Vintage is Coming!
This Monday the Vintage format was hit by two more restrictions following the dominance of Monastery Mentor-powered blue decks and Mishra’s Workshop-based aggressive prison decks for quite some time. While it simply can’t be argued that these two archetypes needed to be cooled down, I want to talk about my solution for it and what I think about Vintage moving forward with the introductions of Leagues on Magic Online and these restrictions in mind. Let’s go!
First things first. If you google search for “ecobaronen mtgo”, you will see that I have a lot of good finishes with various versions of Mentor decks in Vintage. I’m not mentioning this to show off, but simply to underline that I’m not biased in this statement:
Monastery Mentor was the best victory condition for blue decks – NOT close – and it made all other blue decks simply a worse choice and therefor killed diversity little by little. Wizards made the mistake of chopping off its arms (Gitaxian Probe and Gush) once, but now finally went for the head. For these reasons it had to go.
Later in the article I will touch on which decks and cards are suddently playable again as a reaction to this restriction.
Wizards’ own statistics showed that four Thorn of Amethyst were played in 40% of all top 8 decks in the Vintage Challenges over the last year, and of course action should be taken towards this deck.
The only problem I have with this is, while you managed to make MUD worse, you also managed to kill White Eldrazi for no reason at all.
Here’s my White Eldrazi deck I played this spring in a proxy tournament and went 7-2 on the day (4-2 in the main event finishing 9th, then 3-0’ing a side event):
White Eldrazi by Andreas Petersen
4 Thalia, Guardian of Thraben
4 Containment Priest
4 Phyrexian Revoker
4 Eldrazi Displacer
4 Thought-Knot Seer
4 Reality Smasher
1 Lodestone Golem
4 Thorn of Amethyst
1 Chalice of the Void
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Strip Mine
4 Cavern of Souls
4 Eldrazi Temple
4 Ancient Tomb
In a creature-based deck like Eldrazi, Thorn of Amethyst and Thalia, Guardian of Thraben are your eight cards that disrupt your opponent and not your self. While MUD is also very creature heavy, as Wizards stated in their article, you have the difference in 4 Mishra’s Workshop and Foundry Inspector to get mana advantage. With a playset of this old land, Sphere of Resistance and Thorn of Amethyst are so close to the same power level in MUD, while they are completely different in the Eldrazi list and the difference between a top 5 deck and an unplayable one unfortunately. Because I love diversity not only in the blue decks, but also in the disrupting and taxing archetypes, I feel like restricting Thorn instead of Sphere was a mistake.
A Look Ahead
With new restrictions and Competitive Leagues coming to Magic Online, the future looks bright for Vintage. While I can’t provide thoroughly thought out deck lists before we have an established metagame, I can give my best predictions about what to expect and what you should look into in the format now.
BUG is back! I expect Black/Blue/Green decks with Deathrite Shaman and Leovold to become a serious player now. These colors give access to the restricted blue and black cards, a one mana planeswalker, Abrupt Decay for Time Vault and Oath of Druids and a very powerful hatebear in Leovold. Leovold stops Paradoxical Outcome and prevents your opponent from chaining draw spells and cantrips.
I like the fact that this deck can afford to play Null Rod because of Deathrite Shaman for acceleration and will expect it to run a singleton Crucible of Worlds or Ramunap Excavator, maybe with a small Green Sun’s Zenith package, to replay Wasteland or Strip Mine. BUG is a potent combination of card quality and disruption.
With a defined metagame, you can build your Blue/White Standstill deck and prey on a lot of decks at the same time. You want a lot of cheap answers in the form of Swords to Plowshares, Mental Misstep and one mana counterspells to make sure you can play your unrestricted Ancestral Recall on turn 2.
From there you are looking to snowball your advantage with Mana Drain and more of the same cheap interaction. If you’re lucky enough to be chaining Standstills, you’re doing it right! The deck will most likely play some Snapcaster Mages and Jace, the Mind Sculptor for flexibility and card advantage and finish the game off with Emrakul, the Promised End. Like the BUG deck, only the on-color Moxen will be included, so Stony Silence to combat Paradoxical Outcome and Time Vault is a main deck option. I will be testing Spell Queller out of the sideboard for when my opponent sideboards out their removal spells, so watch out!
It’s finally little brother’s time to shine! Like Neymar Jr. leaving to Paris to get some time in the spotlight instead of being in Messi’s shadows, Young Pyromancer is ready to take over after Mentor was sacked.
Being awarded free 1/1’s for playing Magic is still very powerful, and I expect Grixis and Jeskai versions (the latter can even play singleton Mentor) to pop up.
Black lets you play tutors and card draw like Night’s Whisper or Painful Truths, and white adds Swords to Plowshares, Monastery Mentor and better sideboard options. Young Pyromancer is a turn one play a higher percentage of the time than Mentor was, so be prepared to fight the war on the stack earlier.
With a Mox, a normal play pattern in blue mirrors will be turn two Young Pyromancer with Flusterstorm backup. I’m super excited that this style of deck is still viable in Vintage and not too good anymore.
Next time I’ll be writing about three more new (old) decks, the unrestriction of Yawgmoth’s Bargain and the state of combo in general. In the meantime follow me on Twitter and tune in to my Twitch Channel and look out for Vintage action in the future. As soon as the Leagues are in place, I will be spending a lot of time playing in them.
Thanks for reading!