vintage super league

Vintage Super League

What is Vintage Super League?

Vintage Super League is a competition between Magic celebrities with matches played on Magic Online. Season 8 begins on April 19, 2018.

Matches are streamed live on twitch.tv/magic on Thursdays starting at 6pm pacific time. Replays can be viewed on YouTube.

Vintage Super League is produced by Randy Buehler and Athena Froehlich, and supported by Wizards of the Coast.

Kickoff

Team Snapcardster is incredible happy to not only be a part of the official VINTAGE SUPER LEAGUE but also kick-off the season with the first match against Team ChannelFireball.

Tune in on April 19th Thursdays at 6 p.m. PT on twitch.tv/magic. (3 a.m. CEST dang that’s after midnight…) when Andreas Petersen, Michael Bonde and Thomas Enevoldsen fight for honor against Luis Scott-Vargas, Josh Utter-Leyton, Matt Nass and Sam Pardee. 

Decklists

ChannelFireball

Snapcardster's Ad Nauseam

Spells (48)
Tendrils of Agony
Gitaxian Probe
Ponder
Duress
Imperial Seal
Demonic Tutor
Yawgmoth’s Will
Ad Nauseam
Pact of Negation
Mental Misstep
Ancestral Recall
Dark Ritual
Brainstorm
Chain of Vapor
Mystical Tutor
Demonic Consultation
Vampiric Tutor
Mox Sapphire
Mox Jet
Mox Ruby
Mox Emerald
Mox Pearl
Chrome Mox
Mox Opal
Sol Ring
Mana Vault
Black Lotus
Lotus Petal
Mana Crypt
Lands (12)
Polluted Delta
Verdant Catacombs
Island
Swamp
Underground Sea

Sideboard (15)
Chain of Vapor
Xantid Swarm
Tropical Island
Tormod’s Crypt
Fatal Push
Timetwister
Blightsteel Colossus
Tinker

Snapcardster's Dark Petition Storm

Spells (47)
Tendrils of Agony
Thoughtseize
Dark Petition
Gitaxian Probe
Preordain
Ponder
Time Walk
Timetwister
Yawgmoth’s Will
Mind’s Desire
Demonic Tutor
Ancestral Recall
Brainstorm
Vampiric Tutor
Dark Ritual
Cabal Ritual
Defense Grid
Mox Sapphire
Mox Jet
Mox Ruby
Mox Pearl
Mox Emerald
Black Lotus
Sol Ring
Lion’s Eye Diamond
Mana Vault
Mana Crypt
Lotus Petal
Necropotence
Lands (13)
Polluted Delta
Bloodstained Mire
Flooded Strand
Underground Sea
Island
Swamp
Tolarian Academy
Library of Alexandria

Sideboard (15)
Chain of Vapor
Fatal Push
Flusterstorm
Leyline of the Void
Tormod’s Crypt
Tinker
Blightsteel Colossus

Snapcardster's White Eldrazi

Creatures (37)
Thalia, Guardian of Thraben
Containment Priest
Phyrexian Revoker
Eldrazi Displacer
Thought-Knot Seer
Lodestone Golem
Reality Smasher
Sphere of Resistance
Null Rod
Thorn of Amethyst
Chalice of the Void
Mox Sapphire
Mox Jet
Mox Ruby
Mox Pearl
Mox Emerald
Sol Ring
Mana Crypt
Black Lotus
Lands (23)
Ancient Tomb
Eldrazi Temple
Cavern of Souls
Plains
Karakas
Wasteland
Strip Mine

Sideboard (15)
Null Rod
Mindbreak Trap
Fairgrounds Warden
Dismember
Umezawa’s Jitte
Grafdigger’s Cage
Trinisphere

Snapcardster's Temur Pyromancer

Creatures (8)
Young Pyromancer
Managorger Hydra
Snapcaster Mage

Spells (37)
Dack Fayden
Jace, the Mind Sculptor
Gitaxian Probe
Ponder
Sleight of Hand
Merchant Scroll
Time Walk
Treasure Cruise
Mental Misstep
Ancestral Recall
Brainstorm
Flusterstorm
Pyroblast
Abrade
Lightning Bolt
Force of Will
Gush
Dig Through Time
Mox Jet
Mox Sapphire
Mox Ruby
Mox Emerald
Mox Pearl
Black Lotus
Sylvan Library
Lands (15)
Scalding Tarn
Flooded Strand
Misty Rainforest
Polluted Delta
Volcanic Island
Tropical Island
Library of Alexandria
Strip Mine
Island

