Look ma, I made it to the ProTour!

This article will be about two things; my personal experience of qualifying for my first Pro Tour, and the UB Control deck I used to do it. I will start with the deck since I assume that will be the most interesting to people who don’t know me. Let’s kick things off with the list:

UB Control by Anders Gotfredsen

Spells (28)
Yahenni’s Expertise
Fatal Push
Grasp of Darkness
Censor
Negate
Essence Scatter
 Glimmer of Genius
Supreme Will
Disallow
To the Slaughter

Creatures (6)
Kalitas, Traitor of Ghet
The Scarab God
Torrential Gearhulk
Lands (26)
Fetid Pools
Sunken Hollow
Aether Hub
Choked Estuary
Island
Swamp

Sideboard (15)
Negate
Dispel
Yahenni's Expertise
Bontu's Last Reckoning
Gifted Aetherborn
Summary Dismissal
To the Slaughter
Never // Return
Liliana, the Last Hope

This was a perfect storm of being both a powerful, consistent deck and a great metagame call, and with the results from GP Denver, that looks to continue being the case. The most common decks are Temur Energy, God-Pharao’s Gift, Mono Red, BG Constrictor, RG Ramp, Zombies and UW Approach. I have no problem facing any of these decks and I’ll go through all of the matchups, but first I have some general notes on the deck:

“Best card in Standard(?)”

This card is the reason to be UB instead of UR or UW. The only cards in the above decks that can deal cleanly with The Scarab God are the white exile removals, Cast Out and Stasis Snare, but they are only in the UW Approach deck which, as I’ll explain later, is close to impossible to lose to (there are of course also counterspells but it’s mostly Censor and Supreme Will, which you can play around).

All other decks need two cards and many of them have no way to keep it from coming back. If you get to untap with it or play it on 9 mana, it will immediately dominate most games, and I often had a Torrential Gearhulk in the graveyard along with a counterspell, which is basically game over for anyone (or they might have Goblin Dark-Dwellers in their yard, which is how I sealed the last game of the RPTQ). Against Mono Red, I actually like it more than Kalitas because you can just slam it on turn 5 and unless they topdeck an Ahn-Crop Crasher (I assume they would have played it sooner if they had it, and then you have probably either countered or grasped it), they are completely brick walled.

Alongside my new favorite insect buddy we have all the run of the mill control options: removal, counterspells, Glimmer of Genius and Torrential Gearhulk. There is nothing groundbreaking about it, which kind of proves my point that the god is what makes this deck the best. Censor and Supreme Will are key for a strategy like this since you can’t be stuck with a bunch of them in hand and not be able to deal with something on the board. You can customize a lot of the spells in the deck but I would be hard pressed to play less than 4 of each of these.

“A sign that you will win this match”

Temur Energy has been the top dog for the last couple of weeks. It won the MOCS two weeks ago, an MTGO PTQ a week ago and this weekend it put 3 copies in the top 4 of GP Denver. It also had 3 or 4 copies in the top 8 of my RPTQ for what it’s worth. In short, you want to be able to beat this deck and UB is great at it. You have Fatal Push for their Longtusk Cub, To the Slaughter for Bristling Hydra and Chandra, Torch of Defiance and Grasp for Glorybringer and everything else. This is of course only needed if they resolve, and all your counterspells are great here.

Then you play The Scarab God and get to enjoy all of the delicious ETB triggers from their creatures. Be aware that some Temur decks splash for The Scarab God (and Nicol Bolas) themselves so try and save an Essence Scatter or Disallow for it. Bontu’s Last Reckoning, Never // Return and To the Slaughter Negate come in from the board for Kalitas, Expertise and a counterspell (not completely sure which one, maybe since we are bringing in two potential answers to Chandra).

Try to line up your answers as listed above and try to save the hard counters for last. For example, if you have the choice between Fatal Push and Essence Scatter for their cub, use push. If you have the choice between Disallow and To the Slaughter for their hydra, use To the Slaughter. Be aware of Confiscation Coup on your god post board.

