading this, and hopefully you can implement some of it to upgrade the way you approach the game.

What are your MTG commandments that I should learn?

Meet the Pros: Simon Nielsen

Simon Nielsen is a Danish professional player. Best known for winning the 2014 World Magic Cup as a member of the Danish national team, at which he famously turned around a seemingly unwinnable game by topdecking the one-of Duneblast (dubbed the “Daneblast”) in a crucial situation.[1] Nielsen also has four Grand Prix top eight finishes, and his best Pro Tour result is a 10th-place finish at PT Eldritch Moon in 2016.mtg.gamepedia.com

Nickname RedButtonTie
Born June 30, 1994
Residence Copenhagen, Denmark
Nationality Denmark.png Danish
Pro Tour debut PT Fate Reforged 2015
Pro Tour top 8s 0
Grand Prix top 8s 4 (0 wins)
Median Pro Tour Finish 110
Pro Tours Played 11
Lifetime Pro Points 117 (as of 2017-11-28)
source mtg.gamepedia.com

Many people might know you as a curly-haired dude wearing silly clothes at Grand Prix and Pro Tours, but I want to hear some background story. Do you remember the turning point where you evolved from a casual player to an aspiring high level player?

As with most evolution over time, I can’t pinpoint an exact spot where I “leveled up”, though back in the beginning of 2011 when I had just started playing (and told myself that I wouldn’t want to invest anything into Magic. Yeah, right…) I randomly tripped over the Top 8 coverage of Pro Tour Paris online and watched it all in one go. I was hooked. I thought it was really cool what I saw Ben Stark and Paul Rietzl do – play this game at a high competitive level – and I wanted to do that too.

Since then, I remember some crucial moments in my ascension towards the Pro Circuit. Going to my first FNM where I met Martin Müller, experiencing a Grand Prix for the first time, winning a WMCQ with my own deck and subsequently winning that World Magic Cup, being accepted into team EUreka when it was still in its infancy, and making a deep run in Pro Tour Kyoto to miraculously hit Gold.

Simon Nielsen vs. Antonio Castellani

You have jokingly talked about your self as the luckiest player in the world numerous times. Can you share your view on variance, skill and dedication and talk about how they each contribute to becoming a professional Magic player?

To me, these three elements are highly intertwined. I obviously can’t be the world’s luckiest player, because there is no such thing, but since the beginning I’ve been quite good at focusing on when I get lucky instead of the times I am unfortunate and devote most of my attention to what I actually can control. It’s no secret that you need to get lucky to win a tournament, but I do think there is a way to somewhat control that luck.

Let’s imagine that you play a game where all you need to do is roll two sixes with two dice. You wouldn’t just roll the dice once, hope to get lucky and complain if you don’t. You wouldn’t even settle for 10 rolls, you’d just keep rolling until you eventually get there. And it’s basically the same thing you need to do with Magic. Attend as many PPTQs or Grand Prix as you can, eventually you’re bound to win or top 8 one.

But some players might actually never get there, because the other thing you need to do is work on your game and improve your skill. Sort out your ingame mistakes, ask better players for advice and learn from their strategy, do plenty of smart testing, preferably daily. Only by combining the constant improvement and the infinite persistance will you reach your goals.

Some might say that I got pretty lucky to get on the train so easily, and while I do think I’ve hit some great strides along the way, I’ve also put a ridiculous amount of work and time into this game. I do believe that once you reach a certain level where you’ve played some RPTQs and gotten deep into some Grand Prix day 2’s, if you dedicate yourself to get there and you work hard and smart, you’re favored to hit Gold within 3-4 years. That might just be survivorship bias, though.

Finals: Denmark vs. Greece

Testing for important tournaments, most players do it in teams. Please tell us about the role(s) you have had on the various teams you have been a part of.

I’ve been joking that my role on Team EUreka was that if anyone 0-3’d a team draft and felt bad about themselves, they could always just like at me, throw a comment or two, and all of a sudden feel much better.