Sideboard (15)
Abrade
Lightning Bolt
Leyline of the Void
Grafdigger’s Cage
Flame Slash
Mountain

Snapcardster's Paradoxical Outcome

Creatures (2)
Monastery Mentor
Blightsteel Colossus

Spells (44)
Tinker
Gitaxian Probe
Ponder
Preordain
Night’s Whisper
Demonic Tutor
Time Walk
Merchant Scroll
Treasure Cruise
Ancestral Recall
Brainstorm
Mystical Tutor
Vampiric Tutor
Paradoxical Outcome
Force of Will
Dig Through Time
Voltaic Key
Time Vault
Sensei’s Divining Top
Mox Jet
Mox Sapphire
Mox Ruby
Mox Pearl
Mox Emerald
Mana Crypt
Sol Ring
Black Lotus
Mana Vault
Mox Opal
Lands (14)
Polluted Delta
Misty Rainforest
Scalding Tarn
Flooded Strand
Island
Library of Alexandria
Underground Sea
Tundra
Tolarian Academy

Sideboard (15)
Fatal Push
Kambal, Consul of Allocation
Flusterstorm
Chain of Vapor
Tormod’s Crypt
Grafdigger’s Cage

Snapcardster's MUD

Creatures (27)
Hangarback Walker
Walking Ballista
Arcbound Ravager
Phyrexian Revoker
Steel Overseer
Foundry Inspector
Lodestone Golem
Precursor Golem

Spells (15)
Black Lotus
Chalice of the Void
Mana Crypt
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Sol Ring
Sphere of Resistance
Thorn of Amethyst
Trinisphere
Lands (18)
Ancient Tomb
Mishra’s Factory
Mishra’s Workshop
Strip Mine
Tolarian Academy
Wasteland

Sideboard (15)
Grafdigger’s Cage
Leyline of the Void
Umezawa’s Jitte
Null Rod
Skysovereign, Consul Flagship

Defense Mechanisms in Magic

As the people who know me are fully aware, I love to study the psychological aspect of games. Before I dipped into serious Magic, I used to play football, Pokémon TCG and Counter Strike all at a somewhat serious level. I didn’t just play these games – I also studied them whether it was advanced tactics, cunning mind games, reading of the game plus put a big emphasis on the importance of a positive environment in the dressing room, in testing or on the voice communication server. If you haven’t read “My 10 MTG Commandments” I advise that you give that a look before diving into this one. Keep in mind that everyone either is or has been guilty of all of the following, including myself. Reading this article will hopefully help you as much as it helped me write it.

1) “I lost even though I played perfectly”


Players will use this phrase to project the attention after a tough loss. More often than not, the recipient of this message, usually a friend they traveled with to the tournament, will tell the losing player that they couldn’t do any more than that (doing their best), and that just happens in Magic. While that is a positive response from your friends, the responsibility lies with the losing player. While they maybe didn’t have any other decisions to make during the game, they might not have researched the metagame well enough before constructing a sideboard. Another possibility is that they didn’t playtest the matchup thoroughly enough and that their “truth” is flawed. I suggest playing the match in your head and come up with points where you actually had decisions to make and try to evaluate those after the tournament. Mulliganning, whether to fetch out a basic or shockland, sideboarding and other stuff can be relevant to look at. But at the tournament after the match – just focus on your next game instead of being frustrated about the past.

2) “My opponent got extremely lucky”


I often hear players talk about their match as if only the last draw from the opponent mattered. While it is very hard to practice in the aftermath of a tough loss, it is somewhat simple to see what the constructive way of dealing with this is. You should take a deep breath and look at everything from start to finish in the match instead of looking at the last draw (in case of a devastating top deck) in a vacuum. Conveniently, with a comment like this, the player got to sneak in that they are a way better player than their opponent. I mean, without the extreme luck, how else would he beat you? Sometimes you get into situations against a deck like Burn in Modern where the absolute best line you can draw up will need your opponent to draw either a creature or land for their turn, so you can attack for lethal in a scenario where a targeted burn spell wins your opponent the game. If you figured out the best line, you live with the result and get back into the saddle no matter the outcome.

