Brewer’s Kitchen: Splinter Twin in Legacy

Wait. Wasn’t this a Modern deck? And now you’re telling me that it’s viable in Legacy?

My name is Niklas Holtmann, this is my first guest article at Snapcardster and I’m not talking about a 100% competitive Legacy deck, but about a deck I had some success and just like to tell other people about stuff that’s not too mainstream. Welcome to Brewer’s Kitchen.


How it all started

On my way back home from MKM Frankfurt 2017 I just had this idea to play Splinter Twin in Legacy. Why? I’m not really sure about it, I just had a really bad tournament with Elves, a deck I was running hot with the last couple of months (Top 64 in Chiba and good results at our local tournaments), but after the ban of Sensei’s Divining Top I wasn’t really sure how to play with the deck so I ran my good old Elves without Natural Order which was really good for me in a format where Sensei’s Divining Top was legal. Needless to say, I was wrong. playing against Storm and Show&Tell was horrible.


Back to the drive home, I thought playing something like Splinter Twin could be really funny to troll people and to have some fun with blue cards in Legacy. After my ride home I didn’t think a lot about the deck until me and my friends were traveling to Hamburg for a weekend of Magic, alcohol and friends we don’t see that often, so I just went with it and played the following list:

UR Splinter Twin in Legacy

Creatures (11)
Pestermite
Deceiver Exharch
Snapcaster Mage
Vendilion Clique

Spells (30)
Force of Will
Brainstorm
Counterspell
Spellpierce
Spell Snare
Fire // Ice
Lightning Bolt
Ponder
Blood Moon
Splinter Twin
Jace, the Mind Sculptor
Lands (20)
Scalding Tarn
Flooded Strand
Arid Mesa
Island
Mountain
Volcanic Island
Plateau
Tundra

Sideboard (15)
True Name Nemesis
Engineered Explosives
Pithing Needle
Red Elemental Blast
Pyroblast
Flusterstorm
Wear // Tear
Rest in Peace
Surgical Extraction
Umezawas Jitte
Pyroclasm
Sudden Shock
Sulfur Elemental

I went 5:0:1 in that tournament.

So I have to admit, this deck wasn’t 100% my idea. Two years back I read an article on mtgthesource about a guy (Ma Ansbro) who made Top8 at the Eternal Weekend in the US with a Splinter Twin Deck that was Jeskai colors (well, he had Dig Through Time in his deck), so I took his list as an inspiration. The other inspiration was the Modern Blood Moon Splinter Twin deck.

I thought about the meta game I saw in Frankfurt and thought to myself that I have to punish all the greedy BUG Leovold Decks and the best thing I could find was Blood Moon and I really wanted to try out Splinter Twin just for the LOLs.

Due to my succes in that tournament I was hyped and thought about how I could improve the deck and what was good and bad about the deck. So obviously the worst thing in the deck is the Splinter Twin Combo and the deck wasn’t able to answer True-Name Nemesis and Sword of Fire and Ice, otherwise the deck was great, you can really get Legacy Players of guard with the combo and to Blood Moon out someone out of the game is awesome.


So I had to look at the bad cards in the deck which were:

Due to the fact that True-Name Nemesis was so hard to deal with and the best color to answer it is black, I shifted to splashing black in my deck, furthermore I cut Deceiver Exarch and replaced it with the 4th Pestermite and 2 Baleful Strix just because I thought that Delver is a bad Matchup, but having some Flyers to block and kill delver + being able to stall Gurmag Angler is really powerful.

With some more tournaments under my belt with the deck I came to the following list:

UBr Splinter Twin in Legacy

Creatures (11)
Pestermite
Snapcaster Mage
Baleful Strix
Vendillion Clique

Spells (30)
Force of Will
Brainstorm
Lightning Bolt
Counterspell
Spell Pierce
Fire // Ice
Kolaghan’s Command
Blood Moon
Splinter Twin
Jace, the Mind Sculptor
Ponder
Lands (20)
Island
Mountain
Swamp
Volcanic Island
Underground Sea
Badlands
Scalding Tarn
Polluted Delta
Bloodstained Mire

Sideboard (15)
Flusterstorm
Diabolic Edict
Red Elemental Blast
Pyroblast
Surgical Extraction
True-Name Nemeis
Fact of Fication
Abrade
Invasive Surgery
Engineered Explosives
Pyroclasm

And I have to tell you, I’m really happy with the list right now!

So why should YOU play this Deck?

Well, when you are a highly competitive player I can’t recommend playing the deck, just because there are some really hard match ups that need a lot of brainpower to win those and in some matchups you just lose Game 1 since you have so many bad cards in your deck. But when you are a johnny like me who just wants to try something different it’s a super good deck to do so, not because of the Twin Combo, but because of the power of Blood Moon and Jace.

The deck is super consistent in what it’s doing and Blood Mooning people out of the game is just one of the best things you can do in magic.

The next positive thing about the deck is that you have so many basics and you’re basically immune to Wasteland and slamming Jace consistently on turn 4 is really strong.

Last but not least, winning with Splinter Twin in Legacy is super funny due to the fact that there are many Legacy players out there who don’t know the combo and just randomly lose to it and as I said the LOLs are on your side.


Matchups:

Grixis Delver:

This matchup is really tough, winning through twin is just out of the question just because they have good removal, Daze or Stifle to attack your mana and their threats are super hard to beat. Deathrite Shaman taxes your Snapcaster Mages and Gurmag Angler and True-Name Nemesis are nearly unbeatable in game 1. But there is a chance: Blood Moon.

Game 2 gets a lot better because you can board out Splinter Twins and other bad cards to bring in True-Name Nemesis and more removal:

Boarding Plan against Grixis Delver

Out (11)
Splinter Twin
Pestermite
Jace, the Mind Sculptor
Force of Will
Spell Pierce

In (11)
Pyroclasm
Pyroblast
Red Elemental Blast
Abrade
True Name Nemesis
Engineered Explosives
Diabolic Edict
Flusterstorm

I like to board out some number of Force of Will against Delver decks just because of the card advantage, but also like some to get rid of threats that are hard to beat like True-Name Nemesis or to protect Blood Moon from countermagic. Pestermite isn’t that bad against Delver just because it blocks Delver and taps Gurmag Angler.


Lands

I think this is probably the best matchup you can get. They can’t beat Blood Moon game 1 and even if they get to Marit Lage you can just tap it the whole time. I had a game once where I tapped down Marit Lage for 5 turns with Fire // Ice or block it with Vendilion Clique and finish him off with the combo. The next advantage is putting their Life from the Loam on the bottom with Clique. You are also immune to their Wasteland.

Boarding Plan against Lands

Out (10)
Splinter Twin
Pestermite
Lightning Bolt

In (10)
Diabolic Edict
Surgical Extraction
Invasive Surgery
True-Name Nemesis
Abrade
Fact or Fiction
Engineered Explosives

After board they will have Krosan Grip for your Blood Moon but that’s fine. Diabolic Edict will kill their Marit Lage and Tireless Trackers.

Surgical Extraction for Life from the Loam, Punishing Fire or just in general the combo pieces when they are dredged. Invasive Surgery to have more counters for loam or Gamble.

True-Name Nemesis is a threat they can’t beat and that just wins you the game. Abrade kills Tireless Tracker, but it’s mainly there for random artefacts they bring in or to kill their Mox Diamond to screw their manabase under Blood Moon. Engineered Explosives kills Exploration or to handle Molten Vortex. Lastly I think a card advantage spell like Fact or Fiction is needed in the matchup just because you burn so many resources.