“A sign that you will win this match”

Next is God-Pharao’s Gift. Currently the most popular version is UR but all them share important traits: crappy creatures and then some number of 3 and 7 mana artifacts that can actually beat you. Luckily we are packed with counterspells for them and if you kill Minister of Inquiries they can have a hard time filling their yard to activate Gate to the Afterlife. You should at the very least be able to slow them down and The Scarab God is game over when you untap with it in play.

They have Dispel after board but they need to draw both Dispel, Gate/Refurbish/Gift and some ways to fill their graveyard to beat just a single counterspell from you and their are in a real hurry before we get to five mana. This is about as easy a matchup as you can get in Standard.

“A sign that you will win this match”

Hyper Aggro has traditionally been the bane of control decks and I will say that this is the matchup where I am least certain about my opinion, but I will go out on a limb and say that it’s a fine matchup. You have cheap removal, cheap counters, removal that can kill a resolved Hazoret the Fervent and threats that can close the game out fast. As I mentioned above, The Scarab God is still great here (noticing a trend?) and you get to bring in Gifted Aetherborn, Liliana, Never // Return and an extra Expertise, while lowering your curve a bit (I like to cut one Gearhulk, one Glimmer, To the Slaughter, Disallows and Supreme Wills for the rest). I’m torn on the expertise because your main concern is keeping your life total high and so you can’t really afford to just take hits from their creatures to set it up.

Let’s say they play Falkenrath Gorger turn 1. Do you Fatal Push it if you also have expertise in hand? I think you have to. Then they play Kari Zev, Skyship Raider. Do you grasp it? Again, I think you have to. Then they play Earthshaker Khenra or Ahn-Crop Crasher.

Now your expertise can kill one creature. If you say go and they play another haste creature, do you counter it or take 5 damage? Maybe this is getting too specific but my point is that I don’t really like a 4 mana sorcery speed removal spell when I’m trying to keep the board clear and have mana open on their turn to counter Chandra, Hazoret and Glorybringer. It can still give you a chance in the games where you stumble a bit so I think two is an appropriate number. Again, I’m not sure it’s a great matchup but I just keep beating it over and over again on Magic Online so, running the risk of being too results oriented, that’s what I’m going with.

“A sign that you will win this match”

This is a Midrange and so plays out similarly to Temur except BG is more straightforward and they rely more on synergy which is good for the all removal and counterspells deck. I guess you can lose if they somehow resolve Dispossess and Lost Legacy but that should be rare. Maybe turn 3 Nissa on the play if you have neither Negate nor Censor but it’s still a pretty slow clock if you can keep Winding Constrictor off the table. Negate, Never, To the Slaughter and Reckoning replace Kalitas, Expertise, a Disallow and a Censor for game 2.

“A sign that you will win this match”

You can lose game 1 to ramp if they get to play Ulamogs before you get enough lands into play to be able to afford losing two of them but after board you get an extra Negate and 3 Summary Dismissal along with a To the Slaughter and Never to replace your useless Fatal Pushes and upgrade two Grasps. So not only can you counter a lot of their ramp, when they finally get to 7 or 10 mana, you have clean answers to their top end. They bring in Tireless Tracker and Thought-Knot Seer but they still fight on the same axis and your counter magic has that axis on lockdown.

“A sign that you will have a fair fight this match”

This is a close one. They have a lot of recurring threats and threats that produce more than one creature and after board they get a few more along with Transgress the Mind. Game 1 is usually pretty easy as they tend to draw a couple of removal spells that don’t do anything until it’s too late but try and make sure that Diregraf Colossus doesn’t get to make a token and that Liliana’s Mastery doesn’t resolve. I bring in all 3 sweepers, Liliana and Never for To the Slaughter, 2 Disallow, a Censor and a Supreme Will. As with the other matchups where I shave counterspells, I’m not 100 percent sure about which ones are actually correct to cut and it also depends on your opponents play. If they always play around Censor, trim those, if they play very aggressively you can trim Supreme Will instead since Censor will often be as good and you might not have time to spend 3 mana for card selection.