3) “I didn’t test for this tournament”


Players will usually slip this comment before the tournament to lower the expectations to them from their peers. If they end up doing badly, they want people to remember what they said. On the other hand, if they do great, their friends will most likely look at them as a God-gifted talent (or at least, that is what they hope will happen). Trying to set up artificial win/win situations like this is a very common defense mechanism. What I wish I was able to do in cases where I know I didn’t prepare as well as I could for the tournament, is keep quiet about it and hope to lean on my experience instead of recent actual playtesting. If situations occur, where I lose because of lack of preparation, I will either have to live with it or prepare better next time. No reason to create a false narrative to protect your pride.

4) “This format is horrible”


A commonly used quote from good players about fast formats like Modern and Vintage after losing to a proactive or prison style strategy. Yes, it is not the best feeling in the world to lose to a turn three Karn Liberated or never getting to cast a spell, but remember who chose to devote money and time to sign up to the tournament. During the last couple of years, I have taken a break from Modern whenever I felt the metagame was too proactive – the kind of Magic that I don’t enjoy. You either accept the name of the game or take the necessary procautions.

5) “My Opponent’s deck is unplayable”


Let me be the first to say that I have been extremely guilty of this one in the past. I spend a reasonable large amount of time to figure out the metagame and aim to choose just the right deck for a given tournament. If I then faced a deck that was bad against the consensus “best” deck in the format, which would make that deck unplayable in my mind, and that deck randomly had a great matchup against my m3t4g4m3 k1ll4h deck, I would just tell myself that my opponent was bad and he would probably just play against the “best” deck next round and get what he deserved. Needless to say, all my thoughts were not doing anything good for my tournament success or well being in general. The lesson for me was that players at Grand Prix especially will always show up with whatever they already had built prior, disregarding metagame trends and recent printings. That is part of what makes Magic a beautiful game.

I hope you enjoy the mix-up between strategy, results, psychology and deck breakdowns as much as I do. I might start to do some videos in the future, but I can’t promise anything yet. Thank you for reading and please share your experiences about defense mechanisms with the me and the other readers. We all have a lot to learn.

First Data from the Jace and Bloodbraid Era

Dead Format, BUT…

While the format for Grand Prix Lyon this past weekend was Modern, the data from that tournament is not as interesting as it could have been, as the tournament used the old banned list (no Jace, the Mind Sculptor or Bloodbraid Elf allowed). However, the winning deck played by my fellow Snapcardster goon, Polish platinum-aspiring pro player, Grzegorz ‘urlich00’ Kowalski, might have a shot in the new metagame thanks to its’ individual high card quality and hasty creatures.

If you want to learn more about Red/Green Eldrazi, head over to our friends at Hareruya and read his words about the deck now and moving forward.  I love the interaction between Ancient Stirrings and Crumble to Dust in a deck with mana acceleration.

Modern Challenge February 17

A few days ago, approximately 140 players tried their hand at the fresh format and decided to participate in the weekly “Modern Challenge” on Magic Online. The competition is always fierce online, so I figured it would be a great sneak peak to the new metagame to take a look at the top 32 finishing decks from that event.

Top 32

* = Jace, the Mind Sculptor decks
+ = Bloodbraid Elf decks

  • 4 Burn
  • 3 Blue/Red Control (1 Thing in the Ice, 1 Kiki-Jiki, 1 Breach/Emrakul)*
  • 2 Red/Black Hollow One
  • 2 Green/X Tron
  • 2 Jund Midrange+
  • 2 Dredge
  • 2 Humans
  • Grixis Shadow
  • Blue/White Turns*
  • Grixis Control*
  • Living End
  • Bant Knightfall
  • Bushwacker Zoo
  • Tribal Zoo+
  • Storm
  • Jeskai Ascendancy
  • Affinity
  • Temur Midrange*+
  • Blue/White Control*
  • Ad Nauseam
  • Mono Red Prison
  • Blue/Black Mill

check out all the decklists of the modern challenge

Jace in Mind

The final of the tournament ended up being a Burn mirror match, and while that doesn’t tell the whole story, there are some important things to take note of. If you look closely at the metagame breakdown above, you will notice that most decks either were Jace decks themselves, tried to go under Jace decks (fast aggressive strategies like Burn, Humans, Hollow One, Affinity, Dredge and Zoo variants), was packing the natural predator of Jace – Bloodbraid Elf or was trying to punish opposing blue mages for tapping out on their fourth turn (true for Ad Nauseam, Jeskai Ascendancy and Living End). The point is that a lot of decks in the format can continue go about their business, as they are already set up pretty well against Jace.