Out of my 11 Pro Tour appearances I’ve been rogue teams twice and otherwise on superteams like EUreka and MTG Mintcard. And honestly, I often doubt how I could end up on these teams, especially EUreka since back then I was clearly one of the worst players on the team. But I just got on the team when it wasn’t that serious and kept requalifying for the Pro Tour to stay on. But I worked hard and I’m friendly enough that everybody likes me.

So that has mostly been my role, just the hard worker who could easily play Magic for 12-14 hours a day. When I got on Mintcard I had grown a lot as a player and I feel like I contribute more and also help with organisation. Even though I still am one of the weaker links on Mintcard it feels like it’s much more justified that I am on their team. And I’ve grown really close with some of the players, especially the ones from Australia and New Zealand, so being on the team is just as much about friendship as it is professional Magic.

Going for Gold Again: Team Denmark

Wizards of the Coast seems to favor team tournaments moving forward. In your opinion, what are the pros and cons of individual and team tournaments respectively?

Team Sealed is one of my favorite formats, even though it has dawned on me recently that I’m not actually very good at it. I’ve also quite enjoyed Team Modern as it takes out the pairings-based variance that is one of the bigger problems with Modern, as you get 3 pairings per round to water it out, not just one.

And playing with friends is always awesome, you win together, you lose together. But there can be such a thing as too much, as it’s a bit of a hustle sometimes to find teammates, and losing to your own mistakes feels especially bad when you also let your teammates down. I’m looking forward to the next half a year with curiosity, but it wouldn’t surprise me if I’m tired of team tournaments next August.

Speaking about their team focus, what does the Team Series on the Pro Tour mean for you playing?

To be honest I’m not too hyped about the Team series. Last season I decided to stay out of it to not bother with binding myself to a testing team, getting shirts etc. for the miniscule upside that I might be in the top 2 teams. Also, where was I going to find 5 other people who’d want to wear the tie?

But after hanging out with some of the guys from Team Lingering Souls I got to see their excitement as they qualified for an extra Pro Tour through the Team Series. So this year I wanna partake in that excitement to see your teammates do well and also try to qualify my friends Zen Takahashi and Anthony Lee for the Pro Tour. We had a very bad first Pro Tour in Alburquerque, where all our Gold players missed Day 2 and only Anthony got extra Pro points with Onwards/Victory on Carnage Tyrant.

Fast forward two years from now. Where do you see Magic as a whole and your career at that point?

It’s always to tell what’s going to happen in the future, but I would hope and expect that I’ve settled into a temporary lifestyle as a professional Magic Player. It’s really exciting for me to watch players like Pascal Maynard and Sam Pardee reach PT final after PT final, because 3-4 years ago they were in kinda the same spot I’m in now: hard workers who aren’t necessarily naturally talented but who just started to top 8 Grand Prix more or less regularly.

Now they’re both forces to be reckoned with on the Pro Tour scene and hopefully that will be the future I have ahead of me if I keep working hard.

Quarter Finals: Denmark vs. Serbia

Which are the three next important tournaments on your schedule and what are your expectations like?

Now I have a bit of a Christmas/New Years lull before the season starts up again with Pro Tour Bilbao and Grand Prix London before that. I like Modern a lot and expect to play the format a ton during the next month to be ready for it. I think I’m in a good spot to get that 11-5 I need to lock up Gold for another season. As far as Limited goes, Mintcard has been doing a great job of providing me with the Limited intel I need to do well in these events, so hopefully that continues.

I haven’t looked at the Grand Prix schedule after the Pro Tour, so that’s a worry for another day. But before I leave for London, Zen Takahashi comes and visits me in Denmark, which I am very excited about!

Thanks a lot, and best of luck at the upcoming events! Feel free to mention sponsors, thank your mom or leave your twitter handle.

If you’d want to read more from me, I write articles for mtgmintcard.com. My most recommended pieces are “How to become the Worlds Luckiest Magic Player” and “All your invalid excuses