Sneak & Show

Another good matchup for our deck, we have good countermagic and can leave up mana to flash a threat in at the end of their turn. After boarding it get’s even better just because we have more countermagic and surgical extraction. The only weakspot for us is Boseiju, Who Shelters All, that’s why I tend to not board out Blood Moon.

Boarding Plan against Sneak & Show

Out (7)
Lightning Bolt
Baleful Strix
Fire // Ice

In (7)
Surgical Extraction
Flusterstorm
Red Elemental Blast
Pyroblast
Invasive Surgery

Sadly there are more cards you could board out but that’s ok, your cards are super efficient while their cards aren’t. You could argue to board out a Jace and they second Fire // Ice for the Strix to have a cantrip, but I like to win a counter war and than just play Jace to win the game. Fire // Ice can tap their lands and cantrip which I think is very helpful to buy a turn.


Czech Pile

This matchup is super tough, you will loose game 1 most of the time just because you have the Splinter Twin combo in your deck and they are a much better controldeck in game 1. That being said Blood Moon can still win you the game. The sad thing is that you always need an answer for Deathrite Shaman.

Game 2 gets a lot better just because they will fetch basics and cripple their manabase. Three Jaces are a real powerhouse in this matchup, but still it will be very tough for you.

Boarding Plan against Czech Pile

Out: (10)
Splinter Twin
Pestermite
Spell Pierce
Force of Will

In: (10)
Diabolic Edict
True-Name Nemesis
Red Elemental Blast
Pyroblast
Engineered Explosives
Abrade
Flusterstorm
Fact or Fiction

I’m not a big fan of Spell Pierce in matchups that go very long but being able to counter a Jace is very important. I bring in one Flusterstorm just because I think having too many forces against a deck that wants to 2 for 1 is not the place you want to be, but in the late game it’s often a dead card. You could bring in Pyroclasm as another removal for Deathrite Shamans but I think that’s to much with all the removal you already have.


What’s next?

I will continue playing the deck because I have a lot of fun grinding it and my results with it are pretty good for now.

If you like to want to know about more matchup or if you have general questions, hit me up on Facebook or Twitter 🙂

Thanks for reading

Meet the Pros: Andrea Mengucci

Hello Andrea and thank you for taking your time with me today! With the Pro Tour coming up, a lot of attention is on Standard. Looking at Standard from the outside these past few years has not been a pretty sight. What is the state of Standard right now in your opinion?

Standard is in a good place right now. It has quite few tier 1 decks, and they represent all the strategies of Magic:

  • Aggro: Mono Red
  • Midrange: Temur
  • Control: Blue/Black Control, Blue/White Approach
  • Combo: Gift

Those are all good decks that can be qualified as tier 1, so the format is definitely healthy. It isn’t Modern or Legacy where you have tons of different decks, but it has never been in the history of Standard. So I feel like this Standard is good and it is what it should always be.

A few months ago Wizards of the Coast announced Modern’s return to the Pro Tour in 2018. What was your first reaction to this?

I’m a little bit biased about the Modern Pro Tour because I hate Modern. It’s my least favorite format and I never play it – in fact last time I played it was World Magic Cup 2016. So I’m pretty sad about it and won’t test a lot of Constructed for the event, since the format is super stagnant and you can play any deck and go 10-0 or 0-10. But I can easily see Modern lovers standing up and shouting at me now, and I’ll be fine with that.

Everyone who follows you on social media and appreciates the great job you’re doing at ChannelFireball knows your passion for Legacy. Now all of a sudden you get to play your favorite format on the Pro Tour in 2018. Tell us why Legacy means so much to you.

I’m obviously very happy to show my Italian black bordered dual lands at the Pro Tour stage! But I don’t want this to be a thing that happens every Pro Tour or even once a year. The Pro Tour is good for innovations. You get an edge by inventing new decks in Standard and having a better strategy in Draft, but with stagnant formats like Modern and Legacy this goes away and that skill is less rewarded.

It seems like team tournaments will be a higher focus in competitive Magic moving forward. To me it is natural because you usually test as a group and root for your friends anyway. Do you feel the same way or would you rather play on your own all the time?

I really dislike where Grand Prix are going. I dislike that you have to be in a team of people to go to Grand Prix nowadays. What if you are good, but live in a environment where there are only bad players? You can just never spike.

For me Magic is an individual game, not soccer or basketball. It’s designed to be played 1 vs 1. It’s okay if sometimes you play 3 vs 3 because it’s more fun, but I feel like the 2018 Grand Prix schedule has way too many Team Grand Prix that punishes those who want to break through.

Lastly I want to hear about your personal expectations for the season. I know you’re representing Italy at the World Magic Cup. When we talk again at the end at the season, which accomplishments do you hope to tell me about?

I hope we’ll do well at Pro Tour Albuquerque, though it’ll be hard since Standard and Draft are already solved so variance will be huge once again and same for the World Magic Cup. I also have four Grand Prix coming up, so I hope to get my first top 8 in one of those, since it’s getting pretty late and I still haven’t achieved that goal in my Magic career.

To wrap up this interview, feel free to share your Twitter, thank your mom or give a shout out to sponsors. Thank you again for this interview!

Thanks for reading. You can follow me on Channel Fireball where I make two videos per week (Legacy and Vintage) and where I write one article per week (generic topic).

Also if you want to have daily tweets about Magic follow me on Twitter.

Legacy is All About Leovold

For those of you who have been living under a rock for the last six months, I can tell you that the “best” deck in Legacy is a four-colored control deck in which you can play any non-white card. The deck plays a lot of powerful cards, and its’ goal is to prolong the game so the superior card quality can take over – kind of like how “Jund” was looked at in Modern a few years back. Today I’m going to analyze what having 4 Color Control at the top of the metagame percentages means for the format.

Why is 4 Color Control a popular choice?

First things first. This deck’s game plan appeals to a lot of good players because they get to play a long game of Magic and gain small advantages here and there which ultimately gives you a higher chance of winning the game. When taking a look at the following list, which is not only a list of awesome Magic, but also the core of 4 Color Leovold, you suddenly understand why players want to play this deck.



Metagame reactions caused by 4 Color Control

The dreaded Black/Red Reanimator that was all the rage to start the year has slowly disappeared from the format thanks to too many decks starting off the game with Deathrite Shaman. I guess 4 Color Control can only take the blame partially for this one.

My team mate and Death & Taxes specialist Michael Bonde said on Skype the other day that Kolaghan’s Command has pushed his favorite deck all the way to the edge of playability and that every time he beats 4 Color Control, he feels like the luckiest man on the planet.

People tried their hardest to come up with a playable Blood Moon deck to fight the heavy amount of nonbasic lands in the format. Maybe this Chandra deck is the answer?

Grixis Delver players started experimenting with grindy sideboard plans that included Kolaghan’s Command and Painful Truths among other typical controllish cards.Nic Fit, a Green/Black/X based ramp built around Veteran Explorer and Cabal Therapy synergies, has started to pick up steam lately. In a world where Swords to Plowshares is running rampant, the Explorer simply is not a playable Magic card.

The only answer for this card out of 4 Color Control is usually Force of Will and possibly a singleton Abrupt Decay, which is good news. Having Sylvan Library in play will generate a ton of card advantage because you don’t really care about your life total when playing against 4 Color Control. Most of their cards create card advantage, and now you can fight on even terms instead of bringing a knife to a gunfight. This card’s stock is way up these days.

Green/Black Turbo Depths, which only route to victory is the 20/20 indestructive Marit Lage token, is a natural predator of 4 Color Control due to the lack of exile-based removal. In a world of Wasteland and Terminus, this deck was hardly a factor.