On the other hand, I don’t think players have come close to finding the best shell for Jace yet, so in the meantime Jace players will not only need to plan for a diverse field of proactive decks, they also need to prepare for the pseudo mirror match. New formats, whether it being a Standard rotation or unbannings in the case of Modern, have traditionally favoured proactive strategies, and this is no exception. Jace will need some more time to reach his full potential.

Less is Not More

The next few days after the banned and restricted announcement, I was afraid that this would make the number of playable decks in Modern smaller. While I’m not 100% convinced the opposite is the case yet, the weekend’s results were a step in the right direction. Modern is the most popular format because of its’ diversity, and I would hate for it to end up like Standard or Vintage with only a handful of truly playable decks. 25 different decks in a top 32 only happens in one format. Fingers crossed this continues moving forward.

Zero Lantern and Zero Bogles

Also interesting to note, no Lantern Control or Green/White Hexproof decks placed well in this tournament. Coming off a Pro Tour win, many people anticipated an uptick in Lantern Control‘s metagame share, but I’m fairly certain that the difficulty and atypical kind of Magic the deck presents to the pilot will always keep the deck well under 5%. I feel okay facing this matchup one out of more than twenty matches.

In the case of the Hexproof deck, I believe reality caught up with the deck. While it’s very good in many metagames on paper, the deck is very high variance, especially in a long tournament like a Grand Prix. Hats off to Dan Ward for taking down the Grand Prix last weekend (by the way, go read the interview I did with him if you haven’t already), but I don’t expect many copies of Gladecover Scout in various top 8’s in the coming months. That being said, if we continue to see more and more Burn and various Control decks at the top tables, I’m willing to revisit this strategy again and try and to either fix or live with the consistency issues.

Three Checkmarks

For my next Modern tournament, I will try to earn the following checkmarks to feel good about my deck choice:

Be even-good against Burn.

The format is still too big to play dedicated hate cards against them, but Lightning Helix, Collective Brutality, Dispel and/or a good manabase will get you a long way.

Be even-good against Tron.

The four copies of Tron in the Grand Prix Lyon top 8 can’t be ignored. You accomplish this by playing a very fast strategy or finding a way to freeroll a land destruction plan into your deck. Spreading Seas, Field of Ruin and Ghost Quarter, while Ceremonious Rejection and Stony Silence are great sideboard options.

Be even-good against Jace.

Play fast creatures, play creature lands with three power, play a combo deck that will win on the spot if they tap out, operate at instant speed with Collected Company or flash creatures, or play value creatures with great enter the battlefield triggers. The options are many, thankfully.

Thank you so much for reading about my thoughts. Which checkmarks are you aiming for in the beginning of the format?

Sculpting Minds with Jace in Modern

Jace, the Mind Sculptor

On the days leading up to the banned and restricted announcement, I was fairly sure that Bloodbraid Elf would come off the banned list and nothing else would happen to Modern. To say I was wrong is an understatement, as Wizards injected the most powerful planeswalker of all time into the format alongside the seemingly innocent value elf. I’m not going to build a ton of Jace decks just yet, because I need to know the metagame in order to build good control decks. Instead I will share my thoughts about which cards and strategies whose value will be boosted.