“Ask your opponent to just concede so you can go get lunch. He’s not winning”

I said the Gift deck was about the easiest matchup in Standard, well this is the easiest matchup I can remember ever playing in any format. You have all the time in the world and as soon as you’ve drawn 3 of your 4 Negate/Disallow along with enough lands to pay for Supreme Wills and Censors you can’t lose game 1. My opponent in the RPTQ even had a Sphinx of the Final Word main but when he played that and then Approach on 14 mana I could respond with To the Slaughter and Negate which is one of the better feelings I’ve gotten from a play.

It was even more satisfying because I had replaced the maindeck Never//Return with To the Slaughter specifically because I kept facing UW players online who had Sphinx main. Post board they get some hard counters but so do you along with 4 more answers to Sphinx. They probably also bring in a couple of Linvala, the Preserver and/or Regal Caracal and maybe Torrential Gearhulk but you still have Essence Scatter along with all the other counter magic and they just aren’t able to compete in the slightest as long as you don’t draw all spells or all lands.

As you can see from this walkthrough, the current Standard metagame doesn’t really contain any problems for UB; I might not be certain of how good the Mono Red matchup is but I’m sure it’s nowhere near as bad as it is for UR Control (I haven’t played against UR Control with this deck but you are very similar and so I would assume it to be quite even).

I guess Mardu Vehicles is still a deck and that might be problematic but I haven’t faced it at all and from what I hear it’s bad against Temur Energy so I wouldn’t expect to face it anytime soon. Unless something changes drastically, I will bring this to Nationals and I wholeheartedly recommend you do the same. If, by some chance, this deck picks up in popularity, I will figure out the mirror before then and write another article.

Now it’s time for me to get a little sentimental because this past Sunday was a culmination of 6 or so years of trying to get on the Pro Tour. In fact, the last 3 years it has pretty much been the only thing on my mind. Almost every day when I came home from work, I would fire up Magic Online and play until I went to bed. Work, Magic, sleep, repeat. Even at work, I would constantly be thinking about Magic.

I have had a lot of close calls; 1 GP win and in, 10 or so PTQ top 8’s along with a bunch of good GP performances in the first 9-12 rounds only to get crushed in the last rounds. When you have that many near misses, you can’t really blame it on just bad luck anymore. I have enough insight to know that I am theoretically good enough to compete on the Pro Tour, but when the matches got important I would crumble under the pressure.

I qualified for the World Magic Cup twice but failed to make enough of the opportunity to get on the Pro Tour. Both years Denmark top 8’ed the WMC, I lost in the finals of one of the WMCQ’s. Many times, I have contemplated giving up and just do a regular 9 to 5 job and be “normal”, but I couldn’t quite bring myself to do it. About a year ago, I decided to dedicate myself even more and go to all the European GP’s. Around Christmas, when my results kept being #mediocre, I tried to focus not so much on winning but more on just enjoying the competition, the game and the awesome people I have met on the GP circuit.

Brad Nelson and other great players have written articles telling you some variant of “don’t focus on the results” and I have really tried to take that to heart. Make no mistake; I think this game is a lot of fun and I have made a lot of friends that I would love to hang out with outside of Magic, but it can be hard to justify spending that much time and money on something “just” for fun.

So a couple of months ago I began seeing a sports psychologist to deal with the root of the issue: If you present me with a situation, I will usually be able to tell you what the correct play is but when matches become important, my thought process goes awry and I mess up. I am not sure how much of this qualification I owe to my shrink, and I know I have a long ways to go, but I know I’m making progress, so maybe in a year or two, it will just be my strategic ability that limits my performance.

And when I sat down for my top 8 match in the RPTQ I could feel a difference in my mentality; I didn’t like the matchup (BR Control with Scorpion Gods and tons of discard. I wouldn’t expect to face it though) but at least this time, I wouldn’t just be throwing the match (You might think that I didn’t literally throw matches away but the one of Lasse Nørgaard and Martin Dang who sat behind me for the WMCQ Final against Christoffer Larsen will testify that it is true).

I lost game 1 but game 2 he got mana screwed and game 3 he mulliganed into a poor hand and didn’t draw out of it. I have heard myths of winning important matches like this (Oscar Christensen won his win and in at GP Birmingham against an Ad Nauseam player who just did nothing for two games in a row), and always lamented the fact that it didn’t happen to me. Now I’ll have to find something else to complain about, I just hope it won’t be that I got terribly unlucky and scrubbed out of my first Pro Tour. Jinx.