Some Delver pilots switched to a more burn-heavy version playing only Blue and Red to punish the mana base of 4 Color Control with Price of Progress.

Lately I’ve been playing against a few Eldrazi decks, but I don’t have enough data to call it a metagame reaction. One thing is for sure: if that deck is climbing to 5% of the metagame, I will have to re-evaluate my removal suite to combat Reality Smasher better.

My Version of 4 Color Control – October 2017

Recently I played the deck to a top 4 finish at the weekly Legacy Challenge on Magic Online, and here is my list. Allow me to talk about a few interesting card choices.

I like two copies of Diabolic Edict in the deck mainly because of Gurmag Angler, True-Name Nemesis and the Marit Lage token. If your opponent Show and Tells a Griselbrand into play, the Edict can do great things combined with Leovold. This slot is definitely a hedge, because most of the time you will be spending two mana to kill a creature and wish it was a Fatal Push or Lightning Bolt.

This is fairly controversial, and those who follow my stream will know how I feel about this. Ponder is better in a deck where you are looking for specific cards and in decks where you play a low number of lands. However, in a deck with 20 or more lands like this one, I’m mostly looking to keep the engine running not looking for anything specific most of the time. The trade off is that you avoid the awkward situations where Ponder reveals one card you want and two cards you don’t want which leads to shuffling a lot of the time unless you have an uncracked fetch land at the ready. With Preordain you lose some potential upside, but you’re getting a much more consistent cantrip for your control deck. Needless to say, I suggest at least giving Preordain a try in this archetype.

I recently added a second copy of this effect, and it performed right from the start. Aside from the obvious function of dealing with Blood Moon, hasty creatures and a lethal Price of Progress, this little gem works wonders in the mirror match. In games two and three, Pyroblast play a huge role and looping Kolaghan’s Command with Snapcaster Mage is a great way to win a close game. Furthermore, you can counter opposing Sneak Attack or Burning Wish at a cheap cost.

Another great tool to fight the inevitable mirror match when entering a Legacy tournament. She can buy back your creatures that your opponent already spent resources killing, and she can ping Baleful Strix and Snapcaster Mage while ticking up. Not a lot of cards are worth using to deal with resolved Strixes and Snapcasters, but this Liliana qualifies. Making your life easier vs. Elves and Death & Taxes is just gravy.

Chandra has made her way into Legacy because she’s a house in the mirror. She dodges Pyroblast and can be very tough to deal with for the opponent unless they have a huge board presence or two burn spells in hand – something that is very hard to accomplish in the mirror match where you have basically the same cards. Deathrites getting killed, Hymn to Tourach both directions, Leovold or Jace, the Mind Sculptor being countered by Pyroblast is how a lot of games go. In these situations, Chandra will be a huge draw thanks to her ability to draw extra cards and deal with a single creature at the time. Maybe it’s off topic, but I won a game vs. Blood Moon thanks to her.

The rest of the list speaks for itself, but please feel free to ask if I missed something interesting.

I hope you guys enjoyed reading about my thought on 4 Color Control. If you have anything to add or think I’m telling lies, let me know in the comments and let’s have a great discussion!

In the coming weeks I will be publishing two or three articles about “Beating Legacy“, so make sure you don’t miss those.

Beating Modern #4

Welcome back to the fourth and last edition of “Beating Modern“. The decks are becoming more and more fringe, which is why I’m rounding off the series today. It sure has been a pleasure with a project like this, and I will gladly take suggestions for a similar one in the future!


Black/White Eldrazi Taxes

Aether Vial

This deck is trying to borrow the blueprint from Death and Taxes in Legacy, using resource denial and respectable beats to win the game. In a deck with only 4 Aether Vial and 4 Path to Exile as non-creature spells, Thalia, Guardian of Thraben is a great hatebear, and Leonin Arbiter lets the deck abuse Ghost Quarter while also disrupting opposing fetch lands and various tutors. With an active Aether Vial on three, Flickerwisp can do a lot of tricks which I will tough on later. Wasteland Stranger synergizes with Tidehollow Sculler, Flickerwisp and Path to Exile and can do nasty things to you if you are creature-based. The double team of Tidehollow Sculler and Thought-Knot Seer combined with Thalia makes sure that piloting a spell-based combo deck against Eldrazi Taxes can be bad news. In the later turns, Eldrazi Taxes wants to abuse Eldrazi Displacer for either recycling all of their enter the battlefield triggers or clearing opposing blockers.

When playing against this deck and your opponent plays his Tidehollow Sculler and takes your best card, it is very important that you don’t think to your self “no worries, I will just get my card back in a few turns when I draw a removal spell” because Wasteland Strangler can return the exiled card to your graveyard for good.

Another key to getting an edge in the matchup is understanding Flickerwisp. You should pay attention to your opponents body language to try and get information. Furthermore, if you plan on pointing a removal spell on your one of your opponent’s creatures with the fear of Flickerwisp lurking, play it on his upkeep to minimize his chances of having it (compared to the attack step), so the Flickerwisp and the targeted creature at least can not attack you that turn. In some scenarios you want your opponent to commit a big attack, and thus you should wait to set up the trap. Consider all of these options when facing Vial on three.

Maybe the most important thing I can tell you is to use your fetch lands early and often. Get them out of the way, so Leonin Arbiter does not disrupt you more than necessary. This can also mean that shocking your self without having a play is often correct, so you have two open mana in case Leonin Arbiter + Ghost Quarter happen.

The deck is super resilient, and there aren’t really any good sideboard cards in particular except various mass removal spells.

Good Sideboard Cards


Ad Nauseam

Ad Nauseam

This is a non-interactive combo deck that tried to win the game with either Angel’s Grace or Phyrexian Unlife combined with Ad Nauseam to draw their whole deck and finish off the opponent with Lightning Storm or Laboratory Maniac. It utilizes Lotus Bloom and Pentad Prism as acceleration and a smattering of cantrips to find its’ combo pieces. Throw in a free counterspell in Pact of Negation, and you have a deck that forces the opponent to have very specific cards at a certain time or just lose the game. Let’s see how we can exploit some of the deck’s weaknesses.

Ad Nauseam once was a very bad choice when Infect was a top dog in Modern because of Angel’s Grace and Phyrexian Unlife‘s inability to combat poison-based damage. Now, their enemy number one is Grixis Death’s Shadow because of their fast clock and big pile of disruption. The nature of the deck dictates that timely discard spells and cheap counter magic are great ways to beat it. However, you also need to establish a relevant clock unless you want the Ad Nauseam player to claw back into the game. This also means that Black/Green Midrange is a great strategy for beating Ad Nauseam thanks to discard spells and Tarmogoyf.

Consistency issues are also a real concern, so expect to win a game here and there where they just don’t find their copy of Ad Nauseam. This problem should improve with Opt available to them as cantrips 9-12.

Most versions will play Leyline of Sanctity in the sideboard, so make sure that all your eggs in the basket are not discard spells, or you could find your self in a lot of trouble before the game even begins.

Speaking of Leyline of Sanctity, because of Laboratory Maniac, that card does little to nothing against Ad Nauseam. Neither does getting infinite life or dropping a Pithing Needle or Phyrexian Revoker naming “Lightning Storm“. Note that the Laboratory Maniac kill is a bit more mana intensive, since they need to filter red mana from Simian Spirit Guide into colored mana for their Pentad Prisms, and then play Laboratory Maniac and Serum Visions to win the game. In this scenario, cards like Lightning Bolt and Path to Exile on the Maniac do nothing because they have drawn their whole deck and will have Pact of Negation available.