Ramping Out Jace

Noble HierarchTalisman of Dominance

Accelerating out your four-mana planeswalker has been a winning strategy in Vintage, Legacy and Vintage Cube for a long time, and I believe the same will be true for Modern. I like the talismen, because it allows to keep up a defensive play, like Fatal Push or Dismember, the turn you play it. In the case of Noble Hierarch, I imagine various Bant builds with disruptive creatures and heavy hitters to close out the game. This deck will not be looking to control the game; rather, it will try and play cards with high individual power level and play them ahead of schedule thanks to the Hierarch and possibly Birds of Paradise. These mana creatures are rather bad top decks later on, but can then be used to block and protect Jace. Which leads me to…

Blocking Becomes Valuable

Lingering Souls Wall of Omens

Controlling Jace decks will look to find cheaper, defensive cards that protect Jace and are not embarrassing to play. Lingering Souls will double as a win condition in Esper builds while straight Blue/White can play Wall of Omens on turn two and protect Jace ahead of time. I don’t quite think that Squadron Hawk has what it takes in this era of Magic, but I’m sure it will be tried out. These decks will already run Snapcaster Mage for obvious reasons, but the 2/1 body attached is now more important than ever.

Burn Spells Get Better

Lightning BoltLightning Helix

Burn spells used to be pretty bad against blue Modern decks outside of their sometimes relevant ability to pressure the blue mage’s lifetotal. Their delve creatures or Tarmogoyf would be too big, and you needed to resolve two burn spells in order to kill one. That changes with Jace in the picture, because now your copies of Lightning Helix and Lightning Bolt will actually be decent cards. If they get to “brainstorm” once, and you finish Jace off with a Lightning Bolt, you should be happy. Be aware that experienced players will use Jace’s +2 ability more frequent than you might expect.

Creature Lands Are Great

Treetop VillageRaging Ravine Stirring Wildwood Creeping Tar Pit

We should see more decks than usual pack a few creature lands to be better equipped to deal with Jace. I only listed the three-power ones, because I believe lands like Mutavault and Shambling Vent will prove lackluster thanks to their two power instead of three. Jace decks will be built to keep the battlefield as clean as possible, and the difference between two and three power on your creature land can be the difference between life and death against Jace.

Whaaat, Free Spells?

Slaughter Pact Disrupting Shoal

Whether you get to untap with Jace on the battlefield the turn after you cast him is critical. If you manage to “brainstorm” with him twice, you should be in good shape depending on how your deck is constructed, so that is your goal. I believe a card like Slaughter Pact will help you achieve this and should see play in the coming months. Having a Doom Blade the turn you cast Jace will be powerful, but also being able to Snapcaster Mage back the Pact later with only two mana up sounds delicious. I listed Disrupting Shoal because a friend of mine is certain it will become a mainstay way to protect your Jace, but I have my doubts. Very interesting nonetheless.

ETB Effects vs. Fatties

Eternal Witness Thalia's Lieutenant Bedlam Reveler Gurmag Angler Knight of the Reliquary Tarmogoyf

It is inevitable that the Jace player will need to “unsummon” your creatures from time to time, and having creatures with relevant “enters the battlefield” triggers on them will reduce the power of Jace. On the flipside, Jace loves to bounce big fatties with delve or green monsters with huge power.

Hopefully you got a tip or two that will lead you to even more productive thoughts about abusing or beating Jace, the Mind Sculptor in Modern. Let me know if you have some tricks up your sleeve that I need to know about for my next Modern tournament!

Follow Andreas on Twitter and as ecobaronen on MTGO.

Meet the Pros: Andrea Mengucci

Hello Andrea and thank you for taking your time with me today! With the Pro Tour coming up, a lot of attention is on Standard. Looking at Standard from the outside these past few years has not been a pretty sight. What is the state of Standard right now in your opinion?

Standard is in a good place right now. It has quite few tier 1 decks, and they represent all the strategies of Magic:

  • Aggro: Mono Red
  • Midrange: Temur
  • Control: Blue/Black Control, Blue/White Approach
  • Combo: Gift

Those are all good decks that can be qualified as tier 1, so the format is definitely healthy. It isn’t Modern or Legacy where you have tons of different decks, but it has never been in the history of Standard. So I feel like this Standard is good and it is what it should always be.

A few months ago Wizards of the Coast announced Modern’s return to the Pro Tour in 2018. What was your first reaction to this?

I’m a little bit biased about the Modern Pro Tour because I hate Modern. It’s my least favorite format and I never play it – in fact last time I played it was World Magic Cup 2016. So I’m pretty sad about it and won’t test a lot of Constructed for the event, since the format is super stagnant and you can play any deck and go 10-0 or 0-10. But I can easily see Modern lovers standing up and shouting at me now, and I’ll be fine with that.

