Brewer’s Kitchen: Splinter Twin in Legacy

Wait. Wasn’t this a Modern deck? And now you’re telling me that it’s viable in Legacy?

My name is Niklas Holtmann, this is my first guest article at Snapcardster and I’m not talking about a 100% competitive Legacy deck, but about a deck I had some success and just like to tell other people about stuff that’s not too mainstream. Welcome to Brewer’s Kitchen.


How it all started

On my way back home from MKM Frankfurt 2017 I just had this idea to play Splinter Twin in Legacy. Why? I’m not really sure about it, I just had a really bad tournament with Elves, a deck I was running hot with the last couple of months (Top 64 in Chiba and good results at our local tournaments), but after the ban of Sensei’s Divining Top I wasn’t really sure how to play with the deck so I ran my good old Elves without Natural Order which was really good for me in a format where Sensei’s Divining Top was legal. Needless to say, I was wrong. playing against Storm and Show&Tell was horrible.


Back to the drive home, I thought playing something like Splinter Twin could be really funny to troll people and to have some fun with blue cards in Legacy. After my ride home I didn’t think a lot about the deck until me and my friends were traveling to Hamburg for a weekend of Magic, alcohol and friends we don’t see that often, so I just went with it and played the following list:

UR Splinter Twin in Legacy

Creatures (11)
Pestermite
Deceiver Exharch
Snapcaster Mage
Vendilion Clique

Spells (30)
Force of Will
Brainstorm
Counterspell
Spellpierce
Spell Snare
Fire // Ice
Lightning Bolt
Ponder
Blood Moon
Splinter Twin
Jace, the Mind Sculptor
Lands (20)
Scalding Tarn
Flooded Strand
Arid Mesa
Island
Mountain
Volcanic Island
Plateau
Tundra

Sideboard (15)
True Name Nemesis
Engineered Explosives
Pithing Needle
Red Elemental Blast
Pyroblast
Flusterstorm
Wear // Tear
Rest in Peace
Surgical Extraction
Umezawas Jitte
Pyroclasm
Sudden Shock
Sulfur Elemental

I went 5:0:1 in that tournament.

So I have to admit, this deck wasn’t 100% my idea. Two years back I read an article on mtgthesource about a guy (Ma Ansbro) who made Top8 at the Eternal Weekend in the US with a Splinter Twin Deck that was Jeskai colors (well, he had Dig Through Time in his deck), so I took his list as an inspiration. The other inspiration was the Modern Blood Moon Splinter Twin deck.

I thought about the meta game I saw in Frankfurt and thought to myself that I have to punish all the greedy BUG Leovold Decks and the best thing I could find was Blood Moon and I really wanted to try out Splinter Twin just for the LOLs.

Due to my succes in that tournament I was hyped and thought about how I could improve the deck and what was good and bad about the deck. So obviously the worst thing in the deck is the Splinter Twin Combo and the deck wasn’t able to answer True-Name Nemesis and Sword of Fire and Ice, otherwise the deck was great, you can really get Legacy Players of guard with the combo and to Blood Moon out someone out of the game is awesome.


So I had to look at the bad cards in the deck which were:

Due to the fact that True-Name Nemesis was so hard to deal with and the best color to answer it is black, I shifted to splashing black in my deck, furthermore I cut Deceiver Exarch and replaced it with the 4th Pestermite and 2 Baleful Strix just because I thought that Delver is a bad Matchup, but having some Flyers to block and kill delver + being able to stall Gurmag Angler is really powerful.

With some more tournaments under my belt with the deck I came to the following list:

UBr Splinter Twin in Legacy

Creatures (11)
Pestermite
Snapcaster Mage
Baleful Strix
Vendillion Clique

Spells (30)
Force of Will
Brainstorm
Lightning Bolt
Counterspell
Spell Pierce
Fire // Ice
Kolaghan’s Command
Blood Moon
Splinter Twin
Jace, the Mind Sculptor
Ponder
Lands (20)
Island
Mountain
Swamp
Volcanic Island
Underground Sea
Badlands
Scalding Tarn
Polluted Delta
Bloodstained Mire

Sideboard (15)
Flusterstorm
Diabolic Edict
Red Elemental Blast
Pyroblast
Surgical Extraction
True-Name Nemeis
Fact of Fication
Abrade
Invasive Surgery
Engineered Explosives
Pyroclasm

And I have to tell you, I’m really happy with the list right now!

So why should YOU play this Deck?