It was so heartwarming to see so many people congratulate me on Facebook and Messenger, and I feel so fortunate to have so many people care in the slightest about how I do. I am a social person and while I try not to chase recognition, of course it’s great when you get it, but ultimately, I started this chase for me; because I want to make me proud. I can finally say that I am proud of my Magic career, but I am not good at settling and I already have a new goal: Become a mainstay on the Pro Tour, and/or make top 8 of one. I’ll get back to you in 20 years or so, probably. Until then, my best piece of advice is to be honest about what weaknesses are keeping you from achieving whatever goals you have for yourself, and do whatever it takes to remedy them.

Next week I’ll be back to tell you about my adventures in Metz and AKH-HOU Limited. Thanks for reading.

GP Birmingham *3rd*

Last weekend was GP Birmingham and if you know me or followed coverage, you’ll know that I didn’t get 3rd. 56th doesn’t sound very cool though and I did travel with Oscar Christensen who got 3rd so I think this is on the acceptable side of clickbait.

If you came to read about his deck and card choices, I am sorry that I’m not him, but it didn’t seem like there was a lot to it: He considered swapping black for blue to replace some cards that you can get with Collected Company and Chord of Calling for some counterspells that you can’t. Then he correctly stopped considering that and voila. I already knew this, so a long time ago I chucked out the Companys and the Chords, the creatures and the mana and focused more on the counterspells aspect of the deck. Here is what I registered:

UW Control by Anders Gotfredsen

Creatures (3)
Snapcaster Mage
Jace, Architect of Thought

Spells (36)
Serum Visions
Path to Exile
Negate
Spreading Seas
Wall of Omens
Blessed Alliance
Shadow of Doubt
Runed Halo
Gideon of the Trials
Detention Sphere
Cryptic Command
Supreme Verdict
Gideon Jura
Sphinx's Revelation
Celestial Colonnade
Lands (21)
Flooded Strand
Ghost Quarter
Tectonic Edge
Hallowed Fountain
Mystic Gate
Plains
Island

Sideboard (15)
Surgical Extraction
Rest in Peace
Grafdigger's Cage
Timely Reinforcements
Dispel
Negate
Supreme Verdict
Blessed Alliance
Leyline of Sanctity
Jace, Architect of Thought
Celestial Purge
Stony Silence
Vendilion Clique

Since last time, one Wall of Omens became a Shadow of Doubt because I didn’t do that much blocking with the Wall and I just love the off chance of destroying someones first or second land drop. It is very rare but it’s so worth it when it finally happens. I’m not sure it’s correct to play it but the cost is so low compared to a Wall that doesn’t block in a lot of matchups and has to be played at sorcery speed.

The main deck Leyline of Sanctity became a Runed Halo after discussing it with my friend Usama, but I am starting to lean back towards Leyline. His point was that Halo isn’t dead against decks that don’t target you but there are some decks that target you with different cards, mostly discard spells and Liliana of the Veil, and Thought-Knot Seer and Walking Ballista.

Yes, you can name Death’s Shadow in that match up but the rest of the deck is pretty much all cards that kill Death’s Shadow and you kind of have to keep it in hand until they play something so you don’t name a creature they might not draw for the whole game. I would rather have my hand be safe from interference.

For Eldrazi Tron, I’m more concerned with the abilities of these two creatures than their body and playing Halo on turn 2 naming TKS might be a waste of time and here you cannot wait until they have played it so you have to guess. The bigger draw for me is to have one of each for the purpose of beating Echoing Truth.

I think both Ad Nauseam and Storm have picked up a bit in popularity and positioning and a lot of post board games come down to Echoing Truth. I would try having Halo in the board and Leyline main. Then a Supreme Verdict turned into a Gideon of the Trials.

Little Gids has been very impressive and is pretty much great in all matchups. Against creature decks, he forces them to overextend into verdict and against combo he ranges from a quick clock to changing how the matchup plays out (Ad Nauseam). I was very happy with two and recommend it going forward.