Everyone who follows you on social media and appreciates the great job you’re doing at ChannelFireball knows your passion for Legacy. Now all of a sudden you get to play your favorite format on the Pro Tour in 2018. Tell us why Legacy means so much to you.

I’m obviously very happy to show my Italian black bordered dual lands at the Pro Tour stage! But I don’t want this to be a thing that happens every Pro Tour or even once a year. The Pro Tour is good for innovations. You get an edge by inventing new decks in Standard and having a better strategy in Draft, but with stagnant formats like Modern and Legacy this goes away and that skill is less rewarded.

It seems like team tournaments will be a higher focus in competitive Magic moving forward. To me it is natural because you usually test as a group and root for your friends anyway. Do you feel the same way or would you rather play on your own all the time?

I really dislike where Grand Prix are going. I dislike that you have to be in a team of people to go to Grand Prix nowadays. What if you are good, but live in a environment where there are only bad players? You can just never spike.

For me Magic is an individual game, not soccer or basketball. It’s designed to be played 1 vs 1. It’s okay if sometimes you play 3 vs 3 because it’s more fun, but I feel like the 2018 Grand Prix schedule has way too many Team Grand Prix that punishes those who want to break through.

Lastly I want to hear about your personal expectations for the season. I know you’re representing Italy at the World Magic Cup. When we talk again at the end at the season, which accomplishments do you hope to tell me about?

I hope we’ll do well at Pro Tour Albuquerque, though it’ll be hard since Standard and Draft are already solved so variance will be huge once again and same for the World Magic Cup. I also have four Grand Prix coming up, so I hope to get my first top 8 in one of those, since it’s getting pretty late and I still haven’t achieved that goal in my Magic career.

To wrap up this interview, feel free to share your Twitter, thank your mom or give a shout out to sponsors. Thank you again for this interview!

Thanks for reading. You can follow me on Channel Fireball where I make two videos per week (Legacy and Vintage) and where I write one article per week (generic topic).

Also if you want to have daily tweets about Magic follow me on Twitter.

Vintage is Coming! Season 2.

Last time, I shared my thoughts about the restrictions of Monastery Mentor and Thorn of Amethyst and listed a few decks that I expect to break out as a result. Today I’ll address the unrestriction of Yawgmoth’s Bargain and list a few more decks you can expect to play, or consider playing your self, in the new environment!

Having played Vintage for 14 years, I have definitely resolved and faced my share of Yawgmoth’s Bargain. At a healthy life total, you can expect to win the game on the spot, especially since we now have Mox Opal to start your black mana chain should you already have made your land drop in addition to Mox Jet, Black Lotus and Lotus Petal, so this card obviously has potential. It does come with a few downsides.

You need Dark Ritual to power out Yawgmoth’s Bargain, and Dark Ritual gets hit by Mental Misstep – a card that will increase its impact on the format after MUD and Eldrazi got weakened and killed respectively by the restriction of Thorn of Amethyst. Furthermore, it could be very difficult to support Dark Ritual and Mox Opal in the same deck.

The second problem is the lifetotal aspect of it. In different formats, a strength of Storm decks has always been its ability to win the game the turn before you lose the game in the hands of opposing creatures. In Legacy and Modern you win with Past in Flames in these situations. I imagine this Storm deck will also feature tutors and Yawgmoth’s Will for a similar effect, but my gut feeling tells me that a diverse threat base of Mind’s Desire, Timetwister, Wheel of Fortune, Necropotence, singleton Yawgmoth’s Bargain and Dark Petition in addition to the restricted tutors is a better way to go than maxing out on Bargains.

The third issue is the straight up comparison to Paradoxical Outcome. It costs less mana, it doesn’t care about your life total, and it makes it easier for your deck to support Force of Will. It should be fairly obvious that Paradoxical Outcome-based decks are the new sheriff in town, and this could cause an uptick in Null Rod and Stony Silence. Should this happen, then relying on Dark Ritual and Cabal Ritual could be the way to go in Storm decks, and multiple Yawgmoth’s Bargains could become interesting. For now, I’m sticking to Paradoxical Outcome as my engine. If I was a betting man, this card would be at the top of my list of cards that should be on Wizards’ radar.