Well, when you are a highly competitive player I can’t recommend playing the deck, just because there are some really hard match ups that need a lot of brainpower to win those and in some matchups you just lose Game 1 since you have so many bad cards in your deck. But when you are a johnny like me who just wants to try something different it’s a super good deck to do so, not because of the Twin Combo, but because of the power of Blood Moon and Jace.

The deck is super consistent in what it’s doing and Blood Mooning people out of the game is just one of the best things you can do in magic.

The next positive thing about the deck is that you have so many basics and you’re basically immune to Wasteland and slamming Jace consistently on turn 4 is really strong.

Last but not least, winning with Splinter Twin in Legacy is super funny due to the fact that there are many Legacy players out there who don’t know the combo and just randomly lose to it and as I said the LOLs are on your side.


Matchups:

Grixis Delver:

This matchup is really tough, winning through twin is just out of the question just because they have good removal, Daze or Stifle to attack your mana and their threats are super hard to beat. Deathrite Shaman taxes your Snapcaster Mages and Gurmag Angler and True-Name Nemesis are nearly unbeatable in game 1. But there is a chance: Blood Moon.

Game 2 gets a lot better because you can board out Splinter Twins and other bad cards to bring in True-Name Nemesis and more removal:

Boarding Plan against Grixis Delver

Out (11)
Splinter Twin
Pestermite
Jace, the Mind Sculptor
Force of Will
Spell Pierce

In (11)
Pyroclasm
Pyroblast
Red Elemental Blast
Abrade
True Name Nemesis
Engineered Explosives
Diabolic Edict
Flusterstorm

I like to board out some number of Force of Will against Delver decks just because of the card advantage, but also like some to get rid of threats that are hard to beat like True-Name Nemesis or to protect Blood Moon from countermagic. Pestermite isn’t that bad against Delver just because it blocks Delver and taps Gurmag Angler.


Lands

I think this is probably the best matchup you can get. They can’t beat Blood Moon game 1 and even if they get to Marit Lage you can just tap it the whole time. I had a game once where I tapped down Marit Lage for 5 turns with Fire // Ice or block it with Vendilion Clique and finish him off with the combo. The next advantage is putting their Life from the Loam on the bottom with Clique. You are also immune to their Wasteland.

Boarding Plan against Lands

Out (10)
Splinter Twin
Pestermite
Lightning Bolt

In (10)
Diabolic Edict
Surgical Extraction
Invasive Surgery
True-Name Nemesis
Abrade
Fact or Fiction
Engineered Explosives

After board they will have Krosan Grip for your Blood Moon but that’s fine. Diabolic Edict will kill their Marit Lage and Tireless Trackers.

Surgical Extraction for Life from the Loam, Punishing Fire or just in general the combo pieces when they are dredged. Invasive Surgery to have more counters for loam or Gamble.

True-Name Nemesis is a threat they can’t beat and that just wins you the game. Abrade kills Tireless Tracker, but it’s mainly there for random artefacts they bring in or to kill their Mox Diamond to screw their manabase under Blood Moon. Engineered Explosives kills Exploration or to handle Molten Vortex. Lastly I think a card advantage spell like Fact or Fiction is needed in the matchup just because you burn so many resources.


Sneak & Show

Another good matchup for our deck, we have good countermagic and can leave up mana to flash a threat in at the end of their turn. After boarding it get’s even better just because we have more countermagic and surgical extraction. The only weakspot for us is Boseiju, Who Shelters All, that’s why I tend to not board out Blood Moon.

Boarding Plan against Sneak & Show

Out (7)
Lightning Bolt
Baleful Strix
Fire // Ice

In (7)
Surgical Extraction
Flusterstorm
Red Elemental Blast
Pyroblast
Invasive Surgery

Sadly there are more cards you could board out but that’s ok, your cards are super efficient while their cards aren’t. You could argue to board out a Jace and they second Fire // Ice for the Strix to have a cantrip, but I like to win a counter war and than just play Jace to win the game. Fire // Ice can tap their lands and cantrip which I think is very helpful to buy a turn.


Czech Pile

This matchup is super tough, you will loose game 1 most of the time just because you have the Splinter Twin combo in your deck and they are a much better controldeck in game 1. That being said Blood Moon can still win you the game. The sad thing is that you always need an answer for Deathrite Shaman.

Game 2 gets a lot better just because they will fetch basics and cripple their manabase. Three Jaces are a real powerhouse in this matchup, but still it will be very tough for you.