Good Sideboard Cards

Dispel

Rule of Law


Green/X Tron

Karn Liberated

The old version of Tron has fallen a bit out of favour lately, but it’s still a relevant deck to prepare for when entering a huge Modern event like Danish Modern Masters. Modern is a beautiful format with a lot of appeal to players who don’t necessarily play Magic every week, because they can pull out their trusty pet deck from the closet and still be competitive. Tron is a perfect example of this and should not be underestimated.

Tron is a simple deck that aims to have one of each Urza land in play to get a mana advantage over its’ opponent and keep playing big threats until the game is over. The industry standard these days are a playset of Karn Liberated and a split of Wurmcoil Engine, World Breaker; Ugin, the Spirit Dragon and Ulamog, the Ceaseless Hunger. The split of threats offers flexibility and covers the most angles for the deck. Karn is your best play from turn three Tron, Wurmcoil Engine provides lifegain and laughs in the face of non-Path to Exile removal, while Ugin will sweep the board and Ulamog will end the game a majority of the time. Instead of focusing on dealing with the threats of the deck, I suggest we attack the manabase.

Some decks have Ghost Quarter or Spreading Seas in their deck already and that adds valuable percentages to your game ones vs. Tron. Note that a good Tron player can play around Tectonic Edge by only sitting on the three Urza lands, and that a Ghost Quarter on the battlefield can “counter” your Crumble to Dust. There is nothing you can do about these things – this is just a friendly reminder of situations that will come up.

Aside from attacking the lands themselves, Tron can be beaten if your deck is resilient to their threats. Take Splinter Twin back in the day as an example. Splinter Twin didn’t care too much about neither Karn Liberated nor Wurmcoil Engine and thus was heavily favoured against Tron. Decks with Path to Exile and a lot of creatures, like Humans, can somewhat ignore the same two, but will lose the game to Ugin and Oblivion Stone when the opponent hits eight mana. The best strategy against Tron is presenting a fast kill, ideally disrupting them in the process. Grixis Death’s Shadow is very good at establishing a clock with Thoughtseize or Stubborn Denial backup, and that should do the trick most of the time. Affinity and Burn also have great Tron matchups because of their speed and tools like creature lands and anti-lifegain cards.

Keep in mind that almost 1/3 of their deck are artifacts with activated abilities, so Stony Silence is a great addition to your anti-Tron arsenal.

Good Sideboard Cards

Stony SilenceFulminator MageCrumble to Dust


That does it for my Beating Modern series unless I come up with three more relevant decks one of the following days. I will make sure that next week’s article will also be relevant for Modern!

Beating Modern #3

Editorial Note: Make sure to check out Beating Modern #1 and Beating Modern #2. They are great. Trust me.

Welcome back to yet another batch of basic guides to beating the usual suspects of Modern. I’m really enjoying writing these overall matchup blueprints, but I enjoy getting your input even more. Maybe you have played the deck for three years and my testing is useless compared to your expertise. Great, then contribute in the comments here, on facebook, reddit or where ever you are reading this. Let us get better together!


BG/x Midrange

Black and Green-based Midrange decks with one mana discard spells, Tarmogoyf and Liliana of the Veil fall under this category. Even though their threatbase and removal suite will differ and depend on their splash color (if any), playing against these different versions of the archetype feels very similar. Ideally, their objective is to grind both players down on resources so their superior card quality can take over the game. They use cheap discard and cheap removal spells to make sure the game doesn’t get out of hand quickly, so turns 1-2 it is very difficult to get an edge there.

Collected Company is a very good example of what BG/x Midrange is weak to. Cards they can’t use Inquisition of Kozilek, Abrupt Decay or other 1-for-1 removal spells to deal with. Four-mana planeswalkers, Reality Smasher and Gurmag Angler are other good examples, while – if you are playing Affinity – your best threat against them is Etched Champion.

They lean hard on Liliana of the Veil to get pairity in cards and keep the board clean, so cards that match up well against her are at a premium. Lingering Souls, Kitchen Finks, Voice of Resurgence and Matter Reshaper come to mind when thinking about main deck cards, and Obstinate Baloth can blow the BG/x player out after sideboard.

This archetype has traditionally been weak to “big mana” decks like Tron and Scapeshift strategies, and that is still true today. Ramp your lands onto the battlefield and trust that your deck with much higher top end will draw better than your BG/x opponent. Any respectable BG/x sideboard will contain Fulminator Mage, sometimes combined with Surgical Extraction or some main deck Ghost Quarters, so they will also come prepared.

Good Sideboard Cards


Abzan Company

Abzan Company is a creature combo deck that tries to assemble either Vizier of Remedies + Devoted Druid + Duskwatch Recruiter and finish the game with Walking Ballista or Rhonas the Indomitable or the old infinite life combo of Viscera Seer, Kitchen Finks and Vizier of Remedies. The only non-creature spells in the deck are Collected Company and Chord of Calling, and combatting those is how you get the upper hand in the matchup.

The deck also plays a couple of Gavony Township, and these serve as a great plan B when they can’t assemble their combo. Keep in mind that if you are playing a fair deck, a long game against Abzan Company will most likely result in Gavony Township taking over the game.

When they lead on Noble Hierarch or Birds of Paradise, you should always kill it with Fatal Push and Lightning Bolt, and the same goes for Devoted Druid on turn two, but later on managing your removal spells can be tricky. Having one ready at instant speed means you can break up their infinite combo and leave them with a 2/1 vanilla creature and Duskwatch Recruiter which ability is somewhat expensive to use. Also note that the Devoted Druid will be summoning sick, so you always have time to remove it from the board before they combo.

Grafdigger’s Cage is fantastic because it stops persist from Kitchen Finks plus all of their eight green search spells. Anger of the Gods is another great card that will deal with most board states and the Kitchen Finks completely.

Good Sideboard Cards


Blue/White Control

(written by U/W Control pilot Anders Gotfredsen)

U/W Control has pretty much always been a major deck in Magic all the way back to Brian Weissman’s ‘The Deck’ from 1996. Back then it was all about staying alive and eventually kill your opponent with whatever slow – but resilient – win condition was available. With Modern having so many different strategies, staying alive indefinitely against everything is an impossible task, but the win conditions have also gotten more powerful, and counterspells and board sweepers are still great against most decks.

The main plan revolves around planeswalkers, mainly Gideon of the Trials, Jace, Architect of Thought and Gideon Jura which they keep alive with Supreme Verdict, Cryptic Command and cheap interaction like Path to Exile, Mana Leak and Snapcaster Mage. The deck is very good at dealing with conventional creature strategies because if you play one creature at a time, Path to Exile or either Gideon buy them a turn, but if you play more than one, Supreme Verdict can get you.

The way to beat U/W is by not just playing creatures and attack with them. This means you want creatures that provide value even if they are killed right away (these often come as a Collected Company which is also great against U/W) or non-creature threats like planeswalkers or Valakut, the Molten Pinnacle. U/W Control can also be quite weak to Tron decks, because even though they have Spreading Seas and Tectonic Edge, they don’t close out the game fast enough to stop the big Eldrazi from being cast. Lantern Control also has a great U/W matchup because it sidesteps the whole creature damage plan and have inevitability for the long game they will surely reach.

Generally, U/W isn’t a deck that has it’s own game plan that you should aim to disrupt; they want to stop you from enacting your game plan and so you beat them by having a plan that they’re not prepared for.

Good Sideboard Cards:

If you want more Modern action, tune in to my twitch channel and follow me on twitter!