In the sideboard, I cut Elspeth, Sun’s Champion and the Spell Quellers to make room for the fourth verdict, a Negate, and a Surgical Extraction. The quellers have been fine but they have become so stock now that some people will leave in removal for them and the game is so much harder to plan out when there is a chance of them playing whatever spell is under it at any time. Negate might not come with a clock but I prefer the guarantee that their spell is gone.

I was sad to cut Elspeth but the fact is that she doesn’t feel needed anymore. She is best against grindy decks but I liked her against Death’s Shadow because it was game over if you got to play her. That was Jund Shadow, and Stubborn Denial is bad news for a 6 mana non-creature spell. I haven’t faced a lot of BGx decks lately and the only match up left then is Eldrazi Tron. If I feel like I need more help there, I’ll probably play a Ceremonious Rejection instead.

The tournament itself was the first time it has seemed like people agreed Death’s Shadow is the best deck in Modern; I played it 3 times on day one losing once. Gideon of the Trials was an absolute beast here, keeping their big threat under wraps, pressuring Liliana and killing them in two turns usually. I also beat Storm, Valakut and Ad Nauseam on day one before losing the last round to Abzan Midrange. I had a tricky decision in game 3 that might have cost me the game and I feel is worth discussing in depth:

It’s my turn and I have a Jace on 3 loyalty, 2 Plains, 3 Island, a Ghost Quarter and 2 Spreading Seas on his lands. I draw a Celestial Colonnade, my only card in hand. He has 4 Lingering Souls tokens, a Liliana of the Veil on 6, 2 Tectonic Edge, 2 Swamp and an Overgrown Tomb, though due to my Spreading Seas he only has one Swamp for colored mana. Only his Tectonic Edges are untapped.

I minus Jace and get a Detention Sphere. Now I reason that if I use the Sphere to remove the tokens, a Liliana ultimate doesn’t really do that much; he has to put Jace with one or two lands and I’ll still be able to cast spells. If I take out the Liliana, I have to find verdict or another sphere in the next 4 turns before I die to the spirits. I decide that the tokens are a more pressing threat but he has Dismember for the complete blowout. I think he makes a bad split with Liliana as I’m allowed to keep both Plains, Ghost Quarter and both Spreading Seas, but I don’t draw anything for his tokens before I die.

When I tell the story to Oscar, he asks if it wasn’t better to just plus Jace, something I hadn’t even considered. If I do that, what can he really to with Liliana? I think the best split he can make will be Jace, Island and the two Spreading Seas in one pile, in which case I can keep them and play a Colonnade next turn. I think I’m favored from here and his best play is to tick up Liliana again. This means I should consider playing the Colonnade instead of just discarding it and if I do it only makes a Liliana split tougher for him.

So I still assume he will plus Liliana and I have effectively bought myself an extra turn. It is a very complicated exercise guessing how your opponent will use his Liliana but I am still a bit disappointed that I didn’t even consider ticking up Jace. I don’t mind not playing around Dismember and my opponent said that he wouldn’t have either. 8-1 would have been a lot more fun than 7-2 though.

On day 2, I beat a couple more Death’s Shadow players but lost round 12 to Dredge, putting me out of contention. I didn’t really have expectations of top 8 beforehand so it didn’t bother me that much. I was more upset that people keep playing Dredge. It is not fun magic but I still played it at the World Magic Cup because it was the best deck. With Golgari Grave-Troll gone, the deck is not tier 1 anymore and then I just see no reason to waste your day playing it. I beat Valakut again in round 13 and something I don’t remember in round 14 setting up a barn burner for an extra pro point and 250$ against my WMC teammate Asger Lundblad on Living End.

I lost game 1 on the draw because I played turn 2 Spreading Seas instead of keeping Negate up. He then brought back 2 6/4’s a 3/4 and a 4/4 and I died before I could verdict. It was just an autopilot play, especially since I had a second Seas in hand. You almost always just run out the Seas to slow your opponent down but of course, I should have recognized that eot cycle two creatures into third land and cascade spell was highly likely. Game 2 he mulliganed to 5 and I drew all 4 Spreading Seas to keep him from doing basically anything. Game 3 I had all basics to turn his Fulminator Mage into a Gray Ogre but a well timed Beast Within into cascade spell with Refraction Trap backup got him a bunch of creatures in play and I didn’t have verdict.