Boarding Plan against Czech Pile

Out: (10)
Splinter Twin
Pestermite
Spell Pierce
Force of Will

In: (10)
Diabolic Edict
True-Name Nemesis
Red Elemental Blast
Pyroblast
Engineered Explosives
Abrade
Flusterstorm
Fact or Fiction

I’m not a big fan of Spell Pierce in matchups that go very long but being able to counter a Jace is very important. I bring in one Flusterstorm just because I think having too many forces against a deck that wants to 2 for 1 is not the place you want to be, but in the late game it’s often a dead card. You could bring in Pyroclasm as another removal for Deathrite Shamans but I think that’s to much with all the removal you already have.


What’s next?

I will continue playing the deck because I have a lot of fun grinding it and my results with it are pretty good for now.

If you like to want to know about more matchup or if you have general questions, hit me up on Facebook or Twitter 🙂

Thanks for reading

Legacy is All About Leovold

For those of you who have been living under a rock for the last six months, I can tell you that the “best” deck in Legacy is a four-colored control deck in which you can play any non-white card. The deck plays a lot of powerful cards, and its’ goal is to prolong the game so the superior card quality can take over – kind of like how “Jund” was looked at in Modern a few years back. Today I’m going to analyze what having 4 Color Control at the top of the metagame percentages means for the format.

Why is 4 Color Control a popular choice?

First things first. This deck’s game plan appeals to a lot of good players because they get to play a long game of Magic and gain small advantages here and there which ultimately gives you a higher chance of winning the game. When taking a look at the following list, which is not only a list of awesome Magic, but also the core of 4 Color Leovold, you suddenly understand why players want to play this deck.



Metagame reactions caused by 4 Color Control

The dreaded Black/Red Reanimator that was all the rage to start the year has slowly disappeared from the format thanks to too many decks starting off the game with Deathrite Shaman. I guess 4 Color Control can only take the blame partially for this one.

My team mate and Death & Taxes specialist Michael Bonde said on Skype the other day that Kolaghan’s Command has pushed his favorite deck all the way to the edge of playability and that every time he beats 4 Color Control, he feels like the luckiest man on the planet.

People tried their hardest to come up with a playable Blood Moon deck to fight the heavy amount of nonbasic lands in the format. Maybe this Chandra deck is the answer?

Grixis Delver players started experimenting with grindy sideboard plans that included Kolaghan’s Command and Painful Truths among other typical controllish cards.Nic Fit, a Green/Black/X based ramp built around Veteran Explorer and Cabal Therapy synergies, has started to pick up steam lately. In a world where Swords to Plowshares is running rampant, the Explorer simply is not a playable Magic card.

The only answer for this card out of 4 Color Control is usually Force of Will and possibly a singleton Abrupt Decay, which is good news. Having Sylvan Library in play will generate a ton of card advantage because you don’t really care about your life total when playing against 4 Color Control. Most of their cards create card advantage, and now you can fight on even terms instead of bringing a knife to a gunfight. This card’s stock is way up these days.

Green/Black Turbo Depths, which only route to victory is the 20/20 indestructive Marit Lage token, is a natural predator of 4 Color Control due to the lack of exile-based removal. In a world of Wasteland and Terminus, this deck was hardly a factor.

Some Delver pilots switched to a more burn-heavy version playing only Blue and Red to punish the mana base of 4 Color Control with Price of Progress.

Lately I’ve been playing against a few Eldrazi decks, but I don’t have enough data to call it a metagame reaction. One thing is for sure: if that deck is climbing to 5% of the metagame, I will have to re-evaluate my removal suite to combat Reality Smasher better.

My Version of 4 Color Control – October 2017

Recently I played the deck to a top 4 finish at the weekly Legacy Challenge on Magic Online, and here is my list. Allow me to talk about a few interesting card choices.

I like two copies of Diabolic Edict in the deck mainly because of Gurmag Angler, True-Name Nemesis and the Marit Lage token. If your opponent Show and Tells a Griselbrand into play, the Edict can do great things combined with Leovold. This slot is definitely a hedge, because most of the time you will be spending two mana to kill a creature and wish it was a Fatal Push or Lightning Bolt.