Beating Modern #1

Hello and welcome back, this time for the first piece of an article series about Modern! Three at a time, I will be running through the most popular Modern decks out there and tell you how to beat them in your next Modern tournament. Feel free to add more tips and tricks in the comments! Also, you can skip the prologue and go straight to the matchup guides if you live outside of Germany and the Nordic countries.

Prologue

This article series is brought to you by Snapcardster and a Danish union called “Eternal Magic Kbh“. The union started out many years ago with the intentions to play a lot of Legacy and make great tournaments for the mature audience who were not very interested in Standard. Once or twice a year, around 100 players gathered in Copenhagen to play in “Danish Legacy Masters“, and the events were always a huge success. A few years ago, Modern was added as a supported format as a reaction to the high demand and broad audience of the format. Because of the support from the state, these tournaments have way better prizes than normal tournaments at your local game store.

Because I love watching the Danish tournament scene grow, and I am privileged to be a part of Snapcardster, I had to use this amazing platform to recommend this tournament to anyone within a reasonable reach of Copenhagen. I know many players from Germany, Sweden and Norway have previously visited this tournament and always had a great time – sometimes even brought back the crown and made some friendly rivalries along the way.

You can find the event information about “Danish Modern Masters”, which is also a PPTQ, here.


Grixis Death’s Shadow

This deck is a tempo deck most of the time, but don’t underestimate its’ ability to grind with the best of them using Kolaghan’s Command and Snapcaster Mage – especially together. Its’ low land count make it possible to gain virtual card advantage over a long game of Magic where the opponent will naturally draw more lands, assuming they play more than 18-19. Also expect to face both versions of Liliana after the new planeswalker rule is in effect.

You want targeted removal spells and lots of it to beat it, preferably paired with Snapcaster Mage. Fatal Push, Engineered Explosives and Abrupt Decay do nothing against the delve creatures, and Death’s Shadow can live through Dismember some percentage of the time, while Path to Exile and Terminate do the job against all of their threats.

Death’s Shadow is weak to heavy boardstate decks like Abzan Company, Affinity and Humans because of their ability to race and deal a lot of damage out of nowhere. Similarly, if you are playing Burn, don’t Lava Spike them for three every turn. Instead you should aim to do large chunks of damage in a few turns to limit the number of big attacks from Death’s Shadow. Some games Death’s Shadow will take advantage of the small damage you are dealing them and stop the last lethal burn spell with a timely Stubborn Denial or two. Don’t play into their lifeloss plan at their pace.


Sideboard Options


Affinity

Affinity is an aggressive deck looking to win the game via the combat step. Most of their cards are not very impressive on their own, but synergize very well. You will be taking advantage of that in your quest to beat them.

The deck is composed of bad cards and payoff cards, with the payoff cards being: Cranial Plating, Arcbound Ravager, Steel Overseer, Master of Etherium and to some extent Etched Champion and Signal Pest. If you manage to deal with these, you will win the game most of the time. Don’t Spell Snare a Vault Skirge, don’t Fatal Push a Memnite, and don’t Thoughtseize a Galvanic Blast.

Arcbound Ravager is a very complicated card to play against. Just like the Affinity player, you have to do exact math and be aware of each and every modular option at their disposal. I like killing the Ravager early to make them make a decision about additional +1/+1 counters, and some people like having the removal spell at the ready when your opponent goes all in. Find your style and stick to it.

The eight creature lands of the deck represent a very effective angle of attack, so always pay close attention to which Nexus they are sitting on. You can die from poison out of nowhere from either Ravager’s modular or the double black costed activated ability on Cranial Plating, and the Blinkmoth Nexus can pump even Inkmoth.

Keep an eye out for Blood Moon out of their sideboard if you happen to play a deck that is weak to it.


Sideboard Options


Burn

A very linear deck with one simple goal: reduce your opponent’s life total to 0 as fast as possible using hasty creatures and direct burn spells. While dedicated lifegain, Kitchen Finks and Lightning Helix for instance, is great for obvious reasons, let us talk about other ways to get an edge in the matchup.

First of all, your mana base is super important. Some decks can afford to run a lot of basics and fastlands (Spirebluff Canal and its’ friends), and this is a great start to beating Burn – actually forcing them to do the full twenty damage to you. You need to watch out though, because sometimes fetching a basic instead of shockland will cost you tempo and there for indirectly life in the long run. That brings me to the next point.

You need to establish a clock against Burn and not give them too many draw steps to find enough gas to finish you off. Delve creatures, Tarmogoyf, Master of Etherium, Thought-Knot Seer and Reality Smasher are all great at pressuring their life total at a fast pace.

Because Burn needs a critical mass of relevant cards, one-for-one answers are good against it. Spell Snare‘ing an Eidolon of the Great Revel, Fatal Push‘ing a Goblin Guide or Inquisition of Kozilek‘ing away a Boros Charm are all great plays that improve your odds of beating it. The more you trade spells one for one with the deck, the more firmly you put your self in the driver seat.

Sideboard Options

Please share all the inside information you have about the above decks. Sharing knowledge is power! Thank you all for reading, and I’ll see you next time where I cover three more decks you can be sure to face in your next Modern event!

If you want more Modern action, tune in to my twitch channel and follow me on twitter!

The Fun Police

This week I’ve chosen to play a Legacy League with one of my favorite decks besides Storm which is Death and Taxes. This deck originated as mono-white creature deck that will often play the control role with Thalia, Guardian of Thraben, Rishadan Port and the likes but with the ability to switch on the beats too utilizing Stoneforge Mystic. Through the years several splashes have been attempted.


Black for Discard, Dark Confidant and Tidehollow Sculler; green for Gaddock Teeg, Qasali Pridemage and Scavenging Ooze; even blue for Meddling Mage, Vendilion Clique and the likes.

But the most persistent splash has been red with Magus of the Moon plus effective sideboard options which has proven to have legs to stand on. However, the mono-white version still seems like the most popular over all and it’s the one I have the most experience with so that is what I decided to play.

Death and Taxes by Martin Nielsen

Creatures (31)
Thalia, Guardian of Thraben
Serra Avenger
Recruiter of the Guard
Flickerwisp
Mirran Crusader
Sanctum Prelate
Mother of Runes
Ethersworn Canonist
Spirit of the Labyrinth
Stoneforge Mystic
Phyrexian Revoker
Swords to Plowshares

Spells (7)
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte
Aether Vial
Lands (22)
Wasteland
Rishadan Port
Cavern of Souls
Horizon Canopy
Karakas
Plains

Sideboard (15)
Path to Exile
Sunlance
Containment Priest
Disenchant
Ethersworn Canonist
Holy Light
Council’s Judgment
Sanctum Prelate
Mindbreak Trap
Faerie Macabre
Grafdigger’s Cage
Rest in Peace

This deck relies upon Legacy being Legacy which is to say it relies on your opponent playing decks that try and maximize efficiency by playing a bunch of 1CMC spells and not very many lands. Thalia is a great foil to 1CMC spells effectively doubling their casting cost. Ponder is a lot less impressive at 1U. The deck also utilizes Aether Vial to tremendous effect.

An Aether Vial on 3 suddenly turns Flickerwisp from a rather arduous 3 mana 3/1 into an instant speed uncounterable Swiss army knife saving your permanents from removal, revoming lands from your opponent for their entire turn and resetting your own Batterskull but to name a few.

This deck wants to play against other “fair” decks with blue. It has ways to beat other decks too, but this is where it shines the most in my opinion. Where it can struggle is against the ultra fast combo decks of the format. The faster they are, the worse it normally is for D&T. Among the tier one decks Elves seems to be just about the worst matchup for D&T. This is not because Elves is super fast combo.