I felt pretty bummed out losing because of that first game but the sting immediately disappeared when I heard a familiar voice from behind me and learned that Oscar had faced an Ad Nauseam player who just did nothing for 2 games, putting Oscar in the top 8. Of course, he won a lot of money and qualified for the pro tour, but more importantly, it meant free dinner for me and our third travel buddy, Christoforos Lampadarios!!! My other WMC teammate Simon Nielsen making top 8 as well was icing on an already delicious cake, although as I’m sure he will understand, it’s hard to be as excited when it didn’t result in a free meal for me.

The day continued to please as we had dinner and team drafted against Team Sur (angry in Danish) consisting of Christoffer Larsen, Michael Bonde and Thomas Enevoldsen. I got to do one of the most satisfying things you can experience in magic which is to nut draw Christoffer in limited with some ridiculous rare (or rares). In my case it was turn 4 Crypt of the Eternals, Crested Sunmare game 1 and turn 5 Crypt of the Eternals, Crested Sunmare in game 3 to clinch the draft. Stuff like that is what keeps us coming back to this great game.

Now the pressure is on me and Christoforos to own the RPTQ this weekend so we can join Oscar in Albuquerque, so I am already back to full on Standard mode. I’ll be back soon with an article on it and hopefully some videos. Until then, don’t play Dredge in Modern and don’t play Mono Red in Standard, thank you, and thanks for reading.

Latest Modern Tech, August 2017

© 2017 photo credit: magic.wizards.com/en/events/coverage/

As some of you may be aware, this weekend had a tasty Modern Grand Prix double header with events in Sao Paulo, Brazil and Birmingham, England. That means a double amount of data to look at! Today I’ll be focusing on fresh new technology that may or may not become industry standard moving forward.

For reference, here are the 16 decks in the two top 8’s combined:

3 Grixis Shadow
3 B/G(x) Midrange
2 TitanShift
2 Bant Knightfall
2 Abzan Company
1 Jeskai Control
1 G/X Tron
1 Burn
1 Lantern Control

Full overview of all 16 decklists:

I’ve taken the freedom to put all black-green based Midrange decks in the same category as well as not taken the human subtheme of one of the Bant decks into account. Now let’s dig down to look at some of the sweet new tech these players brought to the tournament.

Danilo Ramos Mopesto‘s Grixis Shadow list has quite a few interesting things going on. He has a total of three(!) copies of Liliana of the Veil in his 75, which is not something we see every day. It has applications against a bunch of decks with the Mirror Match and various combo decks being the most obvious. While she is not the best card you can have against any deck, she will improve the highest amount of matchups. A very important feature in a gigantic format like Modern where you will almost always have dead cards in your main deck.

His sweeper of choice for his sideboard is this little gem. On the surface you’re looking at an instant speed Pyroclasm at the cost of one more mana, but there’s more than meets the eye to it. Kozilek’s Return being colorless means you can deal with pesky Etched Champions. The downside to this card vs. Anger of the Gods or Flaying Tendrils is definitely the uptick in Collected Company decks where exiling the creatures can be super important.

Joao Lelis not only won the Brazilian Grand Prix; he also played a long forgotten card in his sideboard as a three-of. Flashfreeze is a flexible counterspell that can deal with Collected Company, Chord of Calling, Anger of the Gods and Primeval Titan, and countering creatures is something Negate is incapable of.

Flashfreeze competes with Unified Will for this slot, but it looks like he found it more important to have an answer to opposing copies of Collected Company and Chord of Calling in the pseudo mirror – where Unified Will isn’t reliable – than having the more flexible counterspell in other matchups.


The jury is still out on whether Hour of Promise is an upgrade to TitanShift or those precious slots are better used on various interaction depending on the metagame. Vitor Grassato decided it was a good weekend for a super threat dense list and played three copies of Hour of Promise on top of 4 Scapeshift, 4 Primeval Titan and 2 Summoner’s Pact.