This is fairly controversial, and those who follow my stream will know how I feel about this. Ponder is better in a deck where you are looking for specific cards and in decks where you play a low number of lands. However, in a deck with 20 or more lands like this one, I’m mostly looking to keep the engine running not looking for anything specific most of the time. The trade off is that you avoid the awkward situations where Ponder reveals one card you want and two cards you don’t want which leads to shuffling a lot of the time unless you have an uncracked fetch land at the ready. With Preordain you lose some potential upside, but you’re getting a much more consistent cantrip for your control deck. Needless to say, I suggest at least giving Preordain a try in this archetype.

I recently added a second copy of this effect, and it performed right from the start. Aside from the obvious function of dealing with Blood Moon, hasty creatures and a lethal Price of Progress, this little gem works wonders in the mirror match. In games two and three, Pyroblast play a huge role and looping Kolaghan’s Command with Snapcaster Mage is a great way to win a close game. Furthermore, you can counter opposing Sneak Attack or Burning Wish at a cheap cost.

Another great tool to fight the inevitable mirror match when entering a Legacy tournament. She can buy back your creatures that your opponent already spent resources killing, and she can ping Baleful Strix and Snapcaster Mage while ticking up. Not a lot of cards are worth using to deal with resolved Strixes and Snapcasters, but this Liliana qualifies. Making your life easier vs. Elves and Death & Taxes is just gravy.

Chandra has made her way into Legacy because she’s a house in the mirror. She dodges Pyroblast and can be very tough to deal with for the opponent unless they have a huge board presence or two burn spells in hand – something that is very hard to accomplish in the mirror match where you have basically the same cards. Deathrites getting killed, Hymn to Tourach both directions, Leovold or Jace, the Mind Sculptor being countered by Pyroblast is how a lot of games go. In these situations, Chandra will be a huge draw thanks to her ability to draw extra cards and deal with a single creature at the time. Maybe it’s off topic, but I won a game vs. Blood Moon thanks to her.

The rest of the list speaks for itself, but please feel free to ask if I missed something interesting.

I hope you guys enjoyed reading about my thought on 4 Color Control. If you have anything to add or think I’m telling lies, let me know in the comments and let’s have a great discussion!

In the coming weeks I will be publishing two or three articles about “Beating Legacy“, so make sure you don’t miss those.

It’s a miracle: Back-to-Back Victory

© 2017 photo credit: magiccardmarket.eu

Editorial Note: “It’s a miracle: Back-to-Back Victory” is a guest entry by Johannes Gutbrod. Read more about Johannes in “Meet the Pros: Johannes Gutbrod, Legacy”. Johannes Gutbrod is not affiliated with Snapcardster.com

After Show-and-Telling in Frankfurt I was testing a lot of different archetypes but mostly various miracle variants. In may I began testing an UWB MentorMiracles deck. It was the Ovino list from my good friend Claudio Bonanni, which I thought had more potential as he seemed to think himself.

After months of testing we both came to the conclusion that the red splash is superior to the black one at the moment. Blood Moon is a hell of a card and helps with the harder MU’s like Eldrazi, Czech Pile or Lands. Pyroclasm is great against Delver, Elves and Death and Taxes and Pyroblasts are still superior to Discard effects in the control mirror.

We figured if we could somehow fix the combo matchups (we upped the number of Ethersworn Canonist), the UWR-variant would be better in every regard.

In the last weeks we settled on a quite stock list, but were still differing in 4-6 cards in the 75. This is the 75 I registered for the Legacy Main Event:

Not Quite Miracles by Johannes Gutbrod

Creatures (7)
Snapcaster Mage
Monastery Mentor

Spells (33)
Brainstorm
Ponder
Portent
Counterspell
Flusterstorm
Daze
Force of Will
Jace, the Mind Sculptor
Swords to Plowshares
Terminus
Engineered Explosives
Predict
Lands (20)
Tundra
Volcanic Island
Scalding Tarn
Flooded Strand
Arid Mesa
Island
Plains
Mountain

Sideboard (15)
Flusterstorm
Pyroblast
Blood Moon
Surgical Extraction
Ethersworn Canonist
Vendilion Clique
Pyroclasm
Wear // Tear
Relic of Progenitus

The Relic of Progenitus was a late addition as I wanted another card for Grixis/ Grixis Control and still have the same amount of graveyard-hate. We were 295 players, and here is the part you all came for:

Round 1: Deathblade 1:2
G1: My opponents overextends and Force of Wills two Terminus, of which I force back to resolve the second one. I try to fetch for a Dual to make him use his Wasteland and turn on my Daze for a potential True-Name Nemesis. He does so but finds another land with his last draw slams True-Name Nemesis and I don’t find an answer in four turns.
G2: Opponent keeps one land.
G3: Double Lingering Souls are quite good in this matchup…

Round 2: OmniSneak 2:1
G1: I’m still trying to figure out what my opponent is on until he plays a Boseiju, Who Shelters All turn three. I think I’m pretty much dead, as my hand is slow. Next turn I can resolve a Jace, the Mind Sculptor and manage to lock him out with Portent + Jace while countering all his cantrips aggressively.
G2: Got combo’d out.
G3: Ethersworn Canonist rides to a close victory.