More New/Old Decks

Oath of Druids is in a strange spot. The biggest perk of playing this strategy before was preying on MUD decks, which will go down in the metagame percentages without a doubt after Thorn of Amethyst was restricted. It was also quite ambitious to justify playing Oath as long as quadruple Monastery Mentor was allowed, but that has changed now. The power of getting to summon a turn two Griselbrand or Emrakul, the Aeon’s Torn can’t be ignored, so people will look into different controlling builds of Oath in the weeks to come. The deck can splash black for tutors and Abrupt Decay or red for Pyroblast and Ancient Grudge if the metagame calls for it – or both because of Forbidden Orchard. While the land will sometimes give your opponent a relevant clock when you don’t draw an Oath, Forbidden Orchard is also a rainbow land that enables playing four colors.
For those of you who would be interesting in combining the speed of Oath of Druids with the power of Paradoxical Outcome, check out this deck that piloted to a top 4 finish a few weeks ago in the Vintage Challenge.

This card has definately seen play these past few months, but only as a win condition in Paradoxical Outcome-fueled decks. I think we will see classic Grixis Control decks pop up with this little combo as a finisher next to TinkerBlightsteel Colossus. Getting to run all the good cards in Magic and splash Pyroblast and Dack Fayden should be every Magic player’s dream. Time Vault + Voltaic Key is a powerful win condition because it can trump any boardstate from your opponent. You can go different routes within the Grixis shard with Goblin Welder/Thirst for Knowledge package, a Thoughtcast/Tezzeret well-oiled machine or the more streamlined way of life with “just good, restricted cards“. Being able to either control a long game or steal a quick one is a very good attribute in Vintage, and I believe we will see the power of Time Vault soon enough. If Oath and Time Vault both become major players in the metagame, Abrupt Decay looks deliciously well positioned.

Another archetype that has been horribly underpowered compared to Mentor is Blue/Red Delver. You have all the restricted blue cards at your disposal, you have the ability to pressure your opponent starting from turn one, and your support color is the best sideboard color in the format. Because of your low curve, you can use Wasteland and Strip Mine in combination with Null Rod to level the playing field vs. the heavy hitters of the format that need more mana to function.

A threat base of Delver of Secrets, Harsh Mentor or Young Pyromancer depending on your style and Snapcaster Mages combined with Lightning Bolt can put the game out of reach quickly with little to no time for the opponent to recover. You also have a solid amount of stack control with 4 Force of Will, 4 Mental Misstep and a few more cheap counterspells like Spell Pierce, Flusterstorm or Pyroblast, so you’re well setup vs. the unfair strategies in the format.

Once the format gets under way and I have access to more data from the Magic Online Leagues, I will go in depth with different decks and let you know about it. Until then, follow me on Twitter or on my Twitch channel and watch me take on the format later this week!

Vintage is Coming!

This Monday the Vintage format was hit by two more restrictions following the dominance of Monastery Mentor-powered blue decks and Mishra’s Workshop-based aggressive prison decks for quite some time. While it simply can’t be argued that these two archetypes needed to be cooled down, I want to talk about my solution for it and what I think about Vintage moving forward with the introductions of Leagues on Magic Online and these restrictions in mind. Let’s go!

First things first. If you google search for “ecobaronen mtgo”, you will see that I have a lot of good finishes with various versions of Mentor decks in Vintage. I’m not mentioning this to show off, but simply to underline that I’m not biased in this statement:

Monastery Mentor was the best victory condition for blue decks – NOT close – and it made all other blue decks simply a worse choice and therefor killed diversity little by little. Wizards made the mistake of chopping off its arms (Gitaxian Probe and Gush) once, but now finally went for the head. For these reasons it had to go.

Later in the article I will touch on which decks and cards are suddently playable again as a reaction to this restriction.

Wizards’ own statistics showed that four Thorn of Amethyst were played in 40% of all top 8 decks in the Vintage Challenges over the last year, and of course action should be taken towards this deck.

The only problem I have with this is, while you managed to make MUD worse, you also managed to kill White Eldrazi for no reason at all.