It is fast, for sure, but not compared to stuff like Goblin Charbelcher, Tin Fins or even Storm. The real problem lies in the fact that Thalia, Guardian of Thraben – normally your go-to creature against all combo – is practically useless here since the vast majority of their deck are creatures. Combine that with the fact that they can produce enormous amounts of mana through Gaea’s Cradle and Heritage Druid and you’ve got a recipe for a very difficult game 1.

How Hard? Pretty Hard!

This deck is NOT easy to play. I noticed, last year, when Recruiter of the Guard and Sanctum Prelate had just been printed that there was a lot of talk about how the deck had gotten a huge boost and how it was now well positioned in the format. A lot of people picked up the deck. Not that many did well with it. Eventually its popularity waned and after Miracles was banned out of the format a lot of people were saying that D&T was no longer that great a choice. Not long after it won GP Las Vegas.

Now all of this is somewhat anecdotal but I believe this deck rewards dedication more than the average Legacy deck. Bear with me:

When you pick up something like Storm – which a lot of people have a preconceived notion about as being “really hard to be good with” – then there is a learning curve. The first few months you will get egg on your face a few times.

Sit and count for a minute while looking at your hand, then your graveyard, then your hand. Then going for it only to realize, halfway through your Past in Flames, that you shouldn’t have flashbacked Gitaxian Probe before Infernal Tutor as it drew you a land that you can’t cast and now you’re no longer hellbent… Oops!

But after a few months those types of situations will mostly be a thing of the past and you will start to get a lot of stuff ingrained on your spine like muscle memory. You will start to have lines of play memorized so you don’t have to spend 1 minute to work out the deterministic kill in front of your eyes but rather just 5-10 seconds. Play the deck some more and you will become more and more comfortable playing around different types of hate. At this point in your career as a Storm pilot let’s say you have maximized the deck to around 80%.

From here, the last 20 % will come only with years of playing. But even if you don’t have that in your locker, you are now a firm pilot being able to perform well with the deck.

It is my contention that, if repeating the same effort with Death and Taxes, you will be more likely to hit around 50% maximization. I don’t personally feel like I’ve ever moved much beyond that. Because that would like take a few years of really dedicating myself to the deck to get near something like 70-80% let alone full potential.

Look, this isn’t rocket science. But when the same very few people continue to do well with the deck then I don’t think it’s to do with them being savants or members of Mensa. I mean they might well be, but I think the deck will reward most people if they only dedicate themselves as much as these archetype experts. The only problem is, it will take longer to reach the summit with this deck than with many other decks in Legacy.

That is my contention, like I said, but you don’t have to agree with it. If you do or if you don’t I would love to chat about it so feel free to leave a comment below.

If you like these videos be sure to subscribe to my Youtube channel.

GP Birmingham *3rd*

Last weekend was GP Birmingham and if you know me or followed coverage, you’ll know that I didn’t get 3rd. 56th doesn’t sound very cool though and I did travel with Oscar Christensen who got 3rd so I think this is on the acceptable side of clickbait.

If you came to read about his deck and card choices, I am sorry that I’m not him, but it didn’t seem like there was a lot to it: He considered swapping black for blue to replace some cards that you can get with Collected Company and Chord of Calling for some counterspells that you can’t. Then he correctly stopped considering that and voila. I already knew this, so a long time ago I chucked out the Companys and the Chords, the creatures and the mana and focused more on the counterspells aspect of the deck. Here is what I registered:

UW Control by Anders Gotfredsen

Creatures (3)
Snapcaster Mage
Jace, Architect of Thought

Spells (36)
Serum Visions
Path to Exile
Negate
Spreading Seas
Wall of Omens
Blessed Alliance
Shadow of Doubt
Runed Halo
Gideon of the Trials
Detention Sphere
Cryptic Command
Supreme Verdict
Gideon Jura
Sphinx's Revelation
Celestial Colonnade
Lands (21)
Flooded Strand
Ghost Quarter
Tectonic Edge
Hallowed Fountain
Mystic Gate
Plains
Island

Sideboard (15)
Surgical Extraction
Rest in Peace
Grafdigger's Cage
Timely Reinforcements
Dispel
Negate
Supreme Verdict
Blessed Alliance
Leyline of Sanctity
Jace, Architect of Thought
Celestial Purge
Stony Silence
Vendilion Clique

Since last time, one Wall of Omens became a Shadow of Doubt because I didn’t do that much blocking with the Wall and I just love the off chance of destroying someones first or second land drop. It is very rare but it’s so worth it when it finally happens. I’m not sure it’s correct to play it but the cost is so low compared to a Wall that doesn’t block in a lot of matchups and has to be played at sorcery speed.

The main deck Leyline of Sanctity became a Runed Halo after discussing it with my friend Usama, but I am starting to lean back towards Leyline. His point was that Halo isn’t dead against decks that don’t target you but there are some decks that target you with different cards, mostly discard spells and Liliana of the Veil, and Thought-Knot Seer and Walking Ballista.

Yes, you can name Death’s Shadow in that match up but the rest of the deck is pretty much all cards that kill Death’s Shadow and you kind of have to keep it in hand until they play something so you don’t name a creature they might not draw for the whole game. I would rather have my hand be safe from interference.

For Eldrazi Tron, I’m more concerned with the abilities of these two creatures than their body and playing Halo on turn 2 naming TKS might be a waste of time and here you cannot wait until they have played it so you have to guess. The bigger draw for me is to have one of each for the purpose of beating Echoing Truth.

I think both Ad Nauseam and Storm have picked up a bit in popularity and positioning and a lot of post board games come down to Echoing Truth. I would try having Halo in the board and Leyline main. Then a Supreme Verdict turned into a Gideon of the Trials.

Little Gids has been very impressive and is pretty much great in all matchups. Against creature decks, he forces them to overextend into verdict and against combo he ranges from a quick clock to changing how the matchup plays out (Ad Nauseam). I was very happy with two and recommend it going forward.

In the sideboard, I cut Elspeth, Sun’s Champion and the Spell Quellers to make room for the fourth verdict, a Negate, and a Surgical Extraction. The quellers have been fine but they have become so stock now that some people will leave in removal for them and the game is so much harder to plan out when there is a chance of them playing whatever spell is under it at any time. Negate might not come with a clock but I prefer the guarantee that their spell is gone.

I was sad to cut Elspeth but the fact is that she doesn’t feel needed anymore. She is best against grindy decks but I liked her against Death’s Shadow because it was game over if you got to play her. That was Jund Shadow, and Stubborn Denial is bad news for a 6 mana non-creature spell. I haven’t faced a lot of BGx decks lately and the only match up left then is Eldrazi Tron. If I feel like I need more help there, I’ll probably play a Ceremonious Rejection instead.

The tournament itself was the first time it has seemed like people agreed Death’s Shadow is the best deck in Modern; I played it 3 times on day one losing once. Gideon of the Trials was an absolute beast here, keeping their big threat under wraps, pressuring Liliana and killing them in two turns usually. I also beat Storm, Valakut and Ad Nauseam on day one before losing the last round to Abzan Midrange. I had a tricky decision in game 3 that might have cost me the game and I feel is worth discussing in depth:

It’s my turn and I have a Jace on 3 loyalty, 2 Plains, 3 Island, a Ghost Quarter and 2 Spreading Seas on his lands. I draw a Celestial Colonnade, my only card in hand. He has 4 Lingering Souls tokens, a Liliana of the Veil on 6, 2 Tectonic Edge, 2 Swamp and an Overgrown Tomb, though due to my Spreading Seas he only has one Swamp for colored mana. Only his Tectonic Edges are untapped.