Round 3: Grixis Control 2:1
G1: Hymn to Tourach and early beatz bring me into Lightning Bolt range, and when I finally stabilize it is too late.
G2/ G3: My superior control cards (Predict!) take those games.

Round 4: Czech Pile 2:0
G1: We play draw-go for a while until I find a window to resolve my Jace, the Mind Sculptor. He fights back quite well with several Snapcaster Mages and Kolaghan’s Command, but in the end Monastery Mentor joins the party and he gets monk’d out.
G2: Blood Moon is a fair magic card, no?! 😉

Round 5: SneakShow 2:0
G1/ G2: These games were similar to my first match against OmniSneak. In the first game Jace, the Mind Sculptor drew me a lot of cards as well.

Round 6: Elves 2:1
G1: Can’t find a Terminus in time before I get run over.
G2: Is a long fight, involving Pyroclasm, Nissa, Vital Force and Jace, the Mind Sculptor. The blue planeswalker helps me establishing control in the end.
G3: We go to time. My opponent kindly scoops, as a draw in this stage of the tournament is pretty bad for both of us. Thanks again!

Round 7: Lands 2:0
G1/ G2: I aggressively counter Gamble to prevent Life from the Loam-shenanigans and win with Jace, the Mind Sculptor. It helped that he didn’t find Punishing Fire in game one as well (I fatesealed him out in the end).

Round 8: Goblins 2:1
G1: My opponent is seemingly nervous and mulls a hand that’s good against miracles but bad against the rest of the format as he fortunately doesn’t know what I’m playing. He ends up going to 4 cards, though.
G2: Aether Vial on four and several Goblin Ringleaders find too much gas for me to handle.
G3: This one is really close, I can Force of Will a crucial Tarfire targeting my Mentor. Next turn I resolve Jace, the Mind Sculptor and keep my army back to defend him. He taps out for Goblin Ringleader and I have the window to prowess my army and slam Pyroclasm to extinguish his board and swing for the win.

Round 9: TurboDepths 2:0
The draw could leave me at a potential ninth place, so I decide to choose my fate myself and play it out.
G1: I play Monastery Mentor, Swords to Plowshare on Marit Lage and beat him slowly down while he bricks and gets Portented out of the game.
G2: Instead of cantripping I decide to leave my mana open, even if he just has a forest. He tries to play Crop Rotation, I have Flusterstorm and the game is basically over as he can’t cast any spells.

After the dust settles I’m 8:1, and second place in the final standings.

Quarters: Elves 2:1
G1: I fail to find cantrips and die with all the good stuff in hand.
G2/ G3: Mass removal, Jace, the Mind Sculptor and a hail-mary Terminus for his Progenitus.

Semis: UnexpectedMiracles 2:0 (these matches are covered on the MkM-site as well)
G1: My hand is very blueish, and I resolve Predicts and Snapcaster Mages while countering his.
G2: I manage to tap him out with an end-of-turn Vendilion Clique and mainphase Monastery Mentor, so that my hand with Daze + Ponder can go completely out of hand. Later I manage to fateseal a crucial Terminus to the bottom and make my way to the finals.

Finals: RUG Lands 2:1
G1: The game lasts for forty minutes and in the end I have just 8 cards left in my library. The game is basically Life from the Loam vs. Jace, the Mind Sculptor. Unfortunately after 14 hours of Legacy I miss a trigger of The Tabernacle at Pendrell Vale, that might have enabled another sequence and could have won. Happens!
G2: Relic of Progenitus takes away a lot of goodies and Jace, the Mind Sculptor fateseals him out of the game.
G3: I can clear away his first turn Chalice of the Void on one with Engineered Explosives and play my hand with a lot of cantrips. I hold my Blood Moon for a long time until he finally taps under three mana. Then I cast the enchantment and he scoops them up. Props to his beautiful foiled out lands deck though.

Hope you enjoyed the read, see you all in Hamburg!

Johannes Gutbrod