This setup is very good at overloading various control and Midrange strategies, but can struggle against fast decks like Death’s Shadow and Burn. His sideboard tries to make up for that with a bunch of different tools to fight aggressive strategies. Also note the three Prismatic Omen in his main deck. I don’t like drawing copy number two, but the first one drawn is obviously very potent in combination with Hour of Promise. I like two copies in a list like this.

While these cards are format staples in other decks for obvious reasons, the inclusion of black in oldfashioned Tron is just what the doctor ordered (or what the metagame forces you do to if you want to be competitive, I suppose). Having a playset of Collective Brutality helps out against bad matchups like Burn and Storm while the Fatal Push are great at buying time vs. Death’s Shadow in particular. Even though the black splash is seen before, I wanted to talk about it since regular Tron has fallen out of favor recently. This great finish by Rafael Costa Zaghi could mount a comeback for Tron in the metagame percentages.

I’ve spent a lot of time talking about how Modern needs better reactive spells, and that actual Counterspell would improve the format quite a bit. Jean Sato took matter into his own hands and played three Logic Knot in his Jeskai Control deck.

While not being actual Counterspell, Logic Knot does a good impression while dealing with everything from Thought-Knot Seer, Primeval Titan and Ad Nauseam to Gifts Ungiven, Karn Liberated and the last lethal Burn spell. The importance of having a catch-all like Logic Knot can’t be overstated, and I’m very curious to explore my options going forward.

I will be looking at Thought Scour to make sure I can play the full playset of Logic Knot. Who would’ve thought that a classic effect like Counterspell would be of so much value in the 2017 Modern landscape.

This is just an improved Viridian Shaman on paper, but I wanted to credit Ivan de Castro Sanchez for finding it. I doubt this card has made a lot of Grand Prix top 8’s before. It fits perfectly in his human-themed Collected Company deck with its creature type and converted manacost and will do the job against Affinity.

While Sin Collector has seen play on and off in Abzan Company all the way back to the days of Birthing Pod, playing more than one is very rare. Oscar Christensen chose to run three copies and zero Thoughtseize in his sideboard to combat pesky instants and sorceries for games two and three. He can hit them off Collected Company, they have a 2/1 body attached for value, and both the stats and not costing life vs. Burn is relevant. If the combo decks become faster in the future, you can always go back to Thoughtseize again.

This card was pretty good back in Standard, but was quickly relegated to only seeing play in Vintage Cube Draft. Loïc Le Briand had different plans for it and replaced his Eidolon of the Great Revel with this smoking hot artifact! My guess is that he found the Eidolon subpar when being on the draw and even on the play in too many matchups and wanted to find a replacement. Mirror Match, fast Affinity draws, delve creatures and Eldrazi Tron are just a few of the bad situations you can encounter with Eidolon in your deck these days. While the Shrine is a bad top deck in the lategame, casting it on turn two can be very backbreaking for a lot of decks – kind of like Eidolon used to be. I imagine resolving this on turn two vs. Death’s Shadow will not end happily for the non-Burn player, as long as you keep an eye out for Kolaghan’s Command.

Simon Nielsen and his testing group went deep in the tank on this one. The TitanShift deck has steadily grown in popularity and the need for an edge in the mirror has also increased. Crumble to Dust used to be the go-to in these metagame situations, also offering some much needed disruption vs. Tron, but when the TitanShift doesn’t draw – or can afford to sandbag his Valakut, the Molten Pinnacle Crumble to Dust can be very lackluster. Witchbane Orb will most like catch your opponent off guard and relegate them to a fair deck trying to win via the attack step only. This a huge advantage in the mirror match, and you can usually win the game with a Scapeshift or a lot of Valakut triggers thanks to Primeval Titan. Furthermore, it also improves the bad Storm matchup and can give valuable percentages vs. Burn.

I chose only to focus on the two top 8’s, but I’m sure much more sweet technology is hidden if you go deep on the 16 or 32 best finishing decklists from these events.

What’s your favorite tech from the weekend? Let me know in the comments!

Make sure to follow Andreas Petersen on his twitch channel and on twitter!