I minus Jace and get a Detention Sphere. Now I reason that if I use the Sphere to remove the tokens, a Liliana ultimate doesn’t really do that much; he has to put Jace with one or two lands and I’ll still be able to cast spells. If I take out the Liliana, I have to find verdict or another sphere in the next 4 turns before I die to the spirits. I decide that the tokens are a more pressing threat but he has Dismember for the complete blowout. I think he makes a bad split with Liliana as I’m allowed to keep both Plains, Ghost Quarter and both Spreading Seas, but I don’t draw anything for his tokens before I die.

When I tell the story to Oscar, he asks if it wasn’t better to just plus Jace, something I hadn’t even considered. If I do that, what can he really to with Liliana? I think the best split he can make will be Jace, Island and the two Spreading Seas in one pile, in which case I can keep them and play a Colonnade next turn. I think I’m favored from here and his best play is to tick up Liliana again. This means I should consider playing the Colonnade instead of just discarding it and if I do it only makes a Liliana split tougher for him.

So I still assume he will plus Liliana and I have effectively bought myself an extra turn. It is a very complicated exercise guessing how your opponent will use his Liliana but I am still a bit disappointed that I didn’t even consider ticking up Jace. I don’t mind not playing around Dismember and my opponent said that he wouldn’t have either. 8-1 would have been a lot more fun than 7-2 though.

On day 2, I beat a couple more Death’s Shadow players but lost round 12 to Dredge, putting me out of contention. I didn’t really have expectations of top 8 beforehand so it didn’t bother me that much. I was more upset that people keep playing Dredge. It is not fun magic but I still played it at the World Magic Cup because it was the best deck. With Golgari Grave-Troll gone, the deck is not tier 1 anymore and then I just see no reason to waste your day playing it. I beat Valakut again in round 13 and something I don’t remember in round 14 setting up a barn burner for an extra pro point and 250$ against my WMC teammate Asger Lundblad on Living End.

I lost game 1 on the draw because I played turn 2 Spreading Seas instead of keeping Negate up. He then brought back 2 6/4’s a 3/4 and a 4/4 and I died before I could verdict. It was just an autopilot play, especially since I had a second Seas in hand. You almost always just run out the Seas to slow your opponent down but of course, I should have recognized that eot cycle two creatures into third land and cascade spell was highly likely. Game 2 he mulliganed to 5 and I drew all 4 Spreading Seas to keep him from doing basically anything. Game 3 I had all basics to turn his Fulminator Mage into a Gray Ogre but a well timed Beast Within into cascade spell with Refraction Trap backup got him a bunch of creatures in play and I didn’t have verdict.

I felt pretty bummed out losing because of that first game but the sting immediately disappeared when I heard a familiar voice from behind me and learned that Oscar had faced an Ad Nauseam player who just did nothing for 2 games, putting Oscar in the top 8. Of course, he won a lot of money and qualified for the pro tour, but more importantly, it meant free dinner for me and our third travel buddy, Christoforos Lampadarios!!! My other WMC teammate Simon Nielsen making top 8 as well was icing on an already delicious cake, although as I’m sure he will understand, it’s hard to be as excited when it didn’t result in a free meal for me.

The day continued to please as we had dinner and team drafted against Team Sur (angry in Danish) consisting of Christoffer Larsen, Michael Bonde and Thomas Enevoldsen. I got to do one of the most satisfying things you can experience in magic which is to nut draw Christoffer in limited with some ridiculous rare (or rares). In my case it was turn 4 Crypt of the Eternals, Crested Sunmare game 1 and turn 5 Crypt of the Eternals, Crested Sunmare in game 3 to clinch the draft. Stuff like that is what keeps us coming back to this great game.

Now the pressure is on me and Christoforos to own the RPTQ this weekend so we can join Oscar in Albuquerque, so I am already back to full on Standard mode. I’ll be back soon with an article on it and hopefully some videos. Until then, don’t play Dredge in Modern and don’t play Mono Red in Standard, thank you, and thanks for reading.

Latest Modern Tech, August 2017

© 2017 photo credit: magic.wizards.com/en/events/coverage/

As some of you may be aware, this weekend had a tasty Modern Grand Prix double header with events in Sao Paulo, Brazil and Birmingham, England. That means a double amount of data to look at! Today I’ll be focusing on fresh new technology that may or may not become industry standard moving forward.

For reference, here are the 16 decks in the two top 8’s combined:

3 Grixis Shadow
3 B/G(x) Midrange
2 TitanShift
2 Bant Knightfall
2 Abzan Company
1 Jeskai Control
1 G/X Tron
1 Burn
1 Lantern Control

Full overview of all 16 decklists:

I’ve taken the freedom to put all black-green based Midrange decks in the same category as well as not taken the human subtheme of one of the Bant decks into account. Now let’s dig down to look at some of the sweet new tech these players brought to the tournament.

Danilo Ramos Mopesto‘s Grixis Shadow list has quite a few interesting things going on. He has a total of three(!) copies of Liliana of the Veil in his 75, which is not something we see every day. It has applications against a bunch of decks with the Mirror Match and various combo decks being the most obvious. While she is not the best card you can have against any deck, she will improve the highest amount of matchups. A very important feature in a gigantic format like Modern where you will almost always have dead cards in your main deck.

His sweeper of choice for his sideboard is this little gem. On the surface you’re looking at an instant speed Pyroclasm at the cost of one more mana, but there’s more than meets the eye to it. Kozilek’s Return being colorless means you can deal with pesky Etched Champions. The downside to this card vs. Anger of the Gods or Flaying Tendrils is definitely the uptick in Collected Company decks where exiling the creatures can be super important.

Joao Lelis not only won the Brazilian Grand Prix; he also played a long forgotten card in his sideboard as a three-of. Flashfreeze is a flexible counterspell that can deal with Collected Company, Chord of Calling, Anger of the Gods and Primeval Titan, and countering creatures is something Negate is incapable of.

Flashfreeze competes with Unified Will for this slot, but it looks like he found it more important to have an answer to opposing copies of Collected Company and Chord of Calling in the pseudo mirror – where Unified Will isn’t reliable – than having the more flexible counterspell in other matchups.


The jury is still out on whether Hour of Promise is an upgrade to TitanShift or those precious slots are better used on various interaction depending on the metagame. Vitor Grassato decided it was a good weekend for a super threat dense list and played three copies of Hour of Promise on top of 4 Scapeshift, 4 Primeval Titan and 2 Summoner’s Pact.

This setup is very good at overloading various control and Midrange strategies, but can struggle against fast decks like Death’s Shadow and Burn. His sideboard tries to make up for that with a bunch of different tools to fight aggressive strategies. Also note the three Prismatic Omen in his main deck. I don’t like drawing copy number two, but the first one drawn is obviously very potent in combination with Hour of Promise. I like two copies in a list like this.

While these cards are format staples in other decks for obvious reasons, the inclusion of black in oldfashioned Tron is just what the doctor ordered (or what the metagame forces you do to if you want to be competitive, I suppose). Having a playset of Collective Brutality helps out against bad matchups like Burn and Storm while the Fatal Push are great at buying time vs. Death’s Shadow in particular. Even though the black splash is seen before, I wanted to talk about it since regular Tron has fallen out of favor recently. This great finish by Rafael Costa Zaghi could mount a comeback for Tron in the metagame percentages.

I’ve spent a lot of time talking about how Modern needs better reactive spells, and that actual Counterspell would improve the format quite a bit. Jean Sato took matter into his own hands and played three Logic Knot in his Jeskai Control deck.

