The Fun Police

This week I’ve chosen to play a Legacy League with one of my favorite decks besides Storm which is Death and Taxes. This deck originated as mono-white creature deck that will often play the control role with Thalia, Guardian of Thraben, Rishadan Port and the likes but with the ability to switch on the beats too utilizing Stoneforge Mystic. Through the years several splashes have been attempted.


Black for Discard, Dark Confidant and Tidehollow Sculler; green for Gaddock Teeg, Qasali Pridemage and Scavenging Ooze; even blue for Meddling Mage, Vendilion Clique and the likes.

But the most persistent splash has been red with Magus of the Moon plus effective sideboard options which has proven to have legs to stand on. However, the mono-white version still seems like the most popular over all and it’s the one I have the most experience with so that is what I decided to play.

Death and Taxes by Martin Nielsen

Creatures (31)
Thalia, Guardian of Thraben
Serra Avenger
Recruiter of the Guard
Flickerwisp
Mirran Crusader
Sanctum Prelate
Mother of Runes
Ethersworn Canonist
Spirit of the Labyrinth
Stoneforge Mystic
Phyrexian Revoker
Swords to Plowshares

Spells (7)
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte
Aether Vial
Lands (22)
Wasteland
Rishadan Port
Cavern of Souls
Horizon Canopy
Karakas
Plains

Sideboard (15)
Path to Exile
Sunlance
Containment Priest
Disenchant
Ethersworn Canonist
Holy Light
Council’s Judgment
Sanctum Prelate
Mindbreak Trap
Faerie Macabre
Grafdigger’s Cage
Rest in Peace

This deck relies upon Legacy being Legacy which is to say it relies on your opponent playing decks that try and maximize efficiency by playing a bunch of 1CMC spells and not very many lands. Thalia is a great foil to 1CMC spells effectively doubling their casting cost. Ponder is a lot less impressive at 1U. The deck also utilizes Aether Vial to tremendous effect.

An Aether Vial on 3 suddenly turns Flickerwisp from a rather arduous 3 mana 3/1 into an instant speed uncounterable Swiss army knife saving your permanents from removal, revoming lands from your opponent for their entire turn and resetting your own Batterskull but to name a few.

This deck wants to play against other “fair” decks with blue. It has ways to beat other decks too, but this is where it shines the most in my opinion. Where it can struggle is against the ultra fast combo decks of the format. The faster they are, the worse it normally is for D&T. Among the tier one decks Elves seems to be just about the worst matchup for D&T. This is not because Elves is super fast combo.

It is fast, for sure, but not compared to stuff like Goblin Charbelcher, Tin Fins or even Storm. The real problem lies in the fact that Thalia, Guardian of Thraben – normally your go-to creature against all combo – is practically useless here since the vast majority of their deck are creatures. Combine that with the fact that they can produce enormous amounts of mana through Gaea’s Cradle and Heritage Druid and you’ve got a recipe for a very difficult game 1.

How Hard? Pretty Hard!

This deck is NOT easy to play. I noticed, last year, when Recruiter of the Guard and Sanctum Prelate had just been printed that there was a lot of talk about how the deck had gotten a huge boost and how it was now well positioned in the format. A lot of people picked up the deck. Not that many did well with it. Eventually its popularity waned and after Miracles was banned out of the format a lot of people were saying that D&T was no longer that great a choice. Not long after it won GP Las Vegas.

Now all of this is somewhat anecdotal but I believe this deck rewards dedication more than the average Legacy deck. Bear with me:

When you pick up something like Storm – which a lot of people have a preconceived notion about as being “really hard to be good with” – then there is a learning curve. The first few months you will get egg on your face a few times.

Sit and count for a minute while looking at your hand, then your graveyard, then your hand. Then going for it only to realize, halfway through your Past in Flames, that you shouldn’t have flashbacked Gitaxian Probe before Infernal Tutor as it drew you a land that you can’t cast and now you’re no longer hellbent… Oops!

But after a few months those types of situations will mostly be a thing of the past and you will start to get a lot of stuff ingrained on your spine like muscle memory. You will start to have lines of play memorized so you don’t have to spend 1 minute to work out the deterministic kill in front of your eyes but rather just 5-10 seconds. Play the deck some more and you will become more and more comfortable playing around different types of hate. At this point in your career as a Storm pilot let’s say you have maximized the deck to around 80%.

From here, the last 20 % will come only with years of playing. But even if you don’t have that in your locker, you are now a firm pilot being able to perform well with the deck.

It is my contention that, if repeating the same effort with Death and Taxes, you will be more likely to hit around 50% maximization. I don’t personally feel like I’ve ever moved much beyond that. Because that would like take a few years of really dedicating myself to the deck to get near something like 70-80% let alone full potential.

Look, this isn’t rocket science. But when the same very few people continue to do well with the deck then I don’t think it’s to do with them being savants or members of Mensa. I mean they might well be, but I think the deck will reward most people if they only dedicate themselves as much as these archetype experts. The only problem is, it will take longer to reach the summit with this deck than with many other decks in Legacy.

That is my contention, like I said, but you don’t have to agree with it. If you do or if you don’t I would love to chat about it so feel free to leave a comment below.

If you like these videos be sure to subscribe to my Youtube channel.

Martin Nielsen

Martin Nielsen

Video Producer at Snapcardster
Martin is a Legacy enthusiast having specialized with the Storm archetype ANT. He Top-16'd GP-Lille 2015 and Top 32'd BoM Annecy 2014 with ANT. With Death and Taxes he top-8'd the Danish Legacy Masters
Martin Nielsen

Latest posts by Martin Nielsen (see all)

Join the Discussion

2 comments on “The Fun Police

  • Nice post! Thanks for writing this.
    I agree that this deck is difficult to pilot but maybe it’s not THAT hard after all. What is hard about this deck is that it is a unique strategy in Legacy and many players are not accustomed to a prison style deck. If those players would be, they wouldn’t struggle with it that much. Since this deck can only soft lock unlike a stax deck it requires a vast knowledge of what can happen and what a player should avoid. This deck can work in a control mode and that’s what it does, but does it proactively and that is something many people have problems with and some take years to realize this. Those that start with the deck often consider it a weenie deck when in reality it is not.
    Many players have difficulties understanding how impactful cards like Sanctum Prelate or Phyrexian Revoker are. It’s not just about preventing a combo from winning the game, these cards can gain a tremendous tempo and win the game (an example). This deck requires a lot of knowledge but if one already has it, piloting the deck is not difficult. (If you are a player who has experience with different kinds of decks and their interaction, you won’t struggle much and can concentrate on becoming a very good D&T player, since some things (technical ones) still need to be learned first, how to use Flickerwisp, not forget about Vial triggers, Rishadan Port etc.)

    Reply
    • Martin Nielsen says:

      Hello Youko,

      Thanks for reading and commenting. I think it’s super interesting to try and analyse why this deck. One interesting aspect of this deck is how it, at times, plays out almost like a limited deck and in terms of managing/evaluating a board, doing combat math and such things become very important. A friend of mine told me that he thought one of the reasons Enevoldsen was so good with the deck was that he was a pretty hard core limited player.

      In terms of the prison aspect I think you are right in that it is not an approach to Legacy that many people are used to taking. But I also think it is compounded in this deck by the fact that it is only one of several modes you need to be able to shift between.

      I generally find turn two to almost be a kind of “fundamental turn” because it is often here where you are forced to choose between which path to take. Do you wasteland them and not make your two-drop? Do you port? Do you go for Stoneforge instead?

      Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>