Here’s my White Eldrazi deck I played this spring in a proxy tournament and went 7-2 on the day (4-2 in the main event finishing 9th, then 3-0’ing a side event):

White Eldrazi by Andreas Petersen

Creatures (25)
Thalia, Guardian of Thraben
Containment Priest
Phyrexian Revoker
Eldrazi Displacer
Thought-Knot Seer
Reality Smasher
Lodestone Golem

Spells (12)
Thorn of Amethyst
Chalice of the Void
Black Lotus
Mana Crypt
Mox Emerald
Mox Pearl
Mox Ruby
Mox Jet
Mox Sapphire
Lands (23)
Wasteland
Strip Mine
Cavern of Souls
Eldrazi Temple
Ancient Tomb
Plains
Karakas

In a creature-based deck like Eldrazi, Thorn of Amethyst and Thalia, Guardian of Thraben are your eight cards that disrupt your opponent and not your self. While MUD is also very creature heavy, as Wizards stated in their article, you have the difference in 4 Mishra’s Workshop and Foundry Inspector to get mana advantage. With a playset of this old land, Sphere of Resistance and Thorn of Amethyst are so close to the same power level in MUD, while they are completely different in the Eldrazi list and the difference between a top 5 deck and an unplayable one unfortunately. Because I love diversity not only in the blue decks, but also in the disrupting and taxing archetypes, I feel like restricting Thorn instead of Sphere was a mistake.

A Look Ahead

With new restrictions and Competitive Leagues coming to Magic Online, the future looks bright for Vintage. While I can’t provide thoroughly thought out deck lists before we have an established metagame, I can give my best predictions about what to expect and what you should look into in the format now.

BUG is back! I expect Black/Blue/Green decks with Deathrite Shaman and Leovold to become a serious player now. These colors give access to the restricted blue and black cards, a one mana planeswalker, Abrupt Decay for Time Vault and Oath of Druids and a very powerful hatebear in Leovold. Leovold stops Paradoxical Outcome and prevents your opponent from chaining draw spells and cantrips.

I like the fact that this deck can afford to play Null Rod because of Deathrite Shaman for acceleration and will expect it to run a singleton Crucible of Worlds or Ramunap Excavator, maybe with a small Green Sun’s Zenith package, to replay Wasteland or Strip Mine. BUG is a potent combination of card quality and disruption.

With a defined metagame, you can build your Blue/White Standstill deck and prey on a lot of decks at the same time. You want a lot of cheap answers in the form of Swords to Plowshares, Mental Misstep and one mana counterspells to make sure you can play your unrestricted Ancestral Recall on turn 2.

From there you are looking to snowball your advantage with Mana Drain and more of the same cheap interaction. If you’re lucky enough to be chaining Standstills, you’re doing it right! The deck will most likely play some Snapcaster Mages and Jace, the Mind Sculptor for flexibility and card advantage and finish the game off with Emrakul, the Promised End. Like the BUG deck, only the on-color Moxen will be included, so Stony Silence to combat Paradoxical Outcome and Time Vault is a main deck option. I will be testing Spell Queller out of the sideboard for when my opponent sideboards out their removal spells, so watch out!

It’s finally little brother’s time to shine! Like Neymar Jr. leaving to Paris to get some time in the spotlight instead of being in Messi’s shadows, Young Pyromancer is ready to take over after Mentor was sacked.

Being awarded free 1/1’s for playing Magic is still very powerful, and I expect Grixis and Jeskai versions (the latter can even play singleton Mentor) to pop up.
Black lets you play tutors and card draw like Night’s Whisper or Painful Truths, and white adds Swords to Plowshares, Monastery Mentor and better sideboard options. Young Pyromancer is a turn one play a higher percentage of the time than Mentor was, so be prepared to fight the war on the stack earlier.
With a Mox, a normal play pattern in blue mirrors will be turn two Young Pyromancer with Flusterstorm backup. I’m super excited that this style of deck is still viable in Vintage and not too good anymore.

Next time I’ll be writing about three more new (old) decks, the unrestriction of Yawgmoth’s Bargain and the state of combo in general. In the meantime follow me on Twitter and tune in to my Twitch Channel and look out for Vintage action in the future. As soon as the Leagues are in place, I will be spending a lot of time playing in them.

Thanks for reading!