While not being actual Counterspell, Logic Knot does a good impression while dealing with everything from Thought-Knot Seer, Primeval Titan and Ad Nauseam to Gifts Ungiven, Karn Liberated and the last lethal Burn spell. The importance of having a catch-all like Logic Knot can’t be overstated, and I’m very curious to explore my options going forward.

I will be looking at Thought Scour to make sure I can play the full playset of Logic Knot. Who would’ve thought that a classic effect like Counterspell would be of so much value in the 2017 Modern landscape.

This is just an improved Viridian Shaman on paper, but I wanted to credit Ivan de Castro Sanchez for finding it. I doubt this card has made a lot of Grand Prix top 8’s before. It fits perfectly in his human-themed Collected Company deck with its creature type and converted manacost and will do the job against Affinity.

While Sin Collector has seen play on and off in Abzan Company all the way back to the days of Birthing Pod, playing more than one is very rare. Oscar Christensen chose to run three copies and zero Thoughtseize in his sideboard to combat pesky instants and sorceries for games two and three. He can hit them off Collected Company, they have a 2/1 body attached for value, and both the stats and not costing life vs. Burn is relevant. If the combo decks become faster in the future, you can always go back to Thoughtseize again.

This card was pretty good back in Standard, but was quickly relegated to only seeing play in Vintage Cube Draft. Loïc Le Briand had different plans for it and replaced his Eidolon of the Great Revel with this smoking hot artifact! My guess is that he found the Eidolon subpar when being on the draw and even on the play in too many matchups and wanted to find a replacement. Mirror Match, fast Affinity draws, delve creatures and Eldrazi Tron are just a few of the bad situations you can encounter with Eidolon in your deck these days. While the Shrine is a bad top deck in the lategame, casting it on turn two can be very backbreaking for a lot of decks – kind of like Eidolon used to be. I imagine resolving this on turn two vs. Death’s Shadow will not end happily for the non-Burn player, as long as you keep an eye out for Kolaghan’s Command.

Simon Nielsen and his testing group went deep in the tank on this one. The TitanShift deck has steadily grown in popularity and the need for an edge in the mirror has also increased. Crumble to Dust used to be the go-to in these metagame situations, also offering some much needed disruption vs. Tron, but when the TitanShift doesn’t draw – or can afford to sandbag his Valakut, the Molten Pinnacle Crumble to Dust can be very lackluster. Witchbane Orb will most like catch your opponent off guard and relegate them to a fair deck trying to win via the attack step only. This a huge advantage in the mirror match, and you can usually win the game with a Scapeshift or a lot of Valakut triggers thanks to Primeval Titan. Furthermore, it also improves the bad Storm matchup and can give valuable percentages vs. Burn.

I chose only to focus on the two top 8’s, but I’m sure much more sweet technology is hidden if you go deep on the 16 or 32 best finishing decklists from these events.

What’s your favorite tech from the weekend? Let me know in the comments!

Make sure to follow Andreas Petersen on his twitch channel and on twitter!

Winning #MKMS Prague Modern

Fade-in to Game 2 of the finals of the Modern event.
Tomasz Sodomirski is playing Dredge vs. Anders Thiesen on Titanshift and has just resolved the Driven part of Driven // Despair.

“What’s that?”, I Inquire. “Your death” Sodomirski explains, suppressing a tone of triumph. He dredges a handful of times, pondering “Do you have Anger of the Gods?” After much consideration, he reaches a conclusion: “You don’t have Anger”
*Freeze frame*

*record scratch*
Me, as narrator: “I did have Anger of the Gods
*Fade-out*

If you had told me I would win one of the tournaments in Prague while going 4-3 drop in the other, I would not have predicted the actual outcome of my weekend.

I went to Prague primarily to play Legacy and practice Modern since I’m heading to GP Birmingham soon. I was there to compete in Legacy and see how I would fare in Modern. But as we know it didn’t quite go that way.

I had 0 experience with competitive Modern so I just blatantly stole Andreas’s Titanshift list he won a Modern Challenge with. He has enjoyed a bunch of recent success lately so I blindly trusted his list, which I’ll do again another time.
Unfortunately, I couldn’t find a 3rd Roast so I replaced it with an Engineered Explosives, don’t copy the list without reversing the change. It was just a reasonable card I had on me as I was building the deck 5 minutes before the player’s meeting. For reference, the list I played:

RG Titanshift by Anders Thiesen

Creatures (10)
Pia and Kiran Nalaar
Primeval Titan
Sakura-Tribe Elder

Spells (23)
Explore
Farseek
Lightning Bolt
Prismatic Omen
Roast
Scapeshift
Search for Tomorrow
Summoner’s Pact
Sweltering Suns
Lands (27)
Bloodstained Mire
Cinder Glade
Forest
Mountain
Sheltered Thicket
Stomping Ground
Valakut, the Molten Pinnacle
Windswept Heath
Wooded Foothills

Sideboard (15)
Obstinate Baloth
Grafdigger’s Cage
Relic of Progenitus
Nature’s Claim
Anger of the Gods
Thragtusk
Engineered Explosives
Reclamation Sage

Andreas can probably explain all the card choices with much more confidence than I can, so I’ll just tell a few stories from my trip involving the cards.
For example, the one-off Prismatic Omen came in very handy as my Round 1 opponent’s first play was a Glimpse the Unthinkable on turn 2, without the Omen I would never have had enough mountains in my deck to kill him.

Round 2 I played against Tomas Mar who unfortunately was taught an expensive lesson about the Modern format by the judges last round. He had chosen to register Grixis Delver with 3 Gitaxian Probes without knowing the card was banned. Those were replaced by 3 basic lands which had an effect on his Delvers ability to transform. The low amount of pressure meant I had plenty of time to go completely over the top.

That’s basically all the interesting stuff that happened in the swiss. I lost Round 3 to EldraziTron and then just stomped on a lot of Abzan midrange. I had a sweet sequence vs one of them where he had Thoughtseize’d me and seen one of the Obstinate Baloths. He passes with 3 mana open and I play the Baloth, he plays Liliana of the Veil and ticks it down, I pass with 5 open. He ticks Liliana up and my hand is Baloth, Primeval Titan, and the 6th Land. I put in the Baloth and untap to kill him with Titan.

After 8 rounds I’m 7-1 and I thought I might be able to draw in. Turns out I’m not even in the top 8 and I have to play. I’m even paired down…. VS. Abzan! ScapeSkill saves the day!

On to top 8!

The quarter final is covered here.

I was pretty lucky that Justin forgot to exile the 4th Valakut with his Surgical, making sure my topdecked Prime Time was good enough.

My semi final vs. Tomas Cunderlik was not covered, but I lost Game 1 to him playing a turn 3 Geist of Saint Traft into him keeping up countermagic until I died.

Games 2 and 3 I had cut all the removal, even the sweepers for more creatures so when he tapped out for Geist I could play a bigger creature that he had to tap out again to handle and I could untap and kill him with Scapeshift.

Not a fair fight

The final is covered here.

I was honestly not sure if Conflagrate could split the damage as they described and I did not want to remind Tomasz of the possibility so I choose to play as if it couldn’t to leave me a chance to win the race. It worked out.. and I had some lovely pictures taken went back to the hotel, and got a cap to find my friends at a restaurant 5 minutes before the Kitchen closed, had a lovely burger, went to bed and slept 5-6 hours and played medium in the Legacy event to drop out and 4-3 (after a Round 1 no show from my opponent! ☹)

So that was a bit opposite of what I expected, but overall I’m happy with the weekend, hopefully I can repeat it in Birmingham this coming weekend at the GP.

Thx for reading and I look forward to scapeshifting some more.

<3 